#pragma once #include #include #include #include #include #include #include #include #include #include "util.hpp" #include #include #define _USE_MATH_DEFINES #include #define CHUNK_DIM 32 #define OCT_DIM 64 struct KeyHasher { std::size_t operator()(const sf::Vector3i& k) const { return ((std::hash()(k.x) ^ (std::hash()(k.y) << 1)) >> 1) ^ (std::hash()(k.z) << 1); } }; struct Chunk { Chunk(int type) { voxel_data = new int[CHUNK_DIM * CHUNK_DIM * CHUNK_DIM]; set(type); }; Chunk() { }; void set(int type); ~Chunk() { voxel_data = nullptr; }; int* voxel_data; }; class Map { public: Map(sf::Vector3i dim); void generate_octree(); void load_unload(sf::Vector3i world_position); void load_single(sf::Vector3i world_position); sf::Vector3i getDimensions(); char *list; //sf::Vector3i dimensions; void setVoxel(sf::Vector3i position, int val); void moveLight(sf::Vector2f in); sf::Vector3f global_light; protected: private: int64_t generate_children(sf::Vector3i pos, int dim); int64_t block[1024]; int stack_position = 0; char getVoxel(sf::Vector3i pos); char* voxel_data = new char[OCT_DIM * OCT_DIM * OCT_DIM]; std::unordered_map chunk_map; double* height_map; // 2^k int chunk_radius = 6; sf::Vector3i world_to_chunk(sf::Vector3i world_coords) { return sf::Vector3i( world_coords.x / CHUNK_DIM + 1, world_coords.y / CHUNK_DIM + 1, world_coords.z / CHUNK_DIM + 1 ); } };