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use crate::util::vertex_3d::Vertex3D;
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use std::sync::Arc;
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use std::collections::HashMap;
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use std::hash::Hash;
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use crate::canvas::*;
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use crate::canvas::managed::shader::dynamic_vertex::RuntimeVertexDef;
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use crate::canvas::managed::handles::{CanvasTextureHandle, CanvasImageHandle, CanvasFontHandle, Handle};
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use crate::canvas::managed::shader::text_shader::GlyphInstance;
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use vulkano::pipeline::vertex::Vertex;
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use std::any::Any;
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// I don't think this is going to work without getting into Box'ing
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pub trait DrawableTest<VTypes: Into<VertexTypes>, H: Handle + DynHash> {
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fn get_vertices(&self) -> VTypes;
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fn get_handle(&self) -> H;
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}
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pub mod dynhash {
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use std::any::Any;
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use std::hash::{Hash, Hasher};
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pub trait DynEq: Any {
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fn dyn_eq(&self, other: &dyn DynEq) -> bool;
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fn as_any(&self) -> &dyn Any;
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}
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pub trait DynHash: DynEq {
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fn dyn_hash(&self, hasher: &mut dyn Hasher);
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fn as_dyn_eq(&self) -> &dyn DynEq;
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}
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impl<H: Eq + Any> DynEq for H {
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fn dyn_eq(&self, other: &dyn DynEq) -> bool {
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if let Some(other) = other.as_any().downcast_ref::<H>() {
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self == other
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} else {
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false
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}
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}
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fn as_any(&self) -> &dyn Any {
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self
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}
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}
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impl<H: Hash + DynEq> DynHash for H {
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fn dyn_hash(&self, mut hasher: &mut dyn Hasher) {
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H::hash(self, &mut hasher)
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}
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fn as_dyn_eq(&self) -> &dyn DynEq {
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self
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}
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}
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impl PartialEq for dyn DynHash {
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fn eq(&self, other: &dyn DynHash) -> bool {
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self.dyn_eq(other.as_dyn_eq())
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}
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}
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impl Eq for dyn DynHash {}
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impl Hash for dyn DynHash {
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fn hash<H: Hasher>(&self, hasher: &mut H) {
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self.dyn_hash(hasher)
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}
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}
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}
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use crate::canvas::canvas_frame::dynhash::DynHash;
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use crate::VertexTypes;
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// CanvasFrameTest will be drawn to by objects implementing DrawableTest
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pub struct CanvasFrameTest<VTypes> {
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pub map: HashMap<Box<dyn DynHash>, VTypes>,
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}
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impl<VTypes> CanvasFrameTest<VTypes> {
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pub fn draw(&mut self, drawable: VTypes) {
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self.map.insert(Box::new(10), drawable);
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}
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}
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pub trait Drawable {
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fn get_vertices(&self) -> Vec<(f32, f32, f32)>;
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fn get_color(&self) -> (f32, f32, f32, f32);
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fn get_ti_coords(&self) -> Vec<(f32, f32)>;
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fn get_texture_handle(&self) -> Option<Arc<CanvasTextureHandle>>;
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fn get_image_handle(&self) -> Option<Arc<CanvasImageHandle>>;
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// fn get_text_handle(&self) -> Option<Arc<CanvasTextHandle>>;
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// These needs to return a vector of raw-ass data in addition to the definition for this data
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fn collect(&self) -> Vec<RuntimeVertexDef> {
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let color = self.get_color();
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// self.get_vertices().iter().zip(self.get_ti_coords().iter()).map(|(a, b)|
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// Vertex3D {
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// v_position: [a.0, a.1, a.2],
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// color: [color.0, color.1, color.2, color.3],
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// ti_position: [b.0, b.1],
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// }).collect()
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// TODO
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vec![RuntimeVertexDef::from_primitive(0)]
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}
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}
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pub trait VertexDefinitionAndData {}
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pub struct CanvasFrame {
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pub colored_drawables: Vec<RuntimeVertexDef>,
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pub textured_drawables: HashMap<Arc<CanvasTextureHandle>, Vec<Vec<RuntimeVertexDef>>>,
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pub image_drawables: HashMap<Arc<CanvasImageHandle>, Vec<Vec<RuntimeVertexDef>>>,
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pub text_drawables: HashMap<Arc<CanvasFontHandle>, Vec<GlyphInstance>>,
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}
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impl CanvasFrame {
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/// Creates a bare canvas frame with empty accumulators a
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pub fn new() -> CanvasFrame {
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CanvasFrame {
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colored_drawables: vec![],
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textured_drawables: Default::default(),
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image_drawables: Default::default(),
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text_drawables: Default::default(),
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}
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}
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// TODO: Fix this for text and fonts
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/// Accumulates the drawables collected Vertex2D's
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pub fn draw(&mut self, drawable: &dyn Drawable) {
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match drawable.get_texture_handle() {
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Some(handle) => {
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self.textured_drawables
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.entry(handle.clone())
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.or_insert(Vec::new())
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.push(drawable.collect());
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}
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None => {
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match drawable.get_image_handle() {
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Some(handle) => {
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self.image_drawables
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.entry(handle.clone())
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.or_insert(Vec::new())
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.push(drawable.collect());
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}
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None => {
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self.colored_drawables.extend(drawable.collect());
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}
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}
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}
|
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|
}
|
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|
|
}
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|
|
}
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