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Trac3r-rust/src/main.rs

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7.1 KiB

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#![allow(dead_code)]
#![allow(unused_variables)]
#![allow(unused_mut)]
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extern crate quick_xml;
extern crate sfml;
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extern crate cgmath;
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use simple_stopwatch::Stopwatch;
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use quick_xml::events::Event as xmlEvent;
use quick_xml::Reader;
use sfml::graphics::{
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CircleShape, Color, Drawable,
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RenderStates,
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RenderTarget, RenderWindow, Shape,
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Transformable,
};
use sfml::window::{Event, Key, Style};
use std::borrow::Cow;
use std::collections::HashMap;
use std::str::FromStr;
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use sfml::graphics::{ Texture, Sprite, IntRect};
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use cgmath::{Vector2 };
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use std::collections::HashSet;
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fn read_spritesheet(filename: String) -> HashMap<String, HashMap<String, i32>> {
let mut reader = Reader::from_file(filename).unwrap();
reader.trim_text(true);
let mut buf = Vec::new();
let mut t : HashMap<String, HashMap<String, i32>> = HashMap::new();
loop {
match reader.read_event(&mut buf) {
Ok(xmlEvent::Start(ref e)) => {
match e.name() {
b"TextureAtlas" => println!("attributes values: {:?}",
e.attributes().map(|a| a.unwrap().value).collect::<Vec<_>>()),
_ => (),
}
},
Ok(xmlEvent::Empty(d)) => {
let mut map_entry: HashMap<String, i32> = HashMap::new();
//println!("{:?}", d.name());
let mut name: String = String::new();
for i in d.attributes() {
let attr = i.expect("Couldn't grab attribute");
let key = String::from_utf8_lossy(attr.key);
if key == "name" {
let value = match attr.value {
Cow::Borrowed(r) => String::from_utf8_lossy(&r),
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Cow::Owned(_) => break
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};
name = value.to_lowercase()
} else {
let value = match attr.value {
Cow::Borrowed(r) => String::from_utf8_lossy(&r),
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Cow::Owned(_) => break
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};
map_entry.insert(String::from(key), FromStr::from_str(&value[..]).expect(""));
}
}
t.insert(name,map_entry);
},
Ok(xmlEvent::Eof) => break,
_ => (),
}
// if we don't keep a borrow elsewhere, we can clear the buffer to keep memory usage low
buf.clear();
}
return t;
}
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struct Timer {
stopwatch: Stopwatch,
lap: f32
}
impl Timer {
fn new() -> Timer {
let started = Stopwatch::start_new();
let mut time_now = started.ms();
Timer {
stopwatch: started,
lap: time_now
}
}
fn elap_time(&mut self) -> f32 {
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self.stopwatch.ms()/1000.0
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}
fn frame_time(&mut self) -> f32 {
let now = self.stopwatch.ms();
let elapsed = now - self.lap;
self.lap = now;
return elapsed
}
}
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struct Player<'s> {
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head: CircleShape<'s>,
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delta: Vector2<f32>,
pos: Vector2<f32>,
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}
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impl<'s> Player<'s> {
pub fn impulse(&mut self, delta_v: &Vector2<f32>) {
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self.delta.x += delta_v.x;
self.delta.y += delta_v.y;
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}
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pub fn update(&mut self, delta_t: f32) {
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self.pos.x += self.delta.x * delta_t * 1.0;
self.pos.y += self.delta.y * delta_t * 1.0;
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self.delta *= 0.999;
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self.head.set_position((self.pos.x, self.pos.y));
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}
pub fn new() -> Self {
let mut delta = Vector2::new(0.0, 0.0);
let mut pos = Vector2::new(0.0, 0.0);
let mut head = CircleShape::new(10.0, 10);
head.set_position((delta.x, delta.y));
head.set_fill_color(&Color::RED);
Self { head, delta, pos }
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}
}
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impl<'s> Drawable for Player<'s> {
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fn draw<'a: 'shader, 'texture, 'shader, 'shader_texture>(
&'a self,
render_target: &mut RenderTarget,
_: RenderStates<'texture, 'shader, 'shader_texture>,
) {
render_target.draw(&self.head);
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}
}
struct Input {
held_keys: HashSet<Key>
}
impl Input {
pub fn new() -> Input {
let mut container = HashSet::new();
Input {
held_keys: container,
}
}
pub fn is_held(&self, key: Key) -> bool{
self.held_keys.contains(&key)
}
pub fn ingest(&mut self, event: &Event) {
match event {
Event::KeyPressed { code, .. } => {
self.held_keys.insert(code.clone());
}
Event::KeyReleased { code, .. } => {
self.held_keys.remove(code);
}
_ => {}
}
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}
}
fn main() {
let spritesheet_desc = read_spritesheet(String::from("spritesheet_complete.xml"));
let spritesheet_text = Texture::from_file("spritesheet_complete.png")
.expect("Couldn't load texture");
let mut sprite = Sprite::new();
sprite.set_texture(&spritesheet_text, false);
println!("{:?}", spritesheet_desc);
let sprite_desc = spritesheet_desc.get("enemyflyingalt_4.png").expect("Can't load sprite");
sprite.set_texture_rect(&IntRect::new(
*sprite_desc.get("x").unwrap(),
*sprite_desc.get("y").unwrap(),
*sprite_desc.get("width").unwrap(),
*sprite_desc.get("height").unwrap()
));
let mut window = RenderWindow::new(
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(500, 500),
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"Custom drawable",
Style::CLOSE,
&Default::default(),
);
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let mut player = Player::new();
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let mut timer = Timer::new();
let mut input = Input::new();
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let step_size: f32 = 0.005;
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let mut elapsed_time: f32;
let mut delta_time: f32;
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let mut accumulator_time: f32 = 0.0;
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let mut current_time: f32 = timer.elap_time();
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while window.is_open() {
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while let Some(event) = window.poll_event() {
match event {
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Event::Closed => return,
Event::KeyPressed { code, .. } => {
if code == Key::Escape {
return;
}
}
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_ => {}
}
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input.ingest(&event)
}
if input.is_held(Key::W) {
player.impulse(&Vector2::new(0.0, -1.0));
}
if input.is_held(Key::A) {
player.impulse(&Vector2::new(-1.0, 0.0));
}
if input.is_held(Key::S) {
player.impulse(&Vector2::new(0.0, 1.0));
}
if input.is_held(Key::D) {
player.impulse(&Vector2::new(1.0, 0.0));
}
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elapsed_time = timer.elap_time();
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delta_time = elapsed_time - current_time;
current_time = elapsed_time;
if delta_time > 0.02 {
delta_time = 0.02;
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}
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accumulator_time += delta_time;
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while (accumulator_time - step_size) >= step_size {
accumulator_time -= step_size;
}
player.update(delta_time);
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window.clear(&Color::BLACK);
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window.draw(&player);
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window.display();
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}
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}