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#pragma once
#include <SFML/Config.hpp>
#include <SFML/Window/Keyboard.hpp>
#include <SFML/Window/Mouse.hpp>
#include <SFML/Window/Joystick.hpp>
#include <SFML/Window/Sensor.hpp>
#include <memory>
namespace vr {
// The event class here will both abstract out
// the SFML sf::Event class, but will also provide
// the ability to easily extend the class to contain
// even more event types.
// An annoying result of getting rid of the union and extracting
// event types into individual classes is the fact that
// there is going to be a lot of repeat code i.e
// KeyPressed, KeyHeld, and KeyReleased all hold the same
// data, it's just their names that are different.
class Event {
public:
enum EventType
{
Closed,
Resized,
LostFocus,
GainedFocus,
TextEntered,
KeyPressed,
KeyHeld,
KeyReleased,
MouseWheelMoved,
MouseWheelScrolled,
MouseButtonPressed,
MouseButtonHeld,
MouseButtonReleased,
MouseMoved,
MouseEntered,
MouseLeft,
JoystickButtonPressed,
JoystickButtonHeld,
JoystickButtonReleased,
JoystickMoved,
JoystickConnected,
JoystickDisconnected,
TouchBegan,
TouchMoved,
TouchEnded,
SensorChanged,
NetworkJoystickButtonPressed,
NetworkJoystickButtonHeld,
NetworkJoystickButtonReleased,
NetworkJoystickMoved,
NetworkJoystickConnected,
NetworkJoystickDisconnected,
Count
};
Event(EventType type) : type(type) {
};
virtual ~Event() {};
virtual std::unique_ptr<Event> clone() = 0;
EventType type;
private:
};
class Closed : public Event {
public:
Closed() : Event(vr::Event::EventType::Closed) {};
~Closed() override {};
std::unique_ptr<Event> clone() override {
return std::unique_ptr<vr::Event>(std::make_unique<vr::Closed>(vr::Closed()));
};
};
class Resized : public Event {
public:
Resized(unsigned int width, unsigned int height) :
Event(vr::Event::EventType::Resized), width(width), height(height) {};
std::unique_ptr<Event> clone() override {
return std::unique_ptr<vr::Event>(std::make_unique<vr::Resized>(vr::Resized(width, height)));
};
unsigned int width;
unsigned int height;
};
class LostFocus : public Event {
public:
LostFocus() : Event(vr::Event::EventType::LostFocus) { };
std::unique_ptr<Event> clone() override {
return std::unique_ptr<vr::Event>(std::make_unique<vr::LostFocus>(vr::LostFocus()));
};
};
class GainedFocus : public Event {
public:
GainedFocus() : Event(vr::Event::EventType::GainedFocus) {};
std::unique_ptr<Event> clone() override {
return std::unique_ptr<vr::Event>(std::make_unique<vr::GainedFocus>(vr::GainedFocus()));
};
};
class TextEntered : public Event {
public:
TextEntered(sf::Uint32 unicode) :
Event(vr::Event::EventType::TextEntered), unicode(unicode) {};
std::unique_ptr<Event> clone() override {
return std::unique_ptr<vr::Event>(std::make_unique<vr::TextEntered>(vr::TextEntered(unicode)));
};
sf::Uint32 unicode;
};
class KeyPressed : public Event {
public:
KeyPressed(sf::Keyboard::Key code, bool alt, bool control, bool shift, bool system ) :
Event(vr::Event::EventType::KeyPressed), code(code), alt(alt), control(control), shift(shift), system(system) {};
std::unique_ptr<Event> clone() override {
return std::unique_ptr<vr::Event>(std::make_unique<vr::KeyPressed>(vr::KeyPressed(code, alt, control, shift, system)));
};
sf::Keyboard::Key code;
bool alt;
bool control;
bool shift;
bool system;
};
class KeyHeld : public Event {
public:
KeyHeld(sf::Keyboard::Key code, bool alt, bool control, bool shift, bool system) :
Event(vr::Event::EventType::KeyHeld), code(code), alt(alt), control(control), shift(shift), system(system) {};
std::unique_ptr<Event> clone() override {
return std::unique_ptr<vr::Event>(std::make_unique<vr::KeyHeld>(vr::KeyHeld(code, alt, control, shift, system)));
};
sf::Keyboard::Key code;
bool alt;
bool control;
bool shift;
bool system;
};
class KeyReleased : public Event {
public:
KeyReleased(sf::Keyboard::Key code, bool alt, bool control, bool shift, bool system) :
Event(vr::Event::EventType::KeyReleased), code(code), alt(alt), control(control), shift(shift), system(system) {};
std::unique_ptr<Event> clone() override {
return std::unique_ptr<vr::Event>(std::make_unique<vr::KeyReleased>(vr::KeyReleased(code, alt, control, shift, system)));
};
sf::Keyboard::Key code;
bool alt;
bool control;
bool shift;
bool system;
};
// This is depreciated, remove?
