You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
224 lines
7.7 KiB
224 lines
7.7 KiB
#include "Input.h"
|
|
#include <iostream>
|
|
#include <memory>
|
|
|
|
|
|
Input::Input() :
|
|
keyboard_flags(sf::Keyboard::Key::KeyCount, false),
|
|
mouse_flags(sf::Mouse::Button::ButtonCount, false)
|
|
{
|
|
|
|
}
|
|
|
|
Input::~Input()
|
|
{
|
|
|
|
}
|
|
|
|
void Input::consume_sf_events(sf::RenderWindow *window) {
|
|
|
|
std::list<sf::Event> sf_event_queue;
|
|
|
|
sf::Event e;
|
|
while (window->pollEvent(e)) {
|
|
sf_event_queue.push_back(e);
|
|
}
|
|
|
|
transpose_sf_events(sf_event_queue);
|
|
|
|
sf_event_queue.clear();
|
|
|
|
}
|
|
|
|
void Input::consume_vr_events() {
|
|
|
|
}
|
|
|
|
void Input::handle_held_keys() {
|
|
|
|
// When keys and buttons are pressed, add them to the held list.
|
|
// When they are depressed, remove them
|
|
|
|
for (auto&& event: event_queue) {
|
|
if (event->type == vr::Event::KeyPressed) {
|
|
vr::KeyPressed *e = static_cast<vr::KeyPressed*>(event.get());
|
|
held_keys.push_back(e->code);
|
|
}
|
|
else if (event->type == vr::Event::KeyReleased) {
|
|
vr::KeyReleased *e = static_cast<vr::KeyReleased*>(event.get());
|
|
held_keys.erase(std::remove(held_keys.begin(), held_keys.end(), e->code), held_keys.end());
|
|
}
|
|
else if (event->type == vr::Event::MouseButtonPressed) {
|
|
vr::MouseButtonPressed *e = static_cast<vr::MouseButtonPressed*>(event.get());
|
|
held_mouse_buttons.push_back(e->button);
|
|
}
|
|
else if (event->type == vr::Event::MouseButtonReleased) {
|
|
vr::MouseButtonReleased *e = static_cast<vr::MouseButtonReleased*>(event.get());
|
|
held_keys.erase(std::remove(held_keys.begin(), held_keys.end(), e->button), held_keys.end());
|
|
}
|
|
}
|
|
|
|
// Generate Held events for each of the held buttons and keys
|
|
|
|
for (auto key : held_keys) {
|
|
|
|
// Not sure if this is a good idea, but I'm going to grab
|
|
// the real-time values of the mod keys and add them to the event
|
|
|
|
bool alt = false;
|
|
if (sf::Keyboard::isKeyPressed(sf::Keyboard::LAlt) || sf::Keyboard::isKeyPressed(sf::Keyboard::RAlt)) {
|
|
alt = true;
|
|
}
|
|
|
|
bool control = false;
|
|
if (sf::Keyboard::isKeyPressed(sf::Keyboard::LControl) || sf::Keyboard::isKeyPressed(sf::Keyboard::RControl)) {
|
|
control = true;
|
|
}
|
|
|
|
bool shift = false;
|
|
if (sf::Keyboard::isKeyPressed(sf::Keyboard::LShift) || sf::Keyboard::isKeyPressed(sf::Keyboard::RShift)) {
|
|
shift = true;
|
|
}
|
|
|
|
bool system = false;
|
|
if (sf::Keyboard::isKeyPressed(sf::Keyboard::LSystem) || sf::Keyboard::isKeyPressed(sf::Keyboard::RSystem)) {
|
|
system = true;
|
|
}
|
|
|
|
event_queue.push_back(std::make_unique<vr::KeyHeld>(vr::KeyHeld(key, alt, control, shift, system)));
|
|
}
|
|
|
|
|
|
for (auto mouse_button : held_mouse_buttons) {
|
|
|
|
// Again, I'm going to poll the real-time status of this event
|
|
// to fill in the X and Y values. I can do this either with screen
|
|
// co-ords or with viewport co-ords. I don't have access to the window
|
|
// from here so for now I'm going to do screen co-ords
|
|
|
|
sf::Vector2i mouse_pos = sf::Mouse::getPosition();
|
|
|
|
event_queue.push_back(std::make_unique<vr::MouseButtonHeld>(vr::MouseButtonHeld(mouse_button, mouse_pos.x, mouse_pos.y)));
|
|
}
|
|
|
|
}
|
|
|
|
void Input::dispatch_events() {
|
|
|
|
while (event_queue.size() != 0) {
|
|
notify_subscribers(std::move(event_queue.front()));
|
|
event_queue.pop_front();
|
|
}
|
|
|
|
}
|
|
|
|
void Input::transpose_sf_events(std::list<sf::Event> sf_event_queue) {
|
|
|
|
for (auto sf_event: sf_event_queue) {
|
|
|
|
switch(sf_event.type) {
|
|
|
|
case sf::Event::Closed : {
|
|
event_queue.push_back(std::make_unique<vr::Closed>(vr::Closed()));
|
|
break;
|
|
};
|
|
case sf::Event::Resized: {
|
|
event_queue.push_back(std::make_unique<vr::Resized>(vr::Resized(sf_event.size.width, sf_event.size.height)));
|
|
break;
|
|
};
|
|
case sf::Event::LostFocus: {
|
|
event_queue.push_back(std::make_unique<vr::LostFocus>(vr::LostFocus()));
|
|
break;
|
|
};
|
|
case sf::Event::GainedFocus: {
|
|
event_queue.push_back(std::make_unique<vr::GainedFocus>(vr::GainedFocus()));
|
|
break;
|
|
};
|
|
case sf::Event::TextEntered: {
