set(PNAME Game) set(SFML_ROOT root CACHE STRING "User specified path") set(SFML_VERSION 2.1) set(SFML_COMPONENTS graphics window system network audio) cmake_minimum_required(VERSION 3.0) set(CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR}) project(${PNAME}) find_package(SFML ${SFML_VERSION} COMPONENTS ${SFML_COMPONENTS} REQUIRED) include_directories(${SFML_INCLUDE_DIR}/include) include_directories(include) file(GLOB SOURCES "src/*.cpp") add_executable(${PNAME} ${SOURCES} include/Vector3.cpp include/Vector3.h) target_link_libraries(${PNAME} ${SFML_LIBRARIES} ${SFML_DEPENDENCIES}) set_property(TARGET ${PNAME} PROPERTY CXX_STANDARD 11) # Use C++11