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#pragma once
// As if hardware is ever going to move away from 1.2
#define CL_USE_DEPRECATED_OPENCL_1_2_APIS
#ifdef linux
#include <CL/cl.h>
#include <CL/opencl.h>
#elif defined _WIN32
// Good lord, windows.h overwrote the std::min() max() definitions
#define NOMINMAX
#include <windows.h>
#include <CL/cl.h>
#include <CL/opencl.h>
#elif defined TARGET_OS_MAC
#include <OpenGL/gl.h>
#include <OpenGL/OpenGL.h>
#include <OpenCL/opencl.h>
#include <OpenCL/cl_gl_ext.h>
#include <OpenCL/cl_ext.h>
#endif
#pragma once
#include <chrono>
#include <SFML/Graphics.hpp>
#include "Camera.h"
#include "Input.h"
#include "LightController.h"
#include "LightHandle.h"
#include "map/Map.h"
#include "util.hpp"
#include "GraphTimer.h"
// Srsly people who macro error codes are the devil
#undef ERROR
#include "Logger.h"
class CLCaster;
class Application {
public:
// static const int WINDOW_X = 1366;
// static const int WINDOW_Y = 768;
// static const int WINDOW_X = 500;
// static const int WINDOW_Y = 500;
static const int WINDOW_X = 50;
static const int WINDOW_Y = 50;
static const int MAP_X;
static const int MAP_Y;
static const int MAP_Z;
Application();
~Application();
bool init_clcaster();
bool init_events();
bool game_loop();
private:
static float elap_time();
sf::Sprite window_sprite;
sf::Texture window_texture;
sf::Texture spritesheet;
std::shared_ptr<sf::RenderWindow> window;
std::shared_ptr<Map> map;
std::shared_ptr<Camera> camera;
std::shared_ptr<CLCaster> raycaster;
std::shared_ptr<LightHandle> light_handle;
std::shared_ptr<LightController> light_controller;
GraphTimer fps;
Input input_handler;
std::shared_ptr<WindowHandler> window_handler;
// The sfml imgui wrapper I'm using requires Update be called with sf::Time
// Might modify it to also accept seconds
sf::Clock sf_delta_clock;
// vars for us to use with ImGUI
float light_color[4] = { 0, 0, 0, 0 };
float light_pos[4] = { 100, 100, 30 };
char screenshot_buf[128]{ 0 };
bool paused = false;
float camera_speed = 1.0;
// Game loop values
float step_size = 0.0166f;
double frame_time = 0.0,
elapsed_time = 0.0,
delta_time = 0.0,
accumulator_time = 0.0,
current_time = 0.0;
};