Apparently *self referencial structs* are a big no no in Rust, bummer

master
mitchellhansen 6 years ago
parent 21dc0b81ed
commit 070fdb3873

@ -0,0 +1,52 @@
use crate::entstate::EntState;
use sfml::graphics::Sprite;
use sfml::graphics::Transformable;
use ncollide2d::partitioning::BVT;
use ncollide2d::bounding_volume::AABB;
use ncollide2d::bounding_volume;
use std::cell::Ref;
pub struct Collision<'a> {
dynamic_bvh : Option<BVT<&'a Sprite<'a>, AABB<f64>>>,
static_bvh : Option<BVT<&'a Sprite<'a>, AABB<f64>>>,
}
impl<'a> Collision<'a> {
pub fn new() -> Collision<'a> {
Collision {
dynamic_bvh: Option::None,
static_bvh: Option::None,
}
}
pub fn gen_bvt(mut self, entity_state: &'a EntState<'a>) {
let mut dynamic_sprites: Box<Vec<(&'a Sprite<'a>, AABB<f64>)>> = Box::new(Vec::new());
{
let vec = entity_state.dynamic_entities.borrow();
for i in vec.iter() {
let bounds = i.global_bounds();
let pos = i.position();
let volume = bounding_volume::AABB::new(na::Point2::new(pos.x as f64, pos.y as f64),
na::Point2::new((pos.x + bounds.width) as f64, (pos.y + bounds.width) as f64));
dynamic_sprites.push((i, volume));
}
}
self.dynamic_bvh = Some(BVT::new_balanced(dynamic_sprites));
// let mut static_sprites: Vec<(&Sprite, AABB<f64>)> = Vec::new();
// {
// for i in self.static_entities {
// let bounds = i.local_bounds();
// let pos = i.position();
// let volume = bounding_volume::AABB::new(na::Point2::new(pos.x as f64, pos.y as f64),
// na::Point2::new((pos.x + bounds.width) as f64, (pos.y + bounds.width) as f64));
//
// static_sprites.push((i, volume));
// }
// }
// self.static_bvh = Some(BVT::new_balanced(static_sprites));
}
}

@ -0,0 +1,131 @@
use std::collections::HashMap;
use sfml::graphics::Texture;
use crate::util;
use std::fs::File;
use std::io::BufReader;
use std::io::BufRead;
use sfml::graphics::Sprite;
use sfml::graphics::Transformable;
use std::cell::RefCell;
use crate::player::Player;
use ncollide2d::partitioning::BVT;
use ncollide2d::bounding_volume::AABB;
use crate::resources::Resources;
use ncollide2d::bounding_volume;
use std::rc::Rc;
pub struct EntState<'a> {
pub dynamic_entities: Rc<RefCell<Vec< Sprite<'a> >>>,
pub static_entities : Rc<RefCell<Vec< Sprite<'a> >>>,
pub player : Player<'a>,
}
impl<'a> EntState<'a> {
pub fn new() -> EntState<'a> {
EntState{
dynamic_entities: Rc::new(RefCell::new(Vec::new())),
static_entities: Rc::new(RefCell::new(Vec::new())),
player: Player::new(),
}
}
pub fn read_static_entities(mut self, filename: String, resources: &'a Resources) {
let mut sprite : Sprite = Sprite::new();
sprite.set_texture(&resources.spritesheet_text, false);
sprite.set_texture_rect(&util::grab_sheet_rec(String::from("blockBrown.png"), &resources.spritesheet_desc));
sprite.set_position((0.0,0.0));
//self.static_entities.get_mut().push(sprite);
// let file = File::open(filename).expect("Could not open file");
//
// let mut first_line: bool = true;
// let mut w: f32 = 0.0;
// let mut h: f32 = 0.0;
//
// let mut x: i32;
// let mut y: i32 = 0;
//
//
// for line in BufReader::new(file).lines() {
//
// if first_line {
//
// first_line = !first_line;
// let val = line.unwrap();
// let arr : Vec<&str> = val.split_whitespace().collect();
//
// w = arr.get(0).unwrap().parse::<f32>().unwrap();
// h = arr.get(1).unwrap().parse::<f32>().unwrap();
//
// } else {
//
// x = 0;
//
// let val = line.unwrap();
// for i in val.split_whitespace() {
// match i.parse::<i32>().unwrap() {
// 0 => {
// // Do nothing for now
// }
// 1 => {
// let mut sprite : Sprite<'a> = Sprite::new();
// sprite.set_texture(&self.spritesheet_text, false);
// sprite.set_texture_rect(&util::grab_sheet_rec(String::from("blockBrown.png"), &self.spritesheet_desc));
// sprite.set_position((x as f32 * w, y as f32 * h));
//
// self.static_entities.push(RefCell::new(sprite));
// }
// _ => {
// panic!("ahhhhhh");
// }
// }
// x += 1;
// }
// y += 1;
// }
// }
}
// pub fn read_dynamic_entities(&'a mut self, filename: String) {
//
// let file = File::open(filename).expect("Could not open file");
//
// for line in BufReader::new(file).lines() {
//
// let val = line.unwrap();
// let arr : Vec<&str> = val.split_whitespace().collect();
//
// let e = arr.get(0).unwrap();
// let x = arr.get(1).unwrap().parse::<f32>().unwrap();
// let y = arr.get(2).unwrap().parse::<f32>().unwrap();
//
// match *e {
// "enemy" => {
// let mut sprite = Sprite::new();
// sprite.set_texture(&self.spritesheet_text, false);
// sprite.set_texture_rect(&util::grab_sheet_rec(String::from("enemyFloating_1.png"), &self.spritesheet_desc));
// sprite.set_position((x, y));
//
// self.dynamic_entities.push(RefCell::new(sprite));
// }
// "player" => {
// let mut sprite = Sprite::new();
// sprite.set_texture(&self.spritesheet_text, false);
// sprite.set_texture_rect(&util::grab_sheet_rec(String::from("playerBlue_up3.png"), &self.spritesheet_desc));
// sprite.set_position((x, y));
//
// self.dynamic_entities.push(RefCell::new(sprite));
// }
// _ => {
// // Do nothing
// }
// }
// }
// }
}

