#pragma once #include #include #include "util.hpp" #define OCT_DIM 32 class Octree { public: Octree(); ~Octree() {}; uint64_t *trunk_buffer = new uint64_t[10000]; uint64_t *descriptor_buffer = new uint64_t[100000]; uint32_t *attachment_lookup = new uint32_t[100000]; uint64_t *attachment_buffer = new uint64_t[100000]; uint64_t root_index = 0; uint64_t stack_pos = 0x8000; uint64_t global_pos = 0; uint64_t copy_to_stack(std::vector children, unsigned int voxel_scale); // With a position and the head of the stack. Traverse down the voxel hierarchy to find // the IDX and stack position of the highest resolution (maybe set resolution?) oct bool get_voxel(sf::Vector3i position); void print_block(int block_pos); private: std::vector anchor_stack; unsigned int octree_voxel_dimension = 32; // (X, Y, Z) mask for the idx const uint8_t idx_set_x_mask = 0x1; const uint8_t idx_set_y_mask = 0x2; const uint8_t idx_set_z_mask = 0x4; // Mask for checking if valid or leaf const uint8_t mask_8[8] = { 0x1, 0x2, 0x4, 0x8, 0x10, 0x20, 0x40, 0x80 }; // Mask for counting the previous valid bits const uint8_t count_mask_8[8]{ 0x1, 0x3, 0x7, 0xF, 0x1F, 0x3F, 0x7F, 0xFF }; // uint64_t manipulation masks const uint64_t child_pointer_mask = 0x0000000000007fff; const uint64_t far_bit_mask = 0x8000; const uint64_t valid_mask = 0xFF0000; const uint64_t leaf_mask = 0xFF000000; const uint64_t contour_pointer_mask = 0xFFFFFF00000000; const uint64_t contour_mask = 0xFF00000000000000; };