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#pragma once
#include <SFML/System/Vector3.hpp>
#include <functional>
#include <bitset>
#include <queue>
#include "util.hpp"
#include "map/Octree.h"
#define _USE_MATH_DEFINES
#include <math.h>
struct XYZHasher {
std::size_t operator()(const sf::Vector3i& k) const {
return ((std::hash<int>()(k.x)
^ (std::hash<int>()(k.y) << 1)) >> 1)
^ (std::hash<int>()(k.z) << 1);
}
};
class Map {
public:
Map(uint32_t dimensions);
void generate_octree();
void setVoxel(sf::Vector3i position, int val);
bool getVoxelFromOctree(sf::Vector3i position);
bool getVoxel(sf::Vector3i pos);
Octree a;
void test_map();
private:
// ======= DEBUG ===========
int counter = 0;
std::stringstream output_stream;
// =========================
uint64_t generate_children(sf::Vector3i pos, int dim);
char* voxel_data;
};