# Check versions message(STATUS "CMake version: ${CMAKE_VERSION}") cmake_minimum_required(VERSION 3.1) set_property(GLOBAL PROPERTY USE_FOLDERS ON) # Set the project name set(PNAME Game) project(${PNAME}) # Set up variables, and find SFML set(SFML_ROOT root CACHE STRING "User specified path") set(SFML_INCLUDE_DIR ${SFML_ROOT}/include) set(SFML_COMPONENTS graphics window system network audio) set(CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR}) find_package(SFML 2.1 COMPONENTS ${SFML_COMPONENTS} REQUIRED) message(STATUS "SFML found: ${SFML_FOUND}") # Find OpenCL find_package( OpenCL REQUIRED ) message(STATUS "OpenCL found: ${OPENCL_FOUND}") # Find GLEW find_package(GLEW REQUIRED) message(STATUS "GLEW found: ${GLEW_FOUND}") # Find OpenGL find_package( OpenGL REQUIRED) message(STATUS "OpenGL found: ${OPENGL_FOUND}") # Include the directories for the main program, GL, CL and SFML's headers include_directories(${SFML_INCLUDE_DIR}) include_directories(${OpenCL_INCLUDE_DIRS}) include_directories(${OpenGL_INCLUDE_DIRS}) include_directories(include) # Glob all thr sources into their values file(GLOB_RECURSE SOURCES "src/*.cpp") file(GLOB_RECURSE HEADERS "include/*.h" "include/*.hpp") file(GLOB_RECURSE KERNELS "kernels/*.cl") file(GLOB_RECURSE SHADERS "shaders/*.vert" "shaders/*.tesc" "shaders/*.tese" "shaders/*.geom" "shaders/*.frag" "shaders/*.comp") add_executable(${PNAME} ${SOURCES} ${HEADERS} ${KERNELS} ${SHADERS}) # put all the sources into their own filter folders SOURCE_GROUP("kernels" FILES ${KERNELS}) SOURCE_GROUP("headers" FILES ${HEADERS}) SOURCE_GROUP("sources" FILES ${SOURCES}) SOURCE_GROUP("shaders" FILES ${SHADERS}) # Link CL, GL, and SFML target_link_libraries (${PNAME} ${SFML_LIBRARIES} ${SFML_DEPENDENCIES}) target_link_libraries (${PNAME} ${OpenCL_LIBRARY}) target_link_libraries (${PNAME} ${OPENGL_LIBRARIES}) target_link_libraries (${PNAME} ${GLEW_LIBRARIES}) # Setup to use C++11 set_property(TARGET ${PNAME} PROPERTY CXX_STANDARD 11) # Use C++11