#pragma once #include #include #include "util.hpp" #include #include class ArrayMap { public: ArrayMap(sf::Vector3i dimensions); ~ArrayMap(); char getVoxel(sf::Vector3i position); void setVoxel(sf::Vector3i position, char value); sf::Vector3i getDimensions(); // =========== DEBUG =========== // char* getDataPtr(); std::vector> ArrayMap::CastRayCharArray( char* map, sf::Vector3i* map_dim, sf::Vector2f* cam_dir, sf::Vector3f* cam_pos ); private: char *voxel_data; sf::Vector3i dimensions; };