removed old shader_kernel

master
mitchellhansen 5 years ago
parent ebf2cb5322
commit a2de3557f0

@ -1,63 +0,0 @@
use sfml::graphics::{Color, Drawable, RectangleShape, RenderStates, RenderTarget, RenderWindow, Shape, Transformable, Text, Font};
use sfml::system::Vector2f;
trait Clickable {
fn name(&self) -> &'static str;
fn is_clicked(&self, mouse_position: Vector2f) -> &'static str;
}
pub struct Button<'s> {
body: RectangleShape<'s>,
text: Text<'s>,
font: &'s Font,
callback: Option<&'s FnMut(i32)>,
}
impl<'s> Button<'s> {
pub fn new(size: Vector2f, pos: Vector2f, font: &'s Font) -> Self {
let mut body = RectangleShape::with_size(size);
body.set_position(pos);
let mut text = Text::new("", font, 13);
text.set_fill_color(&Color::BLUE);
text.set_position(pos);
Self { body , text, font, callback: None }
}
pub fn set_text(&mut self, text: &str) {
self.text.set_string(text);
}
pub fn set_position(&mut self, position: Vector2f) {
self.body.set_position(position);
self.text.set_position(position);
}
pub fn is_within(point: Vector2f, button: &Button) -> bool {
button.body.local_bounds().contains(point)
}
}
impl<'s> Drawable for Button<'s> {
fn draw<'a: 'shader, 'texture, 'shader, 'shader_texture>(
&'a self,
render_target: &mut RenderTarget,
_: RenderStates<'texture, 'shader, 'shader_texture>,
) {
render_target.draw(&self.body);
render_target.draw(&self.text);
}
}
impl<'s> Clickable for Button<'s> {
fn name(&self) -> &'static str {
unimplemented!()
}
fn is_clicked(&self, mouse_position: Vector2f) -> &'static str {
unimplemented!()
}
}

@ -8,7 +8,6 @@ use vulkano::framebuffer::{FramebufferAbstract, Framebuffer};
use vulkano::device::{Device, Queue};
use vulkano::instance::PhysicalDevice;
use vulkano::image::immutable::ImmutableImage;
use crate::util::shader_kernels::ShaderKernels;
use vulkano::image::{Dimensions, ImageAccess, ImageDimensions, SwapchainImage, ImageUsage, AttachmentImage};
use vulkano::sampler::{Sampler, SamplerAddressMode, MipmapMode, Filter};
use vulkano::descriptor::DescriptorSet;
@ -22,6 +21,7 @@ use vulkano::pipeline::viewport::Viewport;
use vulkano::descriptor::descriptor::DescriptorDescTy::TexelBuffer;
use crate::canvas_frame::CanvasFrame;
use std::hash::Hash;
use crate::canvas_shader::CanvasShader;
// Canvas is the accumulator of Sprites for drawing
@ -113,7 +113,7 @@ pub struct CanvasTexture {
impl CanvasTexture {
fn get_descriptor_set(&mut self,
shader: Arc<ShaderKernels>,
shader: Arc<CanvasShader>,
sampler: Arc<Sampler>) -> Box<dyn DescriptorSet + Send + Sync> {
let o: Box<dyn DescriptorSet + Send + Sync> = Box::new(
PersistentDescriptorSet::start(
@ -133,7 +133,7 @@ pub struct CanvasImage {
}
impl CanvasImage {
fn get_descriptor_set(&mut self, shader: Arc<ShaderKernels>)
fn get_descriptor_set(&mut self, shader: Arc<CanvasShader>)
-> Box<dyn DescriptorSet + Send + Sync> {
let o: Box<dyn DescriptorSet + Send + Sync> = Box::new(
PersistentDescriptorSet::start(
@ -153,7 +153,7 @@ pub struct CanvasState {
// hold the image, texture, and shader buffers the same was as we do CompuState
image_buffers: Vec<Arc<CanvasImage>>,
texture_buffers: Vec<Arc<CanvasTexture>>,
shader_buffers: HashMap<String, ShaderKernels>,
shader_buffers: HashMap<String, CanvasShader>,
// Hold onto the vertices we get from the Compu and Canvas Frames
// When the run comes around, push the vertices to the GPU
@ -211,13 +211,13 @@ impl CanvasState {
image_buffers: vec![],
texture_buffers: vec![],
shader_buffers: HashMap::from_iter(vec![
(solid_color_kernel.clone(), ShaderKernels::new(solid_color_kernel.clone(),
(solid_color_kernel.clone(), CanvasShader::new(solid_color_kernel.clone(),
capabilities.clone(),
queue.clone(),
physical.clone(),
device.clone())
),
(texture_kernel.clone(), ShaderKernels::new(texture_kernel.clone(),
(texture_kernel.clone(), CanvasShader::new(texture_kernel.clone(),
capabilities.clone(),
queue.clone(),
physical.clone(),
@ -378,7 +378,7 @@ impl CanvasState {
}
}
fn get_solid_color_descriptor_set(&self, kernel: Arc<ShaderKernels>) -> Box<dyn DescriptorSet + Send + Sync> {
fn get_solid_color_descriptor_set(&self, kernel: Arc<CanvasShader>) -> Box<dyn DescriptorSet + Send + Sync> {
let o: Box<dyn DescriptorSet + Send + Sync> = Box::new(
PersistentDescriptorSet::start(

