|
|
@ -1,5 +1,21 @@
|
|
|
|
|
|
|
|
use crate::vertex_2d::{ColoredVertex2D, Vertex2D};
|
|
|
|
|
|
|
|
use vulkano::command_buffer::{AutoCommandBufferBuilder, DynamicState};
|
|
|
|
|
|
|
|
use crate::Sprite;
|
|
|
|
|
|
|
|
use std::collections::HashMap;
|
|
|
|
|
|
|
|
use vulkano::buffer::{BufferAccess, CpuAccessibleBuffer, BufferUsage};
|
|
|
|
|
|
|
|
use std::sync::Arc;
|
|
|
|
|
|
|
|
use vulkano::format::{ClearValue, Format};
|
|
|
|
|
|
|
|
use vulkano::framebuffer::FramebufferAbstract;
|
|
|
|
|
|
|
|
use vulkano::device::{Device, Queue};
|
|
|
|
|
|
|
|
use vulkano::instance::PhysicalDevice;
|
|
|
|
|
|
|
|
use vulkano::image::immutable::ImmutableImage;
|
|
|
|
|
|
|
|
use crate::util::shader_kernels::ShaderKernels;
|
|
|
|
|
|
|
|
use vulkano::image::{Dimensions, ImageUsage, ImageAccess, ImageDimensions};
|
|
|
|
|
|
|
|
use vulkano::sampler::{Sampler, SamplerAddressMode, MipmapMode, Filter};
|
|
|
|
|
|
|
|
use vulkano::descriptor::DescriptorSet;
|
|
|
|
|
|
|
|
use vulkano::descriptor::descriptor_set::PersistentDescriptorSet;
|
|
|
|
|
|
|
|
use std::path::PathBuf;
|
|
|
|
|
|
|
|
use image::GenericImageView;
|
|
|
|
// Canvas is the accumulator of Sprites for drawing
|
|
|
|
// Canvas is the accumulator of Sprites for drawing
|
|
|
|
|
|
|
|
|
|
|
|
// Needs to know:
|
|
|
|
// Needs to know:
|
|
|
@ -12,34 +28,283 @@
|
|
|
|
If it is textured. It needs to be rendered with the texture shader which requires a separate
|
|
|
|
If it is textured. It needs to be rendered with the texture shader which requires a separate
|
|
|
|
graphics pipeline. Might as well have a new render pass as well.
|
|
|
|
graphics pipeline. Might as well have a new render pass as well.
|
|
|
|
|
|
|
|
|
|
|
|
Need to pull recreate swapchain out of shader_kernels.rs
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
I need a second version of shaderkernels
|
|
|
|
I need a second version of shaderkernels
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
So framebuffer is tied to the swapchains images as well as the renderpass
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
it appears that renderpass is tied to the individual shader
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
*/
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// I want to be able to draw 2d sprites.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// These sprites might be textured or a single color
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// All of the single colors will be grouped into one batch using colored vertices.
|
|
|
|
|
|
|
|
// The rest will be grouped by their texture and run individually
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
vertex count differing is a big nono
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
ColoredVertex2D
|
|
|
|
|
|
|
|
Non-Textured
|
|
|
|
|
|
|
|
|
|
|
|
trait Drawable {
|
|
|
|
Vertex2D
|
|
|
|
fn draw() {
|
|
|
|
Textured
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Colored, vs non-colored:
|
|
|
|
|
|
|
|
Calling the color() field or not
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
I just wanna
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
pub trait Vertex {
|
|
|
|
|
|
|
|
fn position(&self) -> (f32, f32) {
|
|
|
|
|
|
|
|
(0.0,0.0)
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
fn color(&self) -> Option<(f32, f32, f32, f32)> {
|
|
|
|
|
|
|
|
Some((0.,0.,0.,0.))
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
fn textured(&self) -> bool {
|
|
|
|
|
|
|
|
false
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
impl Vertex for ColoredVertex2D {
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
fn position(&self) -> (f32, f32) {
|
|
|
|
|
|
|
|
(0.0,0.0)
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
fn color(&self) -> Option<(f32, f32, f32, f32)> {
|
|
|
|
|
|
|
|
Some((0.,0.,0.,0.))