class MouseWheelMoved : public Event {
public:
MouseWheelMoved() : Event(vr::Event::EventType::MouseWheelMoved) {};
std::unique_ptr<Event> clone() override {
return std::unique_ptr<vr::Event>(std::make_unique<vr::MouseWheelMoved>(vr::MouseWheelMoved()));
};
};
class MouseWheelScrolled : public Event {
public:
MouseWheelScrolled(sf::Mouse::Wheel wheel, float delta, int x, int y) :
Event(vr::Event::EventType::MouseWheelScrolled), wheel(wheel), delta(delta), x(x), y(y) {};
std::unique_ptr<Event> clone() override {
return std::unique_ptr<vr::Event>(std::make_unique<vr::MouseWheelScrolled>(vr::MouseWheelScrolled(wheel, delta, x, y)));
};
sf::Mouse::Wheel wheel;
float delta;
int x;
int y;
};
class MouseButtonPressed : public Event {
public:
MouseButtonPressed(sf::Mouse::Button button, int x, int y) :
Event(vr::Event::EventType::MouseButtonPressed), button(button), x(x), y(y) {};
std::unique_ptr<Event> clone() override {
return std::unique_ptr<vr::Event>(std::make_unique<vr::MouseButtonPressed>(vr::MouseButtonPressed(button, x ,y)));
};
sf::Mouse::Button button;
int x;
int y;
};
class MouseButtonHeld : public Event {
public:
MouseButtonHeld(sf::Mouse::Button button, int x, int y) :
Event(vr::Event::EventType::MouseButtonHeld), button(button), x(x), y(y) {};
std::unique_ptr<Event> clone() override {
return std::unique_ptr<vr::Event>(std::make_unique<vr::MouseButtonHeld>(vr::MouseButtonHeld(button, x, y)));
};
sf::Mouse::Button button;
int x;
int y;
};
class MouseButtonReleased : public Event {
public:
MouseButtonReleased(sf::Mouse::Button button, int x, int y) :
Event(vr::Event::EventType::MouseButtonReleased), button(button), x(x), y(y) {};
std::unique_ptr<Event> clone() override {
return std::unique_ptr<vr::Event>(std::make_unique<vr::MouseButtonReleased>(vr::MouseButtonReleased(button, x, y)));
};
sf::Mouse::Button button;
int x;
int y;
};
class MouseMoved : public Event {
public:
MouseMoved(int x, int y) :
Event(vr::Event::EventType::MouseMoved), x(x), y(y) {};
std::unique_ptr<Event> clone() override {
return std::unique_ptr<vr::Event>(std::make_unique<vr::MouseMoved>(vr::MouseMoved(x, y)));
};
int x;
int y;
};
class MouseEntered : public Event {
public:
MouseEntered(int x, int y) :
Event(vr::Event::EventType::MouseEntered), x(x), y(y) {};
std::unique_ptr<Event> clone() override {
return std::unique_ptr<vr::Event>(std::make_unique<vr::MouseEntered>(vr::MouseEntered(x, y)));
};
int x;
int y;
};
class MouseLeft : public Event {
public:
MouseLeft(int x, int y) :
Event(vr::Event::EventType::MouseLeft), x(x), y(y) {};
std::unique_ptr<Event> clone() override {
return std::unique_ptr<vr::Event>(std::make_unique<vr::MouseLeft>(vr::MouseLeft(x, y)));
};
int x;
int y;
};
class JoystickButtonPressed : public Event {
public:
JoystickButtonPressed(unsigned int joystickId, unsigned int button) :
Event(vr::Event::EventType::JoystickButtonPressed), joystickId(joystickId), button(button) {};
std::unique_ptr<Event> clone() override {
return std::unique_ptr<vr::Event>(std::make_unique<vr::JoystickButtonPressed>(vr::JoystickButtonPressed(joystickId, button)));
};
unsigned int joystickId;
unsigned int button;
};
class JoystickButtonHeld : public Event {
public:
JoystickButtonHeld(unsigned int joystickId, unsigned int button) :
Event(vr::Event::EventType::JoystickButtonHeld), joystickId(joystickId), button(button) {};
std::unique_ptr<Event> clone() override {
