#pragma once #include #include #include "util.hpp" #include "Pub_Sub.h" class LightController : public VrEventSubscriber { public: enum DIRECTION { FORWARD, REARWARD, LEFT, RIGHT, UP, DOWN }; struct Light { Light(sf::Vector3f position, sf::Vector3f direction_cartesian, sf::Vector4f rgbi) : position(position), direction_cartesian(direction_cartesian), rgbi(rgbi) { } Light(); sf::Vector3f position; sf::Vector3f direction_cartesian; sf::Vector4f rgbi; }; LightController(); LightController(sf::Vector3f position, sf::Vector3f direction, sf::Vector4f rgbi); ~LightController(); void set_position(sf::Vector3f position); int add_static_impulse(sf::Vector3f impulse); int add_relative_impulse(DIRECTION direction, float speed); int update(double delta_time); void look_at_center(); void recieve_event(VrEventPublisher* p, std::unique_ptr event) override; static void erase_light(); std::vector* get_lights(); private: // Need to allow N byte light class to be packed into 10 byte packets int packed_size = sizeof(Light); // Index that this light is in the packed data int packed_index; std::vector packed_data; };