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Trac3r-rust/src/canvas/canvas_frame.rs

159 lines
4.7 KiB

use crate::util::vertex_3d::Vertex3D;
use std::sync::Arc;
use std::collections::HashMap;
use std::hash::Hash;
use crate::canvas::*;
use crate::canvas::managed::shader::dynamic_vertex::RuntimeVertexDef;
use crate::canvas::managed::handles::{CanvasTextureHandle, CanvasImageHandle, CanvasFontHandle, Handle};
use crate::canvas::managed::shader::text_shader::GlyphInstance;
use vulkano::pipeline::vertex::Vertex;
use std::any::Any;
// I don't think this is going to work without getting into Box'ing
pub trait DrawableTest<VTypes: Into<VertexTypes>, H: Handle + DynHash> {
fn get_vertices(&self) -> VTypes;
fn get_handle(&self) -> H;
}
pub mod dynhash {
use std::any::Any;
use std::hash::{Hash, Hasher};
pub trait DynEq: Any {
fn dyn_eq(&self, other: &dyn DynEq) -> bool;
fn as_any(&self) -> &dyn Any;
}
pub trait DynHash: DynEq {
fn dyn_hash(&self, hasher: &mut dyn Hasher);
fn as_dyn_eq(&self) -> &dyn DynEq;
}
impl<H: Eq + Any> DynEq for H {
fn dyn_eq(&self, other: &dyn DynEq) -> bool {
if let Some(other) = other.as_any().downcast_ref::<H>() {
self == other
} else {
false
}
}
fn as_any(&self) -> &dyn Any {
self
}
}
impl<H: Hash + DynEq> DynHash for H {
fn dyn_hash(&self, mut hasher: &mut dyn Hasher) {
H::hash(self, &mut hasher)
}
fn as_dyn_eq(&self) -> &dyn DynEq {
self
}
}
impl PartialEq for dyn DynHash {
fn eq(&self, other: &dyn DynHash) -> bool {
self.dyn_eq(other.as_dyn_eq())
}
}
impl Eq for dyn DynHash {}
impl Hash for dyn DynHash {
fn hash<H: Hasher>(&self, hasher: &mut H) {
self.dyn_hash(hasher)
}
}
}
use crate::canvas::canvas_frame::dynhash::DynHash;
use crate::VertexTypes;
// CanvasFrameTest will be drawn to by objects implementing DrawableTest
pub struct CanvasFrameTest<VTypes> {
pub map: HashMap<Box<dyn DynHash>, VTypes>,
}
impl<VTypes> CanvasFrameTest<VTypes> {
pub fn draw(&mut self, drawable: VTypes) {
self.map.insert(Box::new(10), drawable);
}
}
pub trait Drawable {
fn get_vertices(&self) -> Vec<(f32, f32, f32)>;
fn get_color(&self) -> (f32, f32, f32, f32);
fn get_ti_coords(&self) -> Vec<(f32, f32)>;
fn get_texture_handle(&self) -> Option<Arc<CanvasTextureHandle>>;
fn get_image_handle(&self) -> Option<Arc<CanvasImageHandle>>;
// fn get_text_handle(&self) -> Option<Arc<CanvasTextHandle>>;
// These needs to return a vector of raw-ass data in addition to the definition for this data
fn collect(&self) -> Vec<RuntimeVertexDef> {
let color = self.get_color();
// self.get_vertices().iter().zip(self.get_ti_coords().iter()).map(|(a, b)|
// Vertex3D {
// v_position: [a.0, a.1, a.2],
// color: [color.0, color.1, color.2, color.3],
// ti_position: [b.0, b.1],
// }).collect()
// TODO
vec![RuntimeVertexDef::from_primitive(0)]
}
}
pub trait VertexDefinitionAndData {}
pub struct CanvasFrame {
pub colored_drawables: Vec<RuntimeVertexDef>,
pub textured_drawables: HashMap<Arc<CanvasTextureHandle>, Vec<Vec<RuntimeVertexDef>>>,
pub image_drawables: HashMap<Arc<CanvasImageHandle>, Vec<Vec<RuntimeVertexDef>>>,
pub text_drawables: HashMap<Arc<CanvasFontHandle>, Vec<GlyphInstance>>,
}
impl CanvasFrame {
/// Creates a bare canvas frame with empty accumulators a
pub fn new() -> CanvasFrame {
CanvasFrame {
colored_drawables: vec![],
textured_drawables: Default::default(),
image_drawables: Default::default(),
text_drawables: Default::default(),
}
}
// TODO: Fix this for text and fonts
/// Accumulates the drawables collected Vertex2D's
pub fn draw(&mut self, drawable: &dyn Drawable) {
match drawable.get_texture_handle() {
Some(handle) => {
self.textured_drawables
.entry(handle.clone())
.or_insert(Vec::new())
.push(drawable.collect());
}
None => {
match drawable.get_image_handle() {
Some(handle) => {
self.image_drawables
.entry(handle.clone())
.or_insert(Vec::new())
.push(drawable.collect());
}
None => {
self.colored_drawables.extend(drawable.collect());
}
}
}
}
}
}