@ -47,7 +47,7 @@ impl CanvasShader {
(vertex_shader_path, fragment_shader_path)
}
pub fn get_pipeline(&mut self) -> Arc<dyn GraphicsPipelineAbstract + Sync + Send> {
pub fn get_pipeline(&self) -> Arc<dyn GraphicsPipelineAbstract + Sync + Send> {
self.graphics_pipeline.clone().unwrap()
}

@ -28,11 +28,9 @@ use crate::util::load_raw;
use crate::canvas_frame::CanvasFrame;
mod util;
mod slider;
mod timer;
mod input;
mod vkprocessor;
mod button;
mod vertex_2d;
mod vertex_3d;
mod sprite;

@ -1,70 +0,0 @@
use sfml::graphics::{Drawable, RectangleShape, RenderStates, RenderTarget, RenderWindow, Shape, Transformable, Font};
use crate::button::Button;
use sfml::system::Vector2f;
pub struct Slider<'a> {
value: f32,
left_button: Button<'a>,
right_button: Button<'a>,
slider_button: Button<'a>,
rail: RectangleShape<'a>,
root_position: Vector2f,
}
impl<'a> Slider<'a> {
pub fn new(position: Vector2f, value: Option<f32>, font: &'a Font) -> Self {
let val = match value {
Some(v) => v,
None => 0.0,
};
let left_button_position = position + Vector2f::new(0.0,0.0);
let right_button_position = position + Vector2f::new(150.0,0.0);
let slider_position = position + Vector2f::new(val,0.0);
let mut slider = Slider {
value: val,
left_button: Button::new(Vector2f::new(30.0, 50.0), left_button_position, font),
right_button: Button::new(Vector2f::new(30.0, 50.0), right_button_position, font),
slider_button: Button::new(Vector2f::new(30.0, 50.0), slider_position, font),
rail: RectangleShape::with_size(Vector2f::new(150.0, 2.0)),
root_position: position,
};
slider.left_button.set_text("<");
slider.right_button.set_text(">");
slider.rail.set_position(position);
slider
}
pub fn click(&mut self, click: Vector2f) {
if Button::is_within(click, &self.left_button) {
self.value -= 1.0;
}
if Button::is_within(click, &self.right_button) {
self.value += 1.0;
}
}
pub fn update(&mut self) {
self.slider_button.set_position(self.root_position + Vector2f::new(self.value,0.0));
}
}
impl<'s> Drawable for Slider<'s> {
fn draw<'a: 'shader, 'texture, 'shader, 'shader_texture>(
&'a self,
render_target: &mut RenderTarget,
_: RenderStates<'texture, 'shader, 'shader_texture>,
) {
render_target.draw(&self.left_button);
render_target.draw(&self.right_button);
render_target.draw(&self.slider_button);
render_target.draw(&self.rail);
}
}

@ -3,10 +3,6 @@ use std::sync::Arc;
use std::ffi::CStr;
use std::path::PathBuf;
pub mod shader_kernels;
pub fn load_raw(filename: String) -> (Vec<u8>, (u32,u32)) {
let project_root =