@ -1,116 +0,0 @@
use std::collections::HashMap;
use sfml::graphics::Texture;
use crate::util;
use crate::EntState;
use std::fs::File;
use std::io::BufReader;
use std::io::BufRead;
use sfml::graphics::Sprite;
use sfml::graphics::Transformable;
use std::cell::RefCell;
pub struct Loader {
spritesheet_desc : HashMap<String, HashMap<String, i32>>,
spritesheet_text : Texture
}
impl Loader {
pub fn new() -> Loader {
Loader{
spritesheet_desc: util::read_spritesheet(String::from("spritesheet_complete.xml")),
spritesheet_text: Texture::from_file("spritesheet_complete.png").expect("Couldn't load texture")
}
}
pub fn read_static_entities<'a>(&'a self, filename: String, entities: &mut EntState<'a>) {
let file = File::open(filename).expect("Could not open file");
let mut first_line: bool = true;
let mut w: f32 = 0.0;
let mut h: f32 = 0.0;
let mut x: i32;
let mut y: i32 = 0;
for line in BufReader::new(file).lines() {
if first_line {
first_line = !first_line;
let val = line.unwrap();
let arr : Vec<&str> = val.split_whitespace().collect();
w = arr.get(0).unwrap().parse::<f32>().unwrap();
h = arr.get(1).unwrap().parse::<f32>().unwrap();
} else {
x = 0;
let val = line.unwrap();
for i in val.split_whitespace() {
match i.parse::<i32>().unwrap() {
0 => {
// Do nothing for now
}
1 => {
let mut sprite = Sprite::new();
sprite.set_texture(&self.spritesheet_text, false);
sprite.set_texture_rect(&util::grab_sheet_rec(String::from("blockBrown.png"), &self.spritesheet_desc));
sprite.set_position((x as f32 * w, y as f32 * h));
entities.static_entities.push(RefCell::new(sprite));
}
_ => {
panic!("ahhhhhh");
}
}
x += 1;
}
y += 1;
}
}
}
pub fn read_dynamic_entities<'a>(&'a self, filename: String, entities: &mut EntState<'a>) {
let file = File::open(filename).expect("Could not open file");
for line in BufReader::new(file).lines() {
let val = line.unwrap();
let arr : Vec<&str> = val.split_whitespace().collect();
let e = arr.get(0).unwrap();
let x = arr.get(1).unwrap().parse::<f32>().unwrap();
let y = arr.get(2).unwrap().parse::<f32>().unwrap();
match *e {
"enemy" => {
let mut sprite = Sprite::new();
sprite.set_texture(&self.spritesheet_text, false);
sprite.set_texture_rect(&util::grab_sheet_rec(String::from("enemyFloating_1.png"), &self.spritesheet_desc));
sprite.set_position((x, y));
entities.dynamic_entities.push(RefCell::new(sprite));
}
"player" => {
let mut sprite = Sprite::new();
sprite.set_texture(&self.spritesheet_text, false);
sprite.set_texture_rect(&util::grab_sheet_rec(String::from("playerBlue_up3.png"), &self.spritesheet_desc));
sprite.set_position((x, y));
entities.dynamic_entities.push(RefCell::new(sprite));
}
_ => {
// Do nothing
}
}
}
}
}

