#pragma once #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "util.hpp" #define _USE_MATH_DEFINES #include #define CHUNK_DIM 32 #define OCT_DIM 32 struct XYZHasher { std::size_t operator()(const sf::Vector3i& k) const { return ((std::hash()(k.x) ^ (std::hash()(k.y) << 1)) >> 1) ^ (std::hash()(k.z) << 1); } }; class Octree { public: Octree(); ~Octree() {}; uint64_t *blob = new uint64_t[100000]; uint64_t stack_pos = 0x8000; uint64_t global_pos = 0; uint64_t copy_to_stack(std::vector children); // With a position and the head of the stack. Traverse down the voxel hierarchy to find // the IDX and stack position of the highest resolution (maybe set resolution?) oct bool get_voxel(sf::Vector3i position); void print_block(int block_pos); private: // (X, Y, Z) mask for the idx const uint8_t idx_set_x_mask = 0x1; const uint8_t idx_set_y_mask = 0x2; const uint8_t idx_set_z_mask = 0x4; // Mask for const uint8_t mask_8[8] = { 0x1, 0x2, 0x4, 0x8, 0x10, 0x20, 0x40, 0x80 }; const uint8_t count_mask_8[8]{ 0x1, 0x3, 0x7, 0xF, 0x1F, 0x3F, 0x7F, 0xFF }; const uint64_t child_pointer_mask = 0x0000000000007fff; const uint64_t far_bit_mask = 0x8000; const uint64_t valid_mask = 0xFF0000; const uint64_t leaf_mask = 0xFF000000; const uint64_t contour_pointer_mask = 0xFFFFFF00000000; const uint64_t contour_mask = 0xFF00000000000000; }; class Map { public: Map(sf::Vector3i position); void generate_octree(); void setVoxel(sf::Vector3i position, int val); char getVoxelFromOctree(sf::Vector3i position); bool getVoxel(sf::Vector3i pos); Octree a; void test_map(); private: // ======= DEBUG =========== int counter = 0; std::stringstream output_stream; // ========================= uint64_t generate_children(sf::Vector3i pos, int dim); char* voxel_data = new char[OCT_DIM * OCT_DIM * OCT_DIM]; double* height_map; // 2^k int chunk_radius = 6; sf::Vector3i world_to_chunk(sf::Vector3i world_coords) { return sf::Vector3i( world_coords.x / CHUNK_DIM + 1, world_coords.y / CHUNK_DIM + 1, world_coords.z / CHUNK_DIM + 1 ); } };