@ -1,204 +0,0 @@
use vulkano::device::{Device, Queue};
use vulkano::instance::{PhysicalDevice, QueueFamily};
use vulkano::pipeline::{GraphicsPipeline, GraphicsPipelineAbstract, GraphicsPipelineBuilder};
use std::sync::Arc;
use std::ffi::CStr;
use std::path::PathBuf;
use shade_runner as sr;
use vulkano::framebuffer::{Subpass, RenderPassAbstract, Framebuffer, FramebufferAbstract};
use vulkano::pipeline::shader::{GraphicsShaderType, ShaderModule, SpecializationConstants, SpecializationMapEntry};
use vulkano::swapchain::{Capabilities};
use crate::vertex_2d::ColoredVertex2D;
/*
Shaderkernel holds the pipeline and render pass for the inputted shader source
*/
#[derive(Clone)]
pub struct ShaderKernels {
pub render_pass: Arc<dyn RenderPassAbstract + Send + Sync>,
graphics_pipeline: Option<Arc<dyn GraphicsPipelineAbstract + Sync + Send>>,
device: Arc<Device>,
}
impl ShaderKernels {
fn get_path(filename: String) -> (PathBuf, PathBuf) {
let project_root =
std::env::current_dir()
.expect("failed to get root directory");
let mut shader_path = project_root.clone();
shader_path.push(PathBuf::from("resources/shaders/"));
let mut vertex_shader_path = project_root.clone();
vertex_shader_path.push(PathBuf::from("resources/shaders/"));
vertex_shader_path.push(PathBuf::from(filename.clone() + ".vertex"));
let mut fragment_shader_path = project_root.clone();
fragment_shader_path.push(PathBuf::from("resources/shaders/"));
fragment_shader_path.push(PathBuf::from(filename.clone() + ".fragment"));
(vertex_shader_path, fragment_shader_path)
}
pub fn get_pipeline(&self) -> Arc<dyn GraphicsPipelineAbstract + Sync + Send> {
self.graphics_pipeline.clone().unwrap()
}
pub fn new(filename: String,
capabilities: Capabilities,
queue: Arc<Queue>,
physical: PhysicalDevice,
device: Arc<Device>) -> ShaderKernels {
let format = capabilities.supported_formats[0].0;
let filenames = ShaderKernels::get_path(filename.clone());
// TODO: better compile message, run til successful compile
let shader = sr::load(filenames.0, filenames.1)
.expect("Shader didn't compile");
let vulkano_entry =
sr::parse(&shader)
.expect("failed to parse");
let fragment_shader_module: Arc<ShaderModule> = unsafe {
let filenames1 = ShaderKernels::get_path(filename.clone());
let shader1 = sr::load(filenames1.0, filenames1.1)
.expect("Shader didn't compile");
vulkano::pipeline::shader::ShaderModule::from_words(device.clone(), &shader1.fragment.clone())
}.unwrap();
let vertex_shader_module: Arc<ShaderModule> = unsafe {
let filenames1 = ShaderKernels::get_path(filename.clone());
let shader1 = sr::load(filenames1.0, filenames1.1)
.expect("Shader didn't compile");
vulkano::pipeline::shader::ShaderModule::from_words(device.clone(), &shader1.vertex.clone())
}.unwrap();
let filenames = ShaderKernels::get_path(filename.clone());
let frag_entry_point = unsafe {
Some(fragment_shader_module.graphics_entry_point(CStr::from_bytes_with_nul_unchecked(b"main\0"),
vulkano_entry.frag_input,
vulkano_entry.frag_output,
vulkano_entry.frag_layout,
GraphicsShaderType::Fragment))
};
let vertex_entry_point = unsafe {
Some(vertex_shader_module.graphics_entry_point(CStr::from_bytes_with_nul_unchecked(b"main\0"),
vulkano_entry.vert_input,
vulkano_entry.vert_output,
vulkano_entry.vert_layout,
GraphicsShaderType::Vertex))
};
let render_pass = Arc::new(vulkano::single_pass_renderpass!(
device.clone(),
// Attachments are outgoing like f_color
attachments: {
// `color` is a custom name we give to the first and only attachment.
color: {
// `load: Clear` means that we ask the GPU to clear the content of this
// attachment at the start of the drawing.
load: Clear,
// `store: Store` means that we ask the GPU to store the output of the draw
// in the actual image. We could also ask it to discard the result.
store: Store,
// `format: <ty>` indicates the type of the format of the image. This has to
// be one of the types of the `vulkano::format` module (or alternatively one
// of your structs that implements the `FormatDesc` trait). Here we use the
// same format as the swapchain.
format: format,
// TODO:
samples: 1,
}
},
pass: {
// We use the attachment named `color` as the one and only color attachment.
color: [color],
//color: [],
// No depth-stencil attachment is indicated with empty brackets.
depth_stencil: {}
}
).unwrap());
ShaderKernels {
graphics_pipeline: Some(Arc::new(GraphicsPipeline::start()
.vertex_input_single_buffer::<ColoredVertex2D>()
.vertex_shader(vertex_entry_point.clone().unwrap(), ShaderSpecializationConstants {
first_constant: 0,
second_constant: 0,
third_constant: 0.0,
})
.triangle_list()
// Use a resizable viewport set to draw over the entire window
.viewports_dynamic_scissors_irrelevant(1)
.fragment_shader(frag_entry_point.clone().unwrap(), ShaderSpecializationConstants {
first_constant: 0,
second_constant: 0,
third_constant: 0.0,
})
// We have to indicate which subpass of which render pass this pipeline is going to be used
// in. The pipeline will only be usable from this particular subpass.
.render_pass(Subpass::from(render_pass.clone(), 0).unwrap())
.build(device.clone())
.unwrap())),
device: device,
render_pass: render_pass,
}
}
}
#[repr(C)]
#[derive(Default, Debug, Clone)]
// TODO: This needs to be duplicated and moved into their respective containers shaderkenrels copute
struct ShaderSpecializationConstants {
first_constant: i32,
second_constant: u32,
third_constant: f32,
}
unsafe impl SpecializationConstants for ShaderSpecializationConstants {
fn descriptors() -> &'static [SpecializationMapEntry] {
static DESCRIPTORS: [SpecializationMapEntry; 3] = [
SpecializationMapEntry {
constant_id: 0,
offset: 0,
size: 4,
},
SpecializationMapEntry {
constant_id: 1,
offset: 4,
size: 4,
},
SpecializationMapEntry {
constant_id: 2,
offset: 8,
size: 4,
},
];
&DESCRIPTORS
}
}
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