You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
140 lines
4.5 KiB
140 lines
4.5 KiB
////////////////////////////////////////////////////////////
|
|
//
|
|
// SFML - Simple and Fast Multimedia Library
|
|
// Copyright (C) 2007-2016 Laurent Gomila (laurent@sfml-dev.org)
|
|
//
|
|
// This software is provided 'as-is', without any express or implied warranty.
|
|
// In no event will the authors be held liable for any damages arising from the use of this software.
|
|
//
|
|
// Permission is granted to anyone to use this software for any purpose,
|
|
// including commercial applications, and to alter it and redistribute it freely,
|
|
// subject to the following restrictions:
|
|
//
|
|
// 1. The origin of this software must not be misrepresented;
|
|
// you must not claim that you wrote the original software.
|
|
// If you use this software in a product, an acknowledgment
|
|
// in the product documentation would be appreciated but is not required.
|
|
//
|
|
// 2. Altered source versions must be plainly marked as such,
|
|
// and must not be misrepresented as being the original software.
|
|
//
|
|
// 3. This notice may not be removed or altered from any source distribution.
|
|
//
|
|
////////////////////////////////////////////////////////////
|
|
|
|
#ifndef GAME_VECTOR3_H
|
|
#define GAME_VECTOR3_H
|
|
|
|
template <typename T>
|
|
class Vector3
|
|
{
|
|
public:
|
|
|
|
// Default constructor
|
|
// Creates a Vector3(0, 0, 0).
|
|
Vector3();
|
|
|
|
|
|
// Construct the vector from its coordinates
|
|
Vector3(T X, T Y, T Z);
|
|
|
|
|
|
// Construct the vector from another type of vector
|
|
// This constructor doesn't replace the copy constructor,
|
|
// it's called only when U != T.
|
|
// A call to this constructor will fail to compile if U
|
|
// is not convertible to T.
|
|
template <typename U>
|
|
explicit Vector3(const Vector3<U>& vector);
|
|
|
|
// Member data
|
|
T x;
|
|
T y;
|
|
T z;
|
|
};
|
|
|
|
// Vector3
|
|
// Overload of unary operator -
|
|
// left Vector to negate
|
|
// Memberwise opposite of the vector
|
|
template <typename T>
|
|
Vector3<T> operator -(const Vector3<T>& left);
|
|
|
|
// Overload of binary operator +=
|
|
// This operator performs a memberwise addition of both vectors,
|
|
// and assigns the result to left.
|
|
// returns Reference to left
|
|
template <typename T>
|
|
Vector3<T>& operator +=(Vector3<T>& left, const Vector3<T>& right);
|
|
|
|
// Overload of binary operator -=
|
|
// This operator performs a memberwise subtraction of both vectors,
|
|
// and assigns the result to left.
|
|
// returns Reference to left
|
|
template <typename T>
|
|
Vector3<T>& operator -=(Vector3<T>& left, const Vector3<T>& right);
|
|
|
|
// Overload of binary operator +
|
|
// returns Memberwise addition of both vectors
|
|
template <typename T>
|
|
Vector3<T> operator +(const Vector3<T>& left, const Vector3<T>& right);
|
|
// Overload of binary operator -
|
|
// returns Memberwise subtraction of both vectors
|
|
template <typename T>
|
|
Vector3<T> operator -(const Vector3<T>& left, const Vector3<T>& right);
|
|
|
|
// Overload of binary operator *
|
|
// returns Memberwise multiplication by right
|
|
template <typename T>
|
|
Vector3<T> operator *(const Vector3<T>& left, T right);
|
|
|
|
// Overload of binary operator *
|
|
// returns Memberwise multiplication by left
|
|
template <typename T>
|
|
Vector3<T> operator *(T left, const Vector3<T>& right);
|
|
|
|
// Overload of binary operator *=
|
|
// This operator performs a memberwise multiplication by right,
|
|
// and assigns the result to left.
|
|
// returns Reference to left
|
|
template <typename T>
|
|
Vector3<T>& operator *=(Vector3<T>& left, T right);
|
|
|
|
// Overload of binary operator /
|
|
// returns Memberwise division by right
|
|
template <typename T>
|
|
Vector3<T> operator /(const Vector3<T>& left, T right);
|
|
|
|
// Overload of binary operator /=
|
|
// This operator performs a memberwise division by right,
|
|
// and assigns the result to left.
|
|
// returns Reference to left
|
|
template <typename T>
|
|
Vector3<T>& operator /=(Vector3<T>& left, T right);
|
|
|
|
// Overload of binary operator ==
|
|
// This operator compares strict equality between two vectors.
|
|
// returns True if left is equal to right
|
|
template <typename T>
|
|
bool operator ==(const Vector3<T>& left, const Vector3<T>& right);
|
|
|
|
// Overload of binary operator !=
|
|
// This operator compares strict difference between two vectors.
|
|
// returns True if left is not equal to right
|
|
template <typename T>
|
|
bool operator !=(const Vector3<T>& left, const Vector3<T>& right);
|
|
|
|
#include <SFML/System/Vector3.inl>
|
|
|
|
// Define the most common types
|
|
typedef Vector3<int> Vector3i;
|
|
typedef Vector3<float> Vector3f;
|
|
|
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|