#pragma once #include #include #include #include #include #include namespace vr { // The event class here will both abstract out // the SFML sf::Event class, but will also provide // the ability to easily extend the class to contain // even more event types. // An annoying result of getting rid of the union and extracting // event types into individual classes is the fact that // there is going to be a lot of repeat code i.e // KeyPressed, KeyHeld, and KeyReleased all hold the same // data, it's just their names that are different. class Event { public: enum EventType { Closed, Resized, LostFocus, GainedFocus, TextEntered, KeyPressed, KeyHeld, KeyReleased, MouseWheelMoved, MouseWheelScrolled, MouseButtonPressed, MouseButtonHeld, MouseButtonReleased, MouseMoved, MouseEntered, MouseLeft, JoystickButtonPressed, JoystickButtonHeld, JoystickButtonReleased, JoystickMoved, JoystickConnected, JoystickDisconnected, TouchBegan, TouchMoved, TouchEnded, SensorChanged, NetworkJoystickButtonPressed, NetworkJoystickButtonHeld, NetworkJoystickButtonReleased, NetworkJoystickMoved, NetworkJoystickConnected, NetworkJoystickDisconnected, Tick120Seconds, Tick60Seconds, Tick30Seconds, Tick20Seconds, Tick10Seconds, Tick5Seconds, Count }; Event(EventType type) : type(type) { }; virtual ~Event() {}; virtual std::unique_ptr clone() = 0; EventType type; private: }; class Closed : public Event { public: Closed() : Event(vr::Event::EventType::Closed) {}; ~Closed() override {}; std::unique_ptr clone() override { return std::unique_ptr(std::make_unique(vr::Closed())); }; }; class Resized : public Event { public: Resized(unsigned int width, unsigned int height) : Event(vr::Event::EventType::Resized), width(width), height(height) {}; std::unique_ptr clone() override { return std::unique_ptr(std::make_unique(vr::Resized(width, height))); }; unsigned int width; unsigned int height; }; class LostFocus : public Event { public: LostFocus() : Event(vr::Event::EventType::LostFocus) { }; std::unique_ptr clone() override { return std::unique_ptr(std::make_unique(vr::LostFocus())); }; }; class GainedFocus : public Event { public: GainedFocus() : Event(vr::Event::EventType::GainedFocus) {}; std::unique_ptr clone() override { return std::unique_ptr(std::make_unique(vr::GainedFocus())); }; }; class TextEntered : public Event { public: TextEntered(sf::Uint32 unicode) : Event(vr::Event::EventType::TextEntered), unicode(unicode) {}; std::unique_ptr clone() override { return std::unique_ptr(std::make_unique(vr::TextEntered(unicode))); }; sf::Uint32 unicode; }; class KeyPressed : public Event { public: KeyPressed(sf::Keyboard::Key code, bool alt, bool control, bool shift, bool system ) : Event(vr::Event::EventType::KeyPressed), code(code), alt(alt), control(control), shift(shift), system(system) {}; std::unique_ptr clone() override { return std::unique_ptr(std::make_unique(vr::KeyPressed(code, alt, control, shift, system))); }; sf::Keyboard::Key code; bool alt; bool control; bool shift; bool system; }; class KeyHeld : public Event { public: KeyHeld(sf::Keyboard::Key code, bool alt, bool control, bool shift, bool system) : Event(vr::Event::EventType::KeyHeld), code(code), alt(alt), control(control), shift(shift), system(system) {}; std::unique_ptr clone() override { return std::unique_ptr(std::make_unique(vr::KeyHeld(code, alt, control, shift, system))); }; sf::Keyboard::Key code; bool alt; bool control; bool shift; bool system; }; class KeyReleased : public Event { public: KeyReleased(sf::Keyboard::Key code, bool alt, bool control, bool shift, bool system) : Event(vr::Event::EventType::KeyReleased), code(code), alt(alt), control(control), shift(shift), system(system) {}; std::unique_ptr clone() override { return std::unique_ptr(std::make_unique(vr::KeyReleased(code, alt, control, shift, system))); }; sf::Keyboard::Key code; bool alt; bool control; bool shift; bool system; }; // This is depreciated, remove? class MouseWheelMoved : public Event { public: MouseWheelMoved() : Event(vr::Event::EventType::MouseWheelMoved) {}; std::unique_ptr clone() override { return std::unique_ptr(std::make_unique(vr::MouseWheelMoved())); }; }; class