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set(PNAME Game)
set(SFML_ROOT root CACHE STRING "User specified path")
set(SFML_VERSION 2.1)
set(SFML_COMPONENTS graphics window system network audio)
cmake_minimum_required(VERSION 3.0)
set(CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR})
project(${PNAME})
find_package(SFML ${SFML_VERSION} COMPONENTS ${SFML_COMPONENTS} REQUIRED)
include_directories(${SFML_INCLUDE_DIR})
include_directories(include)
file(GLOB SOURCES "src/*.cpp")
add_executable(${PNAME} ${SOURCES})
# Handle OpenCL
find_package(OpenCL REQUIRED)
include_directories(${OpenCL_INCLUDE_DIRS})
link_directories(${OpenCL_LIBRARY})
target_link_libraries(${PNAME} ${SFML_LIBRARIES} ${SFML_DEPENDENCIES})
target_link_libraries (Game ${OpenCL_LIBRARY})
set_property(TARGET ${PNAME} PROPERTY CXX_STANDARD 11) # Use C++11