#pragma once #include #include #include #include "Old_map.h" #include "Camera.h" class RayCaster { public: enum ERROR_CODES { SHARING_NOT_SUPPORTED = 800, OPENCL_NOT_SUPPORTED = 801, OPENCL_ERROR = 802, ERROR = 803 }; RayCaster(); virtual ~RayCaster(); virtual int init() = 0; virtual void assign_map(Old_Map *map) = 0; virtual void assign_camera(Camera *camera) = 0; virtual void create_viewport(int width, int height, float v_fov, float h_fov) = 0; virtual void assign_light(Light light) = 0; // draw will abstract the gl sharing and software rendering // methods of retrieving the screen buffer virtual void draw(sf::RenderWindow* window) = 0; protected: sf::Sprite viewport_sprite; sf::Texture viewport_texture; // A reference to the map Old_Map *map; // The XY resolution of the viewport sf::Vector2 resolution; // The pixel array, maybe do RBGA? Are there even 4 byte data types? sf::Color *image; // The direction of the camera in POLAR coordinates sf::Vector3 camera_direction; // Convert the polar coordinates to CARTESIAN sf::Vector3 camera_direction_cartesian; // The world-space position of the camera sf::Vector3 camera_position; // The distance in units the view plane is from the iris point int view_plane_distance = 200; // Precalculated values for the view plane rays sf::Vector3f *view_plane_vectors; };