#pragma once #include #include #include "util.hpp" #include "Pub_Sub.h" class Camera : public VrEventSubscriber{ public: enum DIRECTION { FORWARD, REARWARD, LEFT, RIGHT, UP, DOWN }; Camera(); Camera(sf::Vector3f position, sf::Vector2f direction, sf::RenderWindow *window); ~Camera(); int set_position(sf::Vector3f position); int add_static_impulse(sf::Vector3f impulse); int add_relative_impulse(DIRECTION direction, float speed); int slew_camera(sf::Vector2f input); void set_camera(sf::Vector2f input); void set_camera(sf::Vector3f input); int update(double delta_time); void look_at_center(); sf::Vector2f* get_direction_pointer(); sf::Vector3f* get_position_pointer(); sf::Vector3f* get_movement_pointer(); sf::Vector3f get_movement(); sf::Vector3f get_position(); sf::Vector2f get_direction(); void setSpeed(float speed); float getSpeed(); void recieve_event(VrEventPublisher* p, std::unique_ptr event) override; private: float friction_coefficient = 0.1f; float default_impulse = 1.0f; // 3D vector sf::Vector3f movement; // XYZ sf::Vector3f position; // These are spherical coords sf::Vector2f direction; bool mouse_enabled = true; sf::Vector2i deltas; sf::Vector2i fixed; sf::Vector2i prev_pos; sf::RenderWindow *window; };