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@ -22,11 +22,11 @@ extern crate ncollide2d;
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use sfml::graphics::{
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Color, RenderTarget, RenderWindow,
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Texture, Sprite, Transformable
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Sprite, Transformable
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};
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use sfml::window::{ Event, Key, Style};
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use sfml::system::Vector2 as sfVec2;
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use ncollide2d::bounding_volume::{self, AABB, BoundingVolumeInterferencesCollector};
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use ncollide2d::bounding_volume::{AABB, BoundingVolumeInterferencesCollector};
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use ncollide2d::partitioning::BVT;
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use sfml::graphics::RectangleShape;
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use std::{thread, time};
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@ -42,18 +42,15 @@ pub struct EntState<'a> {
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fn main() {
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let loader = Loader::new();
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let mut state = EntState {
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dynamic_entities: Rc::new(RefCell::new(Vec::new())),
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static_entities: Rc::new(RefCell::new(Vec::new()))
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};
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{
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let mut state_borrow = &state;
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loader.read_static_entities(String::from("static_entities.txt"), state_borrow);
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}
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loader.read_static_entities(String::from("static_entities.txt"), &state);
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loader.read_dynamic_entities(String::from("dynamic_entities.txt"), &state);
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let static_sprites: Vec<(&Sprite, AABB<f64>)> = vec![
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// (
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@ -64,33 +61,11 @@ fn main() {
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// bounding_volume::AABB::new(na::Point2::new(pos.x as f64, pos.y as f64),
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// na::Point2::new((pos.x + bounds.width) as f64, (pos.y + bounds.width) as f64))
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// },
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// ),
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// (
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// &block_sprite2,
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// {
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// let bounds = &block_sprite2.local_bounds();
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// let pos = &block_sprite2.position();
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// bounding_volume::AABB::new(na::Point2::new(pos.x as f64, pos.y as f64),
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// na::Point2::new((pos.x + bounds.width) as f64, (pos.y + bounds.width) as f64))
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// },
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// ),
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// (
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// &block_sprite3,
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// {
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// let bounds = &block_sprite3.local_bounds();
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// let pos = &block_sprite3.position();
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// bounding_volume::AABB::new(na::Point2::new(pos.x as f64, pos.y as f64),
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// na::Point2::new((pos.x + bounds.width) as f64, (pos.y + bounds.width) as f64))
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// },
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// ),
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];
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let bvt = BVT::new_balanced(static_sprites);
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let mut sprite = Sprite::new();
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// sprite.set_texture(&spritesheet_text, false);
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// sprite.set_texture_rect(&util::grab_sheet_rec(String::from("playerBlue_stand.png"), &spritesheet_desc));
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let mut window = RenderWindow::new(
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(512, 512),
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"Custom drawable",
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@ -179,10 +154,8 @@ fn main() {
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window.draw(ent);
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}
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if interferences.len() == 0 {
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// window.draw(&block_sprite);
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// window.draw(&block_sprite2);
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// window.draw(&block_sprite3);
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for ent in state.dynamic_entities.borrow().iter() {
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window.draw(ent);
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}
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window.display();
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