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#pragma once
#include <list>
#include <mutex>
#include <Logger.h>
/**
*
* GUI
*
* Any class that wants to have an interactive GUI rendered to the window may
* inherit GUI and override the render_gui() and update_gui() methods
*
* ImGui operations must be completely wrapped in Begins and Ends
*
* You may enable and disable rendering by setting the 'rendering' flag to true or false
*
*/
class Gui {
public:
Gui() {
container_lock.lock();
renderable_container.push_back(this);
container_lock.unlock();
};
virtual ~Gui() {
container_lock.lock();
renderable_container.remove(this);
container_lock.unlock();
};
virtual void render_gui() = 0;
virtual void update_gui() = 0;
// Instead of rendering nil, we can pass our render call if we would like
bool renderable() { return rendering; };
private:
// Whatever class that wants to call this must be a friend!!!
friend class Application;
static void do_render() {
for (auto i : renderable_container) {
i->update_gui();
if (i->renderable())
i->render_gui();
}
};
static std::mutex container_lock;
static std::list<Gui*> renderable_container;
protected:
bool rendering = false;
// Derived class will handle imgui calls
};