#include #include #include "Event.hpp" #include "Pub_Sub.h" #include struct CustomPacket { char data[1024]; int position = 0; int size = 12; }; class NetworkInput : public VrEventPublisher { public: NetworkInput(); void listen_for_clients(int port); void stop_listening_for_clients(); void recieve_from_clients(); void stop_recieving_from_clients(); void generate_events(); private: std::vector client_sockets; sf::SocketSelector socket_selector; std::thread *client_listener_thread; std::thread *client_reciever_thread; void threaded_client_listener(int port); void threaded_client_reciever(); sf::TcpListener listener; bool listening = true; };