#pragma once #include #include const double PI = 3.141592653589793238463; const float PI_F = 3.14159265358979f; struct fps_counter { public: fps_counter(){ if(!f.loadFromFile("../assets/fonts/Arial.ttf")){ std::cout << "couldn't find the fall back Arial font in ../assets/fonts/" << std::endl; } else { t.setFont(f); } } void frame(double delta_time){ frame_count++; fps_average += (delta_time - fps_average) / frame_count; } void draw(sf::RenderWindow *r){ t.setString(std::to_string(fps_average)); r->draw(t); } private: sf::Font f; sf::Text t; int frame_count = 0; double fps_average = 0; }; inline sf::Vector3f SphereToCart(sf::Vector3f i) { auto r = sf::Vector3f( (i.x * sin(i.z) * cos(i.y)), (i.x * sin(i.z) * sin(i.y)), (i.x * cos(i.z)) ); return r; }; inline sf::Vector3f CartToSphere(sf::Vector3f in) { auto r = sf::Vector3f( sqrt(in.x * in.x + in.y * in.y + in.z * in.z), atan(in.y / in.x), atan(sqrt(in.x * in.x + in.y * in.y) / in.z) ); return r; }; inline sf::Vector3f Normalize(sf::Vector3f in) { float multiplier = sqrt(in.x * in.x + in.y * in.y + in.z * in.z); auto r = sf::Vector3f( in.x / multiplier, in.y / multiplier, in.z / multiplier ); return r; } inline float DegreesToRadians(float in) { return in * PI / 180.0f; } inline float RadiansToDegrees(float in) { return in * 180.0f / PI; }