Added template dynamic vertex.

master
mitchellhansen 5 years ago
parent 554e8d551e
commit c4b20bcd79

@ -80,20 +80,20 @@ impl Pair<GlyphInstance> {
pub struct GenericCanvasFrame<H, V, In> {
frame_data: HashMap<H, Vec<(Vec<V>, Vec<In>)>>
}
impl<V, In> GenericCanvasFrame<Vertex3D, V, In> {
/// Creates a bare canvas frame with empty accumulators
pub fn new() -> GenericCanvasFrame<Vertex3D, V, In> {
GenericCanvasFrame {
frame_data: Default::default()
}
}
pub fn draw(&mut self, drawable: &dyn DrawableTest<V, Vertex3D, In>) {
self.frame_data
.entry(drawable.get_handle().clone())
.or_insert(Vec::new())
.push((drawable.get_vertices(), drawable.get_instances()));
}
}
//
//impl<V, In> GenericCanvasFrame<Vertex3D, V, In> {
//
// /// Creates a bare canvas frame with empty accumulators
// pub fn new() -> GenericCanvasFrame<Vertex3D, V, In> {
// GenericCanvasFrame {
// frame_data: Default::default()
// }
// }
//
// pub fn draw(&mut self, drawable: &dyn DrawableTest<V, Vertex3D, In>) {
// self.frame_data
// .entry(drawable.get_handle().clone())
// .or_insert(Vec::new())
// .push((drawable.get_vertices(), drawable.get_instances()));
// }
//}

@ -31,6 +31,7 @@ use crate::canvas::shader::text_shader::GlyphInstance;
use std::fs::File;
use std::io::Read;
use rusttype::{Font, PositionedGlyph, Scale, Rect, point, GlyphId};
use vulkano::pipeline::vertex::VertexDefinition;
// I don't think this is going to work without getting into Box'ing
@ -322,7 +323,7 @@ impl CanvasState {
filename: String,
physical: PhysicalDevice,
capabilities: Capabilities) -> Option<Arc<CompiledGraphicsPipelineHandle>>
where T: CompiledGraphicsPipeline {
where T: CompiledGraphicsPipeline, V: VertexDefinition {
let handle = Arc::new(CompiledGraphicsPipelineHandle {
handle: self.shader_buffers.len() as u32

@ -0,0 +1,109 @@
pub struct RuntimeVertexDef {
buffers: Vec<(u32, usize, InputRate)>,
vertex_buffer_ids: Vec<(usize, usize)>,
attributes: Vec<(String, u32, AttributeInfo)>,
num_vertices: u32,
}
impl RuntimeVertexDef {
pub fn from_primitive(primitive: gltf::Primitive) -> RuntimeVertexDef {
use gltf::mesh::Attribute;
use gltf::accessor::{DataType, Dimensions};
let mut buffers = Vec::new();
let mut vertex_buffer_ids = Vec::new();
let mut attributes = Vec::new();
let mut num_vertices = u32::max_value();
for (attribute_id, attribute) in primitive.attributes().enumerate() {
let (name, accessor) = match attribute.clone() {
Attribute::Positions(accessor) => ("i_position".to_owned(), accessor),
Attribute::Normals(accessor) => ("i_normal".to_owned(), accessor),
Attribute::Tangents(accessor) => ("i_tangent".to_owned(), accessor),
Attribute::Colors(0, accessor) => ("i_color_0".to_owned(), accessor),
Attribute::TexCoords(0, accessor) => ("i_texcoord_0".to_owned(), accessor),
Attribute::TexCoords(1, accessor) => ("i_texcoord_1".to_owned(), accessor),
Attribute::Joints(0, accessor) => ("i_joints_0".to_owned(), accessor),
Attribute::Weights(0, accessor) => ("i_weights_0".to_owned(), accessor),
_ => unimplemented!(),
};
if (accessor.count() as u32) < num_vertices {
num_vertices = accessor.count() as u32;
}
let infos = AttributeInfo {
offset: 0,
format: match (accessor.data_type(), accessor.dimensions()) {
(DataType::I8, Dimensions::Scalar) => Format::R8Snorm,
(DataType::U8, Dimensions::Scalar) => Format::R8Unorm,
(DataType::F32, Dimensions::Vec2) => Format::R32G32Sfloat,
(DataType::F32, Dimensions::Vec3) => Format::R32G32B32Sfloat,
(DataType::F32, Dimensions::Vec4) => Format::R32G32B32A32Sfloat,
_ => unimplemented!()
},
};
let view = accessor.view();
buffers.push((attribute_id as u32, view.stride().unwrap_or(accessor.size()), InputRate::Vertex));
attributes.push((name, attribute_id as u32, infos));
vertex_buffer_ids.push((view.buffer().index(), view.offset() + accessor.offset()));
}
RuntimeVertexDef {
buffers: buffers,
vertex_buffer_ids: vertex_buffer_ids,
num_vertices: num_vertices,
attributes: attributes,
}
}
/// Returns the indices of the buffers to bind as vertex buffers and the byte offset, when
/// drawing the primitive.
pub fn vertex_buffer_ids(&self) -> &[(usize, usize)] {
&self.vertex_buffer_ids
}
}
unsafe impl<I> VertexDefinition<I> for RuntimeVertexDef
where I: ShaderInterfaceDef
{
type BuffersIter = VecIntoIter<(u32, usize, InputRate)>;
type AttribsIter = VecIntoIter<(u32, u32, AttributeInfo)>;
fn definition(&self, interface: &I)
-> Result<(Self::BuffersIter, Self::AttribsIter), IncompatibleVertexDefinitionError>
{
let buffers_iter = self.buffers.clone().into_iter();
let mut attribs_iter = self.attributes.iter().map(|&(ref name, buffer_id, ref infos)| {
let attrib_loc = interface
.elements()
.find(|e| e.name.as_ref().map(|n| &n[..]) == Some(&name[..]))
.unwrap()
.location.start;
(attrib_loc as u32, buffer_id, AttributeInfo { offset: infos.offset, format: infos.format })
}).collect::<Vec<_>>();
// Add dummy attributes.
for binding in interface.elements() {
if attribs_iter.iter().any(|a| a.0 == binding.location.start) {
continue;
}
attribs_iter.push((binding.location.start, 0,
AttributeInfo { offset: 0, format: binding.format }));
}
Ok((buffers_iter, attribs_iter.into_iter()))
}
}
unsafe impl VertexSource<Vec<Arc<BufferAccess + Send + Sync>>> for RuntimeVertexDef {
fn decode(&self, bufs: Vec<Arc<BufferAccess + Send + Sync>>)
-> (Vec<Box<BufferAccess + Send + Sync>>, usize, usize)
{
(bufs.into_iter().map(|b| Box::new(b) as Box<_>).collect(), self.num_vertices as usize, 1)
}
}