|
|
event_queue.push_back(std::make_unique<vr::TextEntered>(vr::TextEntered(sf_event.text.unicode)));
|
|
break;
|
|
};
|
|
case sf::Event::KeyPressed: {
|
|
event_queue.push_back(std::make_unique<vr::KeyPressed>(vr::KeyPressed(sf_event.key.code, sf_event.key.alt, sf_event.key.control, sf_event.key.shift, sf_event.key.system)));
|
|
break;
|
|
};
|
|
case sf::Event::KeyReleased: {
|
|
event_queue.push_back(std::make_unique<vr::KeyReleased>(vr::KeyReleased(sf_event.key.code, sf_event.key.alt, sf_event.key.control, sf_event.key.shift, sf_event.key.system)));
|
|
break;
|
|
};
|
|
|
|
// Mouse wheel moved will generate a MouseWheelScrolled event with the defaul vertical wheel
|
|
case sf::Event::MouseWheelMoved: {
|
|
event_queue.push_back(std::make_unique<vr::MouseWheelScrolled>(vr::MouseWheelScrolled(sf::Mouse::VerticalWheel, sf_event.mouseWheelScroll.delta, sf_event.mouseWheelScroll.x, sf_event.mouseWheelScroll.y)));
|
|
break;
|
|
};
|
|
case sf::Event::MouseWheelScrolled: {
|
|
event_queue.push_back(std::make_unique<vr::MouseWheelScrolled>(vr::MouseWheelScrolled(sf_event.mouseWheelScroll.wheel, sf_event.mouseWheelScroll.delta, sf_event.mouseWheelScroll.x, sf_event.mouseWheelScroll.y)));
|
|
break;
|
|
};
|
|
case sf::Event::MouseButtonPressed: {
|
|
event_queue.push_back(std::make_unique<vr::MouseButtonPressed>(vr::MouseButtonPressed(sf_event.mouseButton.button, sf_event.mouseButton.x, sf_event.mouseButton.y)));
|
|
break;
|
|
};
|
|
case sf::Event::MouseButtonReleased: {
|
|
event_queue.push_back(std::make_unique<vr::MouseButtonReleased>(vr::MouseButtonReleased(sf_event.mouseButton.button, sf_event.mouseButton.x, sf_event.mouseButton.y)));
|
|
break;
|
|
};
|
|
case sf::Event::MouseMoved: {
|
|
event_queue.push_back(std::make_unique<vr::MouseMoved>(vr::MouseMoved(sf_event.mouseMove.x, sf_event.mouseMove.y)));
|
|
break;
|
|
};
|
|
case sf::Event::MouseEntered: {
|
|
event_queue.push_back(std::make_unique<vr::MouseEntered>(vr::MouseEntered(sf_event.mouseMove.x, sf_event.mouseMove.y)));
|
|
break;
|
|
};
|
|
case sf::Event::MouseLeft: {
|
|
event_queue.push_back(std::make_unique<vr::MouseLeft>(vr::MouseLeft(sf_event.mouseMove.x, sf_event.mouseMove.x)));
|
|
break;
|
|
};
|
|
case sf::Event::JoystickButtonPressed: {
|
|
event_queue.push_back(std::make_unique<vr::JoystickButtonPressed>(vr::JoystickButtonPressed(sf_event.joystickButton.joystickId, sf_event.joystickButton.button)));
|
|
break;
|
|
};
|
|
case sf::Event::JoystickButtonReleased: {
|
|
event_queue.push_back(std::make_unique<vr::JoystickButtonReleased>(vr::JoystickButtonReleased(sf_event.joystickButton.joystickId, sf_event.joystickButton.button)));
|
|
break;
|
|
};
|
|
case sf::Event::JoystickMoved: {
|
|
event_queue.push_back(std::make_unique<vr::JoystickMoved>(vr::JoystickMoved(sf_event.joystickMove.axis, sf_event.joystickMove.joystickId, sf_event.joystickMove.position)));
|
|
break;
|
|
};
|
|
case sf::Event::JoystickConnected: {
|
|
event_queue.push_back(std::make_unique<vr::JoystickConnected>(vr::JoystickConnected(sf_event.joystickConnect.joystickId)));
|
|
break;
|
|
};
|
|
case sf::Event::JoystickDisconnected: {
|
|
event_queue.push_back(std::make_unique<vr::JoystickDisconnected>(vr::JoystickDisconnected(sf_event.joystickConnect.joystickId)));
|
|
break;
|
|
};
|
|
case sf::Event::TouchBegan: {
|
|
event_queue.push_back(std::make_unique<vr::TouchBegan>(vr::TouchBegan(sf_event.touch.finger, sf_event.touch.x, sf_event.touch.y)));
|
|
break;
|
|
};
|
|
case sf::Event::TouchMoved: {
|
|
event_queue.push_back(std::make_unique<vr::TouchMoved>(vr::TouchMoved(sf_event.touch.finger, sf_event.touch.x, sf_event.touch.y)));
|
|
break;
|
|
};
|
|
case sf::Event::TouchEnded: {
|
|
event_queue.push_back(std::make_unique<vr::TouchEnded>(vr::TouchEnded(sf_event.touch.finger, sf_event.touch.x, sf_event.touch.y)));
|
|
break;
|
|
};
|
|
case sf::Event::SensorChanged: {
|
|
event_queue.push_back(std::make_unique<vr::SensorChanged>(vr::SensorChanged(sf_event.sensor.type, sf_event.sensor.x, sf_event.sensor.y, sf_event.sensor.z)));
|
|
break;
|
|
};
|
|
default: {
|
|
std::cout << "Event not recognized";
|
|
abort();
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|