@ -10,87 +10,38 @@ mod timer;
mod player; mod player;
mod input; mod input;
mod util; mod util;
mod loader; mod entstate;
mod resources;
mod collision;
use crate::player::Player; use crate::player::Player;
use crate::timer::Timer; use crate::timer::Timer;
use crate::input::Input; use crate::input::Input;
use crate::loader::Loader; use crate::entstate::EntState;
use crate::resources::Resources;
use crate::collision::Collision;
extern crate nalgebra as na; extern crate nalgebra as na;
extern crate ncollide2d; extern crate ncollide2d;
use sfml::graphics::{ use sfml::graphics::{
Color, RenderTarget, RenderWindow, Color, RenderTarget, RenderWindow,
Sprite, Transformable
}; };
use sfml::window::{ Event, Key, Style}; use sfml::window::{ Event, Key, Style};
use sfml::system::Vector2 as sfVec2; use sfml::system::Vector2 as sfVec2;
use ncollide2d::bounding_volume::{AABB, BoundingVolumeInterferencesCollector};
use ncollide2d::partitioning::BVT;
use sfml::graphics::RectangleShape;
use std::{thread, time};
use std::cell::RefCell;
use std::rc::Rc;
use ncollide2d::bounding_volume;
pub struct EntState<'a> {
dynamic_bvh : Option<BVT<&'a Sprite<'a>, AABB<f64>>>,
dynamic_entities: Vec<RefCell< Sprite<'a> >>,
static_bvh : Option<BVT<&'a Sprite<'a>, AABB<f64>>>,
static_entities : Vec<RefCell< Sprite<'a> >>,
player : Player<'a>,
}
impl<'a> EntState<'a> {
pub fn gen_bvt(&'a mut self) { fn main() {
let mut dynamic_sprites: Vec<(&'a Sprite, AABB<f64>)> = Vec::new(); let mut resources = Resources::new();
{ let mut collision = Collision::new();
for i in self.dynamic_entities { let mut state = EntState::new();
let bounds = i.borrow().global_bounds();
let pos = i.borrow().position();
let volume = bounding_volume::AABB::new(na::Point2::new(pos.x as f64, pos.y as f64),
na::Point2::new((pos.x + bounds.width) as f64, (pos.y + bounds.width) as f64));
dynamic_sprites.push((&i.borrow(), volume)); state.read_static_entities(String::from("static_entities.txt"), &resources);
} //state.read_static_entities(String::from("static_entities.txt"), &resources);
} //state.read_dynamic_entities(String::from("dynamic_entities.txt"));
self.dynamic_bvh = Some(BVT::new_balanced(dynamic_sprites));
// let mut static_sprites: Vec<(&Sprite, AABB<f64>)> = Vec::new(); //state.gen_bvt();
// {
// for i in self.static_entities {
// let bounds = i.local_bounds();
// let pos = i.position();
// let volume = bounding_volume::AABB::new(na::Point2::new(pos.x as f64, pos.y as f64),
// na::Point2::new((pos.x + bounds.width) as f64, (pos.y + bounds.width) as f64));
//
// static_sprites.push((i, volume));
// }
// }
// self.static_bvh = Some(BVT::new_balanced(static_sprites));
}
}
fn main() {
let loader = Loader::new();
let mut state = EntState {
dynamic_bvh: Option::None,
dynamic_entities: Vec::new(),
static_bvh: Option::None,
static_entities: Vec::new(),
player: Player::new(),
};
loader.read_static_entities(String::from("static_entities.txt"), &mut state);
loader.read_dynamic_entities(String::from("dynamic_entities.txt"), &mut state);
state.gen_bvt();
let mut window = RenderWindow::new( let mut window = RenderWindow::new(

@ -0,0 +1,18 @@
use crate::util;
use sfml::graphics::Texture;
use std::collections::HashMap;
pub struct Resources {
pub spritesheet_desc : HashMap<String, HashMap<String, i32>>,
pub spritesheet_text : Texture,
}
impl Resources {
pub fn new() -> Resources {
Resources {
spritesheet_desc: util::read_spritesheet(String::from("spritesheet_complete.xml")),
spritesheet_text: Texture::from_file("spritesheet_complete.png").expect("Couldn't load texture")
}
}
}
Loading…
Cancel
Save