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@ -99,19 +99,24 @@ pub fn main() {
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let sprite = Sprite::new_with_color((0., 0.), (0.1, 0.1), (1., 0., 0., 1.));
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let sprite2 = Sprite::new_with_color((-0.3, -0.5), (0.1, 0.1), (0., 1., 0., 1.));
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let compu_sprite1 = CompuSprite::new((-1., -0.5), (1.0, 1.0), (400.0, 400.0),
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let image_data = load_raw(String::from("funky-bird.jpg"));
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let image_dimensions_f = ((image_data.1).0 as f32, (image_data.1).1 as f32);
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let image_dimensions_u = image_data.1;
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let compu_sprite1 = CompuSprite::new((-1., -0.5), (1.0, 1.0), image_dimensions_f,
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// This swap image needs to match the size of the compute
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processor.new_swap_image((400, 400)));
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processor.new_swap_image(image_dimensions_u));
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let image_data = load_raw(String::from("test2.png"));
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let compute_buffer = processor.new_compute_buffer(image_data.0, image_data.1, 4);
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let compute_kernel = processor.get_kernel_handle(String::from("simple-edge.compute"))
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.expect("Can't find that kernel");
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let handle = processor.get_texture_handle(String::from("funky-bird.jpg")).unwrap();
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let funky_handle = processor.get_texture_handle(String::from("funky-bird.jpg")).unwrap();
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let sfml_handle = processor.get_texture_handle(String::from("funky-bird.jpg")).unwrap();
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let sprite3 = Sprite::new_with_texture((0.0, -0.5), (0.5, 0.5), funky_handle.clone());
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let sprite4 = Sprite::new_with_texture((0.3, 0.5), (0.9, 0.9), sfml_handle.clone());
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let sprite3 = Sprite::new_with_texture((0.3, 0.5), (0.5, 0.5), handle.clone());
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drop(q2);
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drop(q1);
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@ -120,6 +125,9 @@ pub fn main() {
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let mut exit = false;
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let mut count = 0;
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while let Some(p) = window.get_position() {
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elapsed_time = timer.elap_time();
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delta_time = elapsed_time - current_time;
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@ -168,9 +176,16 @@ pub fn main() {
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compu_frame.add(compute_buffer.clone(), compute_kernel.clone());
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compu_frame.add_with_image_swap(compute_buffer.clone(), compute_kernel.clone(), &compu_sprite1);
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if elapsed_time > (count) as f32 {
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count += 1;
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compu_frame.add_chained(compute_buffer.clone(), compute_buffer.clone(), compute_kernel.clone());
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}
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let mut canvas = CanvasFrame::new();
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canvas.draw(&sprite);
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canvas.draw(&sprite2);
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canvas.draw(&sprite4);
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canvas.draw(&sprite3);
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canvas.draw(&compu_sprite1);
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