return std::unique_ptr<vr::Event>(std::make_unique<vr::JoystickButtonHeld>(vr::JoystickButtonHeld(joystickId, button)));
};
unsigned int joystickId;
unsigned int button;
};
class JoystickButtonReleased : public Event {
public:
JoystickButtonReleased(unsigned int joystickId, unsigned int button) :
joystickId(joystickId), button(button), Event(vr::Event::EventType::JoystickButtonReleased) {};
std::unique_ptr<Event> clone() override {
return std::unique_ptr<vr::Event>(std::make_unique<vr::JoystickButtonReleased>(vr::JoystickButtonReleased(joystickId, button)));
};
unsigned int joystickId;
unsigned int button;
};
class JoystickMoved : public Event {
public:
JoystickMoved(sf::Joystick::Axis axis, unsigned int joystickId, float position) :
axis(axis), joystickId(joystickId), position(position), Event(vr::Event::EventType::JoystickMoved) {};
std::unique_ptr<Event> clone() override {
return std::unique_ptr<vr::Event>(std::make_unique<vr::JoystickMoved>(vr::JoystickMoved(axis, joystickId, position)));
};
sf::Joystick::Axis axis;
unsigned int joystickId;
float position;
};
class JoystickConnected : public Event {
public:
JoystickConnected(unsigned int joystickId) :
Event(vr::Event::EventType::JoystickConnected), joystickId(joystickId) {};
std::unique_ptr<Event> clone() override {
return std::unique_ptr<vr::Event>(std::make_unique<vr::JoystickConnected>(vr::JoystickConnected(joystickId)));
};
unsigned int joystickId;
};
class JoystickDisconnected : public Event {
public:
JoystickDisconnected(unsigned int joystickId) :
Event(vr::Event::EventType::JoystickDisconnected), joystickId(joystickId) {};
std::unique_ptr<Event> clone() override {
return std::unique_ptr<vr::Event>(std::make_unique<vr::JoystickDisconnected>(vr::JoystickDisconnected(joystickId)));
};
unsigned int joystickId;
};
class TouchBegan : public Event {
public:
TouchBegan(unsigned int finger, int x, int y) :
Event(vr::Event::EventType::TouchBegan), finger(finger), x(x), y(y) {};
std::unique_ptr<Event> clone() override {
return std::unique_ptr<vr::Event>(std::make_unique<vr::TouchBegan>(vr::TouchBegan(finger, x, y)));
};
unsigned int finger;
int x;
int y;
};
class TouchMoved : public Event {
public:
TouchMoved(unsigned int finger, int x, int y) :
Event(vr::Event::EventType::TouchMoved), finger(finger), x(x), y(y) {};
std::unique_ptr<Event> clone() override {
return std::unique_ptr<vr::Event>(std::make_unique<vr::TouchMoved>(vr::TouchMoved(finger, x, y)));
};
unsigned int finger;
int x;
int y;
};
class TouchEnded : public Event {
public:
TouchEnded(unsigned int finger, int x, int y) :
Event(vr::Event::EventType::TouchEnded), finger(finger), x(x), y(y) {};
std::unique_ptr<Event> clone() override {
return std::unique_ptr<vr::Event>(std::make_unique<vr::TouchEnded>(vr::TouchEnded(finger, x, y)));
};
unsigned int finger;
int x;
int y;
};
class SensorChanged : public Event {
public:
SensorChanged(sf::Sensor::Type type, float x, float y, float z) :
Event(vr::Event::EventType::SensorChanged), type(type), x(x), y(y), z(z){};
std::unique_ptr<Event> clone() override {
return std::unique_ptr<vr::Event>(std::make_unique<vr::SensorChanged>(vr::SensorChanged(type, x, y, z)));
};
sf::Sensor::Type type;
float x;
float y;
float z;
};
// I'm moving this to it's own event type because
// I don't want to have to mess with the static
// sf::Joystick class and how it hits a good half
// dozen impl files.