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
fn textured(&self) -> bool {
|
|
|
|
|
|
|
|
false
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
pub trait Drawable {
|
|
|
|
|
|
|
|
fn get_vertices(&self) -> Vec<(f32, f32)>;
|
|
|
|
|
|
|
|
fn get_color(&self) -> (f32, f32, f32, f32);
|
|
|
|
|
|
|
|
fn get_texture_id(&self) -> Option<i32>;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
pub struct Canvas {
|
|
|
|
pub struct Canvas {
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
colored_drawables : Vec<ColoredVertex2D>,
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
textured_drawables: HashMap<String, Vec<Vertex2D>>,
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
vertex_buffers: Vec<Arc<(dyn BufferAccess + std::marker::Send + std::marker::Sync + 'static)>>,
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
shader_kernels: Vec<ShaderKernels>,
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
textures: Vec<Arc<ImmutableImage<Format>>>,
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
impl Canvas {
|
|
|
|
impl Canvas {
|
|
|
|
|
|
|
|
// needs to take in the texture list
|
|
|
|
pub fn new() -> Canvas {
|
|
|
|
pub fn new() -> Canvas {
|
|
|
|
|
|
|
|
|
|
|
|
Canvas {
|
|
|
|
Canvas {
|
|
|
|
|
|
|
|
colored_drawables: vec![],
|
|
|
|
|
|
|
|
textured_drawables: Default::default(),
|
|
|
|
|
|
|
|
vertex_buffers: vec![],
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
shader_kernels: Vec::new(),
|
|
|
|
|
|
|
|
textures: vec![]
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
fn get_texture_from_file(image_filename: String, queue: Arc<Queue>) -> Arc<ImmutableImage<Format>> {
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
let project_root =
|
|
|
|
|
|
|
|
std::env::current_dir()
|
|
|
|
|
|
|
|
.expect("failed to get root directory");
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
let mut compute_path = project_root.clone();
|
|
|
|
|
|
|
|
compute_path.push(PathBuf::from("resources/images/"));
|
|
|
|
|
|
|
|
compute_path.push(PathBuf::from(image_filename));
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
let img = image::open(compute_path).expect("Couldn't find image");
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
let xy = img.dimensions();
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
let data_length = xy.0 * xy.1 * 4;
|
|
|
|
|
|
|
|
let pixel_count = img.raw_pixels().len();
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
let mut image_buffer = Vec::new();
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if pixel_count != data_length as usize {
|
|
|
|
|
|
|
|
println!("Creating apha channel...");
|
|
|
|
|
|
|
|
for i in img.raw_pixels().iter() {
|
|
|
|
|
|
|
|
if (image_buffer.len() + 1) % 4 == 0 {
|
|
|
|
|
|
|
|
image_buffer.push(255);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
image_buffer.push(*i);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
image_buffer.push(255);
|
|
|
|
|
|
|
|
} else {
|
|
|
|
|
|
|
|
image_buffer = img.raw_pixels();
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
let (texture, tex_future) = ImmutableImage::from_iter(
|
|
|
|
|
|
|
|
image_buffer.iter().cloned(),
|
|
|
|
|
|
|
|
Dimensions::Dim2d { width: xy.0, height: xy.1 },
|
|
|
|
|
|
|
|
Format::R8G8B8A8Srgb,
|
|
|
|
|
|
|
|
queue.clone()
|
|
|
|
|
|
|
|
).unwrap();
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
texture
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
pub fn load_texture_from_filename(&mut self, filename: String, queue: Arc<Queue>) {
|
|
|
|
|
|
|
|
let texture = Canvas::get_texture_from_file(filename.clone(), queue.clone());
|
|
|
|
|
|
|
|
self.textures.push(texture);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
let texture1 = Canvas::get_texture_from_file(String::from("button.png"), queue.clone());
|
|
|
|
|
|
|
|
self.textures.push(texture1);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
pub fn draw(&mut self, drawable: &dyn Drawable) {
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
match drawable.get_texture_id() {
|
|
|
|
|
|
|
|
Some(id) => {
|
|
|
|
|
|
|
|
// This dont work
|
|
|
|
|
|
|
|
self.textured_drawables.get(&id).unwrap();
|
|
|
|
|
|
|
|
},
|
|
|
|
|
|
|
|
None => {
|
|
|
|
|
|
|
|
let colors = drawable.get_color();
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
self.colored_drawables.extend(
|
|
|
|
|
|
|
|
drawable.get_vertices().iter().map(|n|
|
|
|
|
|
|
|
|
ColoredVertex2D {
|
|
|
|
|
|
|
|
position: [n.0, n.1],
|
|
|
|
|
|
|
|
color: [colors.0, colors.1, colors.2, colors.3]
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
)
|
|
|
|
|
|
|
|
);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
pub fn allocate_vertex_buffers(&mut self, device: Arc<Device>) {
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
self.vertex_buffers.push(
|
|
|
|
|
|
|
|
CpuAccessibleBuffer::from_iter(
|
|
|
|
|
|
|
|
device.clone(),
|
|
|
|
|
|
|
|
BufferUsage::vertex_buffer(),
|
|
|
|
|
|
|
|
self.colored_drawables.iter().cloned()
|
|
|
|
|
|
|
|
).unwrap()
|
|
|
|
|
|
|
|
);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// The image set is the containing object for all texture and image hooks.
