parent
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use vulkano::buffer::{BufferUsage, CpuAccessibleBuffer, DeviceLocalBuffer, ImmutableBuffer, BufferAccess};
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use vulkano::command_buffer::{AutoCommandBufferBuilder, DynamicState};
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use vulkano::descriptor::descriptor_set::{PersistentDescriptorSet, StdDescriptorPoolAlloc};
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use vulkano::device::{Device, DeviceExtensions, QueuesIter, Queue};
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use vulkano::instance::{Instance, InstanceExtensions, PhysicalDevice, QueueFamily};
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use vulkano::pipeline::{ComputePipeline, GraphicsPipeline, GraphicsPipelineAbstract};
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use vulkano::sync::{GpuFuture, FlushError};
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use vulkano::sync;
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use std::time::SystemTime;
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use std::sync::Arc;
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use std::ffi::CStr;
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use std::path::PathBuf;
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use shade_runner as sr;
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use image::{DynamicImage, ImageBuffer};
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use image::GenericImageView;
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use vulkano::descriptor::pipeline_layout::PipelineLayout;
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use image::GenericImage;
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use shade_runner::{ComputeLayout, CompileError, FragLayout, FragInput, FragOutput, VertInput, VertOutput, VertLayout, CompiledShaders, Entry};
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use vulkano::descriptor::descriptor_set::{PersistentDescriptorSetBuf, PersistentDescriptorSetImg, PersistentDescriptorSetSampler};
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use shaderc::CompileOptions;
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use vulkano::framebuffer::{Subpass, RenderPass, RenderPassAbstract, Framebuffer, FramebufferAbstract};
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use vulkano::pipeline::shader::{GraphicsShaderType, ShaderModule, GraphicsEntryPoint, SpecializationConstants, SpecializationMapEntry};
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use vulkano::swapchain::{Swapchain, PresentMode, SurfaceTransform, Surface, SwapchainCreationError, AcquireError};
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use vulkano::swapchain::acquire_next_image;
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use vulkano::image::swapchain::SwapchainImage;
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use winit::{EventsLoop, WindowBuilder, Window, Event, WindowEvent};
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use vulkano_win::VkSurfaceBuild;
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use vulkano::pipeline::vertex::{SingleBufferDefinition, Vertex};
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use vulkano::descriptor::PipelineLayoutAbstract;
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use std::alloc::Layout;
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use vulkano::pipeline::viewport::Viewport;
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use image::ImageFormat;
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use vulkano::image::immutable::ImmutableImage;
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use vulkano::image::attachment::AttachmentImage;
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use vulkano::image::{Dimensions, ImageUsage};
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use vulkano::format::Format;
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use vulkano::sampler::{Sampler, Filter, MipmapMode, SamplerAddressMode};
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use image::flat::NormalForm::ColumnMajorPacked;
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use crate::vkprocessor::SimpleSpecializationConstants;
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#[derive(Clone)]
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pub struct ComputeKernel {
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compute_pipeline: Option<std::sync::Arc<ComputePipeline<PipelineLayout<shade_runner::layouts::ComputeLayout>>>>,
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compute_kernel_path: PathBuf,
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shader: CompiledShaders,
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entry: Entry,
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shader_module: Arc<ShaderModule>,
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device: Arc<Device>,
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specialization_constants: SimpleSpecializationConstants,
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}
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impl ComputeKernel {
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fn get_path(filename: String) -> PathBuf {
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let project_root =
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std::env::current_dir()
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.expect("failed to get root directory");
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let mut compute_path = project_root.clone();
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compute_path.push(PathBuf::from("resources/shaders/"));
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compute_path.push(PathBuf::from(filename));
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compute_path
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}
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pub fn new(filename: String, device: Arc<Device>) -> ComputeKernel {
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let compute_path = ComputeKernel::get_path(filename);
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let mut options = CompileOptions::new().ok_or(CompileError::CreateCompiler).unwrap();
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let shader = sr::load_compute_with_options(compute_path.clone(), options)
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.expect("Failed to compile");
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let entry = sr::parse_compute(&shader)
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.expect("Failed to parse");
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let shader_module = unsafe {
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vulkano::pipeline::shader::ShaderModule::from_words(device.clone(), &shader.compute)
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}.unwrap();
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ComputeKernel {
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device: device,
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shader: shader,
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compute_pipeline: Option::None,
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compute_kernel_path: compute_path,
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entry: entry,
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shader_module: shader_module,
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specialization_constants: SimpleSpecializationConstants {
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first_constant: 0,
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second_constant: 0,
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third_constant: 0.0
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}
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}
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}
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pub fn get_pipeline(&mut self) -> std::sync::Arc<ComputePipeline<PipelineLayout<shade_runner::layouts::ComputeLayout>>> {
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match self.compute_pipeline.clone() {
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Some(t) => t,
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None => {
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self.compute_pipeline = Some(Arc::new({
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unsafe {
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ComputePipeline::new(self.device.clone(), &self.shader_module.compute_entry_point(
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CStr::from_bytes_with_nul_unchecked(b"main\0"),
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self.entry.compute_layout.clone()), &self.specialization_constants,
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).unwrap()
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}
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}));
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self.compute_pipeline.clone().unwrap()
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}
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}
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}
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pub fn recompile_kernel(&mut self) {
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self.compile_kernel(String::from(self.compute_kernel_path.clone().to_str().unwrap()));
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}
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pub fn compile_kernel(&mut self, filename: String) -> std::sync::Arc<ComputePipeline<PipelineLayout<shade_runner::layouts::ComputeLayout>>> {
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let mut options = CompileOptions::new().ok_or(CompileError::CreateCompiler).unwrap();
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self.compute_kernel_path = ComputeKernel::get_path(filename);
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self.shader =
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sr::load_compute_with_options(self.compute_kernel_path.clone(), options)
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.expect("Failed to compile");
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self.entry =
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sr::parse_compute(&self.shader)
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.expect("Failed to parse");
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self.shader_module = unsafe {
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vulkano::pipeline::shader::ShaderModule::from_words(self.device.clone(), &self.shader.compute)
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}.unwrap();
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self.get_pipeline()
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}
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}
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