set(PNAME Game) set(SFML_ROOT root CACHE STRING "User specified path") set(SFML_VERSION 2.1) set(SFML_COMPONENTS graphics window system network audio) cmake_minimum_required(VERSION 3.0) set(CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR}) project(${PNAME}) find_package(SFML ${SFML_VERSION} COMPONENTS ${SFML_COMPONENTS} REQUIRED) include_directories(${SFML_INCLUDE_DIR}) include_directories(include) file(GLOB SOURCES "src/*.cpp") add_executable(${PNAME} ${SOURCES}) # Handle OpenCL find_package(OpenCL REQUIRED) include_directories(${OpenCL_INCLUDE_DIRS}) link_directories(${OpenCL_LIBRARY}) target_link_libraries(${PNAME} ${SFML_LIBRARIES} ${SFML_DEPENDENCIES}) target_link_libraries (Game ${OpenCL_LIBRARY}) set_property(TARGET ${PNAME} PROPERTY CXX_STANDARD 11) # Use C++11