#include "Clapper.h" Clapper::Clapper() { } Clapper::~Clapper() { } void Clapper::init() { int error = 0; // ===================================================================== // // ==== Opencl setup // Get the number of platforms cl_uint platform_count = 0; clGetPlatformIDs(0, nullptr, &platform_count); // Fetch the platforms std::vector platformIds(platform_count); clGetPlatformIDs(platform_count, platformIds.data(), nullptr); // get the number of devices, fetch them, choose the first one cl_uint deviceIdCount = 0; error = clGetDeviceIDs(platformIds[i], CL_DEVICE_TYPE_ALL, 0, nullptr, &deviceIdCount); std::vector deviceIds(deviceIdCount); for (int q = 0; q < deviceIdCount; q++) { std::cout << "++++Device " << q << std::endl; error = clGetDeviceIDs(platformIds[i], CL_DEVICE_TYPE_ALL, deviceIdCount, deviceIds.data(), NULL); clGetDeviceInfo(deviceIds[q], CL_DEVICE_NAME, 128, platform, NULL); clGetDeviceInfo(deviceIds[q], CL_DEVICE_VERSION, 128, version, NULL); std::cout << platform << "\n"; std::cout << version << "\n\n"; } std::cout << "============================================" << std::endl; cl_uint deviceIdCount = 0; std::vector deviceIds; // Try to get a GPU first error = clGetDeviceIDs(platformIds[1], CL_DEVICE_TYPE_GPU, 0, nullptr, &deviceIdCount); if (deviceIdCount == 0) { std::cout << "couldn't acquire a GPU, falling back to CPU" << std::endl; error = clGetDeviceIDs(platformIds[1], CL_DEVICE_TYPE_CPU, 0, nullptr, &deviceIdCount); deviceIds.resize(deviceIdCount); error = clGetDeviceIDs(platformIds[1], CL_DEVICE_TYPE_CPU, deviceIdCount, deviceIds.data(), NULL); } else { std::cout << "acquired GPU cl target" << std::endl; deviceIds.resize(deviceIdCount); clGetDeviceIDs(platformIds[1], CL_DEVICE_TYPE_GPU, deviceIdCount, deviceIds.data(), nullptr); } if (error != 0) { std::cout << "Err: clGetDeviceIDs returned: " << error << std::endl; return error; } // Hurray for standards! // Setup the context properties to grab the current GL context #ifdef linux cl_context_properties context_properties[] = { CL_GL_CONTEXT_KHR, (cl_context_properties)glXGetCurrentContext(), CL_GLX_DISPLAY_KHR, (cl_context_properties)glXGetCurrentDisplay(), CL_CONTEXT_PLATFORM, (cl_context_properties)platform, 0 }; #elif defined _WIN32 //cl_context_properties context_properties[] = { // CL_CONTEXT_PLATFORM, (cl_context_properties) platformIds[0], // CL_GL_CONTEXT_KHR, (cl_context_properties) wglGetCurrentContext(), // CL_WGL_HDC_KHR, (cl_context_properties) wglGetCurrentDC(), // 0 //}; HGLRC hGLRC = wglGetCurrentContext(); HDC hDC = wglGetCurrentDC(); cl_context_properties context_properties[] = { CL_CONTEXT_PLATFORM, (cl_context_properties)platformIds[1], CL_GL_CONTEXT_KHR, (cl_context_properties)hGLRC, CL_WGL_HDC_KHR, (cl_context_properties)hDC, 0 }; #elif defined TARGET_OS_MAC CGLContextObj glContext = CGLGetCurrentContext(); CGLShareGroupObj shareGroup = CGLGetShareGroup(glContext); cl_context_properties context_properties[] = { CL_CONTEXT_PROPERTY_USE_CGL_SHAREGROUP_APPLE, (cl_context_properties)shareGroup, 0 }; #endif // Create our shared context auto context = clCreateContext( context_properties, 1, &deviceIds[0], nullptr, nullptr, &error ); //cl_device_id devices[32]; //size_t size; //clGetGLContextInfoKHR(context_properties, CL_DEVICES_FOR_GL_CONTEXT_KHR, // 32 * sizeof(cl_device_id), devices, &size); if (error != 0) { std::cout << "Err: clCreateContext returned: " << error << std::endl; return error; } // And the cl command queue auto commandQueue = clCreateCommandQueue(context, deviceIds[0], 0, &error); if (error != 0) { std::cout << "Err: clCreateCommandQueue returned: " << error << std::endl; return error; } // At this point the shared GL/CL context is up and running } void Clapper::print_sys_info() { int error = 0; // Get the number of platforms cl_uint plt_cnt = 0; clGetPlatformIDs(0, nullptr, &plt_cnt); // Fetch the platforms std::vector plt_ids(plt_cnt); clGetPlatformIDs(plt_cnt, plt_ids.data(), nullptr); // Print out this machines info std::cout << "============ Hardware info =================" << std::endl; for (unsigned int i = 0; i < plt_cnt; i++) { std::cout << "--Platform: " << i << std::endl; char platform[128]; char version[128]; clGetPlatformInfo(plt_ids[i], CL_PLATFORM_NAME, 128, platform, NULL); clGetPlatformInfo(plt_ids[i], CL_PLATFORM_VERSION, 128, version, NULL); std::cout << platform << "\n"; std::cout << version << "\n\n"; // get the number of devices, fetch them, choose the first one cl_uint deviceIdCount = 0; error = clGetDeviceIDs(plt_ids[i], CL_DEVICE_TYPE_ALL, 0, nullptr, &deviceIdCount); std::vector deviceIds(deviceIdCount); for (int q = 0; q < deviceIdCount; q++) { std::cout << "++++Device " << q << std::endl; error = clGetDeviceIDs(plt_ids[i], CL_DEVICE_TYPE_ALL, deviceIdCount, deviceIds.data(), NULL); clGetDeviceInfo(deviceIds[q], CL_DEVICE_NAME, 128, platform, NULL); clGetDeviceInfo(deviceIds[q], CL_DEVICE_VERSION, 128, version, NULL); std::cout << platform << "\n"; std::cout << version << "\n\n"; } } std::cout << "============================================" << std::endl; }