class NetworkJoystickButtonPressed : public Event {
public:
NetworkJoystickButtonPressed(unsigned int joystickId, unsigned int button) :
Event(vr::Event::EventType::NetworkJoystickButtonPressed), joystickId(joystickId), button(button) {};
std::unique_ptr<Event> clone() override {
return std::unique_ptr<vr::Event>(std::make_unique<vr::NetworkJoystickButtonPressed>(vr::NetworkJoystickButtonPressed(joystickId, button)));
};
unsigned int joystickId;
unsigned int button;
};
class NetworkJoystickButtonHeld : public Event {
public:
NetworkJoystickButtonHeld(unsigned int joystickId, unsigned int button) :
Event(vr::Event::EventType::NetworkJoystickButtonHeld), joystickId(joystickId), button(button) {};
std::unique_ptr<Event> clone() override {
return std::unique_ptr<vr::Event>(std::make_unique<vr::NetworkJoystickButtonHeld>(vr::NetworkJoystickButtonHeld(joystickId, button)));
};
unsigned int joystickId;
unsigned int button;
};
class NetworkJoystickButtonReleased : public Event {
public:
NetworkJoystickButtonReleased(unsigned int joystickId, unsigned int button) :
Event(vr::Event::EventType::NetworkJoystickButtonReleased), joystickId(joystickId), button(button) {};
std::unique_ptr<Event> clone() override {
return std::unique_ptr<vr::Event>(std::make_unique<vr::NetworkJoystickButtonReleased>(vr::NetworkJoystickButtonReleased(joystickId, button)));
};
unsigned int joystickId;
unsigned int button;
};
class NetworkJoystickMoved : public Event {
public:
NetworkJoystickMoved(sf::Joystick::Axis axis, unsigned int joystickId, float position) :
Event(vr::Event::EventType::NetworkJoystickMoved), axis(axis), joystickId(joystickId), position(position){};
std::unique_ptr<Event> clone() override {
return std::unique_ptr<vr::Event>(std::make_unique<vr::NetworkJoystickMoved>(vr::NetworkJoystickMoved(axis, joystickId, position)));
};
sf::Joystick::Axis axis;
unsigned int joystickId;
float position;
};
class NetworkJoystickConnected : public Event {
public:
NetworkJoystickConnected(unsigned int joystickId) :
Event(vr::Event::EventType::NetworkJoystickConnected), joystickId(joystickId){};
std::unique_ptr<Event> clone() override {
return std::unique_ptr<vr::Event>(std::make_unique<vr::NetworkJoystickConnected>(vr::NetworkJoystickConnected(joystickId)));
};
unsigned int joystickId;
};
class NetworkJoystickDisconnected : public Event {
public:
NetworkJoystickDisconnected(unsigned int joystickId) :
Event(vr::Event::EventType::NetworkJoystickDisconnected), joystickId(joystickId) {};
std::unique_ptr<Event> clone() override {
return std::unique_ptr<vr::Event>(std::make_unique<vr::NetworkJoystickDisconnected>(vr::NetworkJoystickDisconnected(joystickId)));
};
unsigned int joystickId;
};
}