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@ -11,6 +11,9 @@ use winit::event::Event;
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use crate::util::tr_event::{TrEvent, TrUIEvent};
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use crate::drawables::sprite::{Velocity, Geometry};
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enum CustomEvent {
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}
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/// Trait which may be inherited by objects that wish to be drawn to the screen
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pub trait Drawable {
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@ -31,7 +34,7 @@ pub trait Drawable {
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// Notify is where custom events created in other parts of the system will be ingested. It
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// might be a good idea in the future to have some of pre-function-call filtering so we
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// don't have as many notifies that just immediately reject.
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fn notify<Y, T>(&self, tr_event : Vec<TrEvent<Y>>, ui_events: Vec<TrUIEvent<T>>) -> Vec<TrUIEvent<T>>;
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fn notify<Y: 'static, T: 'static>(&self, tr_event : Vec<TrEvent<Y>>, ui_events: Vec<TrUIEvent<T>>) -> Vec<TrUIEvent<T>>;
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}
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