#include "NetworkInput.h" #include #include #include NetworkInput::NetworkInput() { } void NetworkInput::listen_for_clients(int port) { //listener.listen(port); client_listener_thread = new std::thread(&NetworkInput::threaded_client_listener, this, port); } void NetworkInput::stop_listening_for_clients() { delete client_listener_thread; } void NetworkInput::recieve_from_clients() { //// Receive a message from the client //char buffer[1024]; //std::vector packets; //sf::TcpSocket::Status status; //do { // std::size_t received = 0; // status = socket.receive(buffer, 1024, received); // while (received < 12) { // std::size_t tack_on; // status = socket.receive(&buffer[received], 1024 - received, tack_on); // received += tack_on; // } // int position = 0; // while (position < received) { // CustomPacket p; // memcpy(p.data, &buffer[position], p.size); // packets.push_back(p); // position += p.size; // } // std::cout << "packet_count = " << packets.size() << std::endl; // int left_over = 12 - (position - received); // memcpy(buffer, &buffer[received - left_over], left_over); //} while (status != sf::TcpSocket::Status::Disconnected); } void NetworkInput::dispatch_events() { while (event_queue.size() != 0) { notify_subscribers(std::move(event_queue.front())); event_queue.pop_front(); } } void NetworkInput::threaded_client_listener(int port) { listener.listen(port); socket_selector.add(listener); while (true) { // Make the selector wait for data on any socket if (socket_selector.wait()) { // Test the listener if (socket_selector.isReady(listener)) { // The listener is ready: there is a pending connection sf::TcpSocket* client = new sf::TcpSocket; if (listener.accept(*client) == sf::Socket::Done) { // Add the new client to the clients list client_sockets.push_back(client); // Add the new client to the selector so that we will // be notified when he sends something socket_selector.add(*client); } else { // Error, we won't get a new connection, delete the socket delete client; } } else { // The listener socket is not ready, test all other sockets (the clients) for (std::vector::iterator it = client_sockets.begin(); it != client_sockets.end(); ++it) { sf::TcpSocket& client = **it; if (socket_selector.isReady(client)) { // Receive a message from the client char buffer[1024]; std::vector packets; sf::TcpSocket::Status status; do { std::size_t received = 0; status = client.receive(buffer, 1024, received); while (received < 12) { std::size_t tack_on; status = client.receive(&buffer[received], 1024 - received, tack_on); received += tack_on; } int position = 0; while (position < received) { CustomPacket p; std::memcpy(p.data, &buffer[position], p.size); packets.push_back(p); position += p.size; } std::cout << "packet_count = " << packets.size() << std::endl; int left_over = 12 - (position - received); std::memcpy(buffer, &buffer[received - left_over], left_over); } while (status != sf::TcpSocket::Status::Done); for (auto i: packets) { float x; float y; float z; memcpy(&x, &i.data, sizeof(x)); memcpy(&y, &i.data[4], sizeof(y)); memcpy(&z, &i.data[8], sizeof(z)); event_queue.push_back(std::make_unique(vr::JoystickMoved(sf::Joystick::Axis::X, 0, x))); event_queue.push_back(std::make_unique(vr::JoystickMoved(sf::Joystick::Axis::Y, 0, y))); event_queue.push_back(std::make_unique(vr::JoystickMoved(sf::Joystick::Axis::Z, 0, z))); std::cout << "X: " << x << " Y: " << y << " Z: " << z << std::endl; } } } } } } } void NetworkInput::threaded_client_reciever() { }