@ -6,17 +6,18 @@ use std::collections::{HashSet, HashMap};
use vulkano::device::Device;
use vulkano::framebuffer::{RenderPassAbstract, Subpass};
use vulkano::pipeline::GraphicsPipeline;
use vulkano::pipeline::shader::{GraphicsEntryPoint, ShaderModule, GraphicsShaderType, GeometryShaderExecutionMode};
use vulkano::pipeline::shader::{GraphicsEntryPoint, ShaderModule, GraphicsShaderType, GeometryShaderExecutionMode, ShaderInterfaceDef};
use crate::canvas::shader::ShaderSpecializationConstants;
use shade_runner::{Input, Output, Layout, Entry};
use std::ffi::CStr;
use std::marker::PhantomData;
use vulkano::pipeline::depth_stencil::{DepthStencil, Compare, DepthBounds, Stencil, StencilOp};
use vulkano::pipeline::vertex::SingleBufferDefinition;
use vulkano::pipeline::vertex::{SingleBufferDefinition, VertexDefinition};
use crate::util::vertex_3d::Vertex3D;
use shade_runner as sr;
use crate::canvas::shader::common::CompiledGraphicsPipelineResources;
use vulkano::memory::pool::PotentialDedicatedAllocation::Generic;
use vulkano::SafeDeref;
/// CanvasShader holds the pipeline and render pass for the input shader source
#[derive(Clone)]
@ -39,7 +40,7 @@ impl CompiledGraphicsPipelineResources for GenericShader {}
impl CompiledGraphicsPipeline for GenericShader {
/// This will explode when the shader does not want to compile
fn new<T>(filename: String,
fn new<T: VertexDefinition>(filename: String,
device: Arc<Device>,
handle: Arc<CompiledGraphicsPipelineHandle>,
render_pass: Arc<dyn RenderPassAbstract + Send + Sync>) -> GenericShader {

@ -3,11 +3,12 @@ use crate::canvas::shader::common::CompiledGraphicsPipeline;
pub mod common;
pub mod generic_shader;
pub mod text_shader;
use mod dynamic_vertex;
use crate::canvas::shader::common::*;
use crate::canvas::shader::generic_shader::*;
use crate::canvas::shader::text_shader::*;
use crate::canvas::shader::dynamic_vertex::*;
use vulkano::pipeline::shader::{SpecializationConstants, SpecializationMapEntry};

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