#pragma once #include #include #include "util.hpp" class Camera { public: enum DIRECTION { FORWARD, REARWARD, LEFT, RIGHT, UP, DOWN }; Camera(); Camera(sf::Vector3f position, sf::Vector2f direction); ~Camera(); int set_position(sf::Vector3f position); int add_static_impulse(sf::Vector3f impulse); int add_relative_impulse(DIRECTION direction); int slew_camera(sf::Vector2f input); int update(); void* get_direction_pointer(); void* get_position_pointer(); sf::Vector3f get_movement(); sf::Vector3f get_position(); sf::Vector2f get_direction(); private: float friction_coefficient = 0.1; float default_impulse = 1.0; // 3D vector sf::Vector3f movement; // XYZ sf::Vector3f position; // These are spherical coords sf::Vector2f direction; };