MouseWheelScrolled : public Event { public: MouseWheelScrolled(sf::Mouse::Wheel wheel, float delta, int x, int y) : Event(vr::Event::EventType::MouseWheelScrolled), wheel(wheel), delta(delta), x(x), y(y) {}; std::unique_ptr clone() override { return std::unique_ptr(std::make_unique(vr::MouseWheelScrolled(wheel, delta, x, y))); }; sf::Mouse::Wheel wheel; float delta; int x; int y; }; class MouseButtonPressed : public Event { public: MouseButtonPressed(sf::Mouse::Button button, int x, int y) : Event(vr::Event::EventType::MouseButtonPressed), button(button), x(x), y(y) {}; std::unique_ptr clone() override { return std::unique_ptr(std::make_unique(vr::MouseButtonPressed(button, x ,y))); }; sf::Mouse::Button button; int x; int y; }; class MouseButtonHeld : public Event { public: MouseButtonHeld(sf::Mouse::Button button, int x, int y) : Event(vr::Event::EventType::MouseButtonHeld), button(button), x(x), y(y) {}; std::unique_ptr clone() override { return std::unique_ptr(std::make_unique(vr::MouseButtonHeld(button, x, y))); }; sf::Mouse::Button button; int x; int y; }; class MouseButtonReleased : public Event { public: MouseButtonReleased(sf::Mouse::Button button, int x, int y) : Event(vr::Event::EventType::MouseButtonReleased), button(button), x(x), y(y) {}; std::unique_ptr clone() override { return std::unique_ptr(std::make_unique(vr::MouseButtonReleased(button, x, y))); }; sf::Mouse::Button button; int x; int y; }; class MouseMoved : public Event { public: MouseMoved(int x, int y) : Event(vr::Event::EventType::MouseMoved), x(x), y(y) {}; std::unique_ptr clone() override { return std::unique_ptr(std::make_unique(vr::MouseMoved(x, y))); }; int x; int y; }; class MouseEntered : public Event { public: MouseEntered(int x, int y) : Event(vr::Event::EventType::MouseEntered), x(x), y(y) {}; std::unique_ptr clone() override { return std::unique_ptr(std::make_unique(vr::MouseEntered(x, y))); }; int x; int y; }; class MouseLeft : public Event { public: MouseLeft(int x, int y) : Event(vr::Event::EventType::MouseLeft), x(x), y(y) {}; std::unique_ptr clone() override { return std::unique_ptr(std::make_unique(vr::MouseLeft(x, y))); }; int x; int y; }; class JoystickButtonPressed : public Event { public: JoystickButtonPressed(unsigned int joystickId, unsigned int button) : Event(vr::Event::EventType::JoystickButtonPressed), joystickId(joystickId), button(button) {}; std::unique_ptr clone() override { return std::unique_ptr(std::make_unique(vr::JoystickButtonPressed(joystickId, button))); }; unsigned int joystickId; unsigned int button; }; class JoystickButtonHeld : public Event { public: JoystickButtonHeld(unsigned int joystickId, unsigned int button) : Event(vr::Event::EventType::JoystickButtonHeld), joystickId(joystickId), button(button) {}; std::unique_ptr clone() override { return std::unique_ptr(std::make_unique(vr::JoystickButtonHeld(joystickId, button))); }; unsigned int joystickId; unsigned int button; }; class JoystickButtonReleased : public Event { public: JoystickButtonReleased(unsigned int joystickId, unsigned int button) : joystickId(joystickId), button(button), Event(vr::Event::EventType::JoystickButtonReleased) {}; std::unique_ptr clone() override { return std::unique_ptr(std::make_unique(vr::JoystickButtonReleased(joystickId, button))); }; unsigned int joystickId; unsigned int button; }; class JoystickMoved : public Event { public: JoystickMoved(sf::Joystick::Axis axis, unsigned int joystickId, float position) : axis(axis), joystickId(joystickId), position(position), Event(vr::Event::EventType::JoystickMoved) {}; std::unique_ptr clone() override { return std::unique_ptr(std::make_unique(vr::JoystickMoved(axis, joystickId, position))); }; sf::Joystick::Axis axis; unsigned int joystickId; float position; }; class JoystickConnected : public Event { public: JoystickConnected(unsigned int joystickId) : Event(vr::Event::EventType::JoystickConnected), joystickId(joystickId) {}; std::unique_ptr clone() override { return std::unique_ptr(std::make_unique(vr::JoystickConnected(joystickId))); }; unsigned int joystickId; }; class JoystickDisconnected : public Event { public: JoystickDisconnected(unsigned int joystickId) : Event(vr::Event::EventType::JoystickDisconnected), joystickId(joystickId) {}; std::unique_ptr clone() override { return std::unique_ptr(std::make_unique(vr::JoystickDisconnected(joystickId))); }; unsigned int joystickId; }; class TouchBegan : public Event { public: TouchBegan(unsigned int finger, int x, int y) : Event(vr::Event::EventType::TouchBegan), finger(finger), x(x), y(y) {}; std::unique_ptr clone() override { return std::unique_ptr(std::make_unique(vr::TouchBegan(finger, x, y))); }; unsigned int finger; int x; int y; }; class TouchMoved : public Event { public: TouchMoved(unsigned int finger, int x, int y) : Event(vr::Event::EventType::TouchMoved), finger(finger), x(x), y(y) {}; std::unique_ptr clone() override { return std::unique_ptr(std::make_unique(vr::TouchMoved(finger, x, y))); }; unsigned int finger; int x; int y; }; class TouchEnded : public Event { public: TouchEnded(unsigned int finger, int x, int y) : Event(vr::Event::EventType::TouchEnded), finger(finger), x(x), y(y) {}; std::unique_ptr clone() override { return std::unique_ptr(std::make_unique(vr::TouchEnded(finger, x, y))); }; unsigned int finger; int x; int y; }; class SensorChanged : public Event { public: SensorChanged(sf::Sensor::Type type, float x, float y, float z) : Event(vr::Event::EventType::SensorChanged), type(type), x(x), y(y), z(z){}; std::unique_ptr clone() override { return std::unique_ptr(std::make_unique(vr::SensorChanged(type, x, y, z))); }; sf::Sensor::Type type; float x; float y; float z; }; // I'm moving this to it's own event type because // I don't want to have to mess with the static // sf::Joystick class and how it hits a good half // dozen impl files. class NetworkJoystickButtonPressed : public Event { public: NetworkJoystickButtonPressed(unsigned int joystickId, unsigned int button) : Event(vr::Event::EventType::NetworkJoystickButtonPressed), joystickId(joystickId), button(button) {}; std::unique_ptr clone() override { return std::unique_ptr(std::make_unique(vr::NetworkJoystickButtonPressed(joystickId, button))); }; unsigned int joystickId; unsigned int button; }; class NetworkJoystickButtonHeld : public Event { public: NetworkJoystickButtonHeld(unsigned int joystickId, unsigned int button) : Event(vr::Event::EventType::NetworkJoystickButtonHeld), joystickId(joystickId), button(button) {}; std::unique_ptr clone() override { return std::unique_ptr(std::make_unique(vr::NetworkJoystickButtonHeld(joystickId, button))); }; unsigned int joystickId; unsigned int button; }; class NetworkJoystickButtonReleased : public Event { public: NetworkJoystickButtonReleased(unsigned int joystickId, unsigned int button) : Event(vr::Event::EventType::NetworkJoystickButtonReleased), joystickId(joystickId), button(button) {}; std::unique_ptr clone() override { return std::unique_ptr(std::make_unique(vr::NetworkJoystickButtonReleased(joystickId, button))); }; unsigned int joystickId; unsigned int button; }; class NetworkJoystickMoved : public Event { public: NetworkJoystickMoved(sf::Joystick::Axis axis, unsigned int joystickId, float position) : Event(vr::Event::EventType::NetworkJoystickMoved), axis(axis), joystickId(joystickId), position(position){}; std::unique_ptr clone() override { return std::unique_ptr(std::make_unique(vr::NetworkJoystickMoved(axis, joystickId, position))); }; sf::Joystick::Axis axis; unsigned int joystickId; float position; }; class NetworkJoystickConnected : public Event { public: NetworkJoystickConnected(unsigned int joystickId) : Event(vr::Event::EventType::NetworkJoystickConnected), joystickId(joystickId){}; std::unique_ptr clone() override { return std::unique_ptr(std::make_unique(vr::NetworkJoystickConnected(joystickId))); }; unsigned int joystickId; }; class NetworkJoystickDisconnected : public Event { public: NetworkJoystickDisconnected(unsigned int joystickId) : Event(vr::Event::EventType::NetworkJoystickDisconnected), joystickId(joystickId) {}; std::unique_ptr clone() override { return std::unique_ptr(std::make_unique(vr::NetworkJoystickDisconnected(joystickId))); }; unsigned int joystickId; }; }