|
|
|
|
|
|
|
|
fn get_texture_set(&mut self, device: Arc<Device>) -> Box<DescriptorSet + Send + Sync> {
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
let sampler = Sampler::new(device.clone(), Filter::Linear, Filter::Linear,
|
|
|
|
|
|
|
|
MipmapMode::Nearest, SamplerAddressMode::Repeat, SamplerAddressMode::Repeat,
|
|
|
|
|
|
|
|
SamplerAddressMode::Repeat, 0.0, 1.0, 0.0, 0.0).unwrap();
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
let o : Box<DescriptorSet + Send + Sync> = Box::new(
|
|
|
|
|
|
|
|
PersistentDescriptorSet::start(
|
|
|
|
|
|
|
|
self.shader_kernels.get(0).unwrap().clone().unwrap().get_pipeline(), 0
|
|
|
|
|
|
|
|
)
|
|
|
|
|
|
|
|
.add_sampled_image(self.textures.get(0).unwrap().clone(), sampler.clone()).unwrap()
|
|
|
|
|
|
|
|
.build().unwrap());
|
|
|
|
|
|
|
|
o
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// The image set is the containing object for all texture and image hooks.
|
|
|
|
|
|
|
|
fn get_compute_swap_set(&mut self, device: Arc<Device>) -> Box<DescriptorSet + Send + Sync> {
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
let sampler = Sampler::new(device.clone(), Filter::Linear, Filter::Linear,
|
|
|
|
|
|
|
|
MipmapMode::Nearest, SamplerAddressMode::Repeat, SamplerAddressMode::Repeat,
|
|
|
|
|
|
|
|
SamplerAddressMode::Repeat, 0.0, 1.0, 0.0, 0.0).unwrap();
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
let o : Box<DescriptorSet + Send + Sync> = Box::new(
|
|
|
|
|
|
|
|
PersistentDescriptorSet::start(
|
|
|
|
|
|
|
|
self.shader_kernels.get(0).unwrap().clone().unwrap().get_pipeline(), 0
|
|
|
|
|
|
|
|
)
|
|
|
|
|
|
|
|
.add_image(self.compute_image.clone().unwrap().clone().get_swap_buffer().clone()).unwrap()
|
|
|
|
|
|
|
|
.build().unwrap());
|
|
|
|
|
|
|
|
o
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
pub fn draw() ->
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
So I need the image set in order to get my texture or compute texture
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
compute image currently holds the set for compute and its swap buffer
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
vkprocessor creates the image sets for draw calls
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
takes the pipeline from the ShaderKernel
|
|
|
|
|
|
|
|
adds vk processor owned texture
|
|
|
|
|
|
|
|
adds compute image taken from the ComputeImage
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
we have shaderkernel in here so thats fine
|
|
|
|
|
|
|
|
Who should own the texture?
|
|
|
|
|
|
|
|
I would need to borrow it each time I created an image set...
|
|
|
|
|
|
|
|
These are tied very closely to the input output of a shader, which we would own
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
I just need to add a third option on sprite and allow it to have a swap buffer
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
pub fn draw_commands(&mut self,
|
|
|
|
|
|
|
|
command_buffer: AutoCommandBufferBuilder,
|
|
|
|
|
|
|
|
framebuffers: Vec<Arc<dyn FramebufferAbstract + Send + Sync>>,
|
|
|
|
|
|
|
|
image_num: usize) -> AutoCommandBufferBuilder {
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// Specify the color to clear the framebuffer with i.e. blue
|
|
|
|
|
|
|
|
let clear_values = vec!(ClearValue::Float([0.0, 0.0, 1.0, 1.0]));
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
let dynamic_state = DynamicState { line_width: None, viewports: None, scissors: None };
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
let mut command_buffer = command_buffer.begin_render_pass(
|
|
|
|
|
|
|
|
framebuffers[image_num].clone(), false, clear_values.clone()
|
|
|
|
|
|
|
|
).unwrap();
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// for i in self.shader_kernels {
|
|
|
|
|
|
|
|
// command_buffer = command_buffer.draw(
|
|
|
|
|
|
|
|
// i.clone().unwrap().get_pipeline(),
|
|
|
|
|
|
|
|
// &dynamic_state.clone(), self.vertex_buffers,
|
|
|
|
|
|
|
|
// vec![self.get_image_set()], ()
|
|
|
|
|
|
|
|
// ).unwrap();
|
|
|
|
|
|
|
|
// }
|
|
|
|
|
|
|
|
//
|
|
|
|
|
|
|
|
// .draw(self.shader_kernels.clone().unwrap().get_pipeline(),
|
|
|
|
|
|
|
|
// &dynamic_state.clone(), self.vertex_buffers,
|
|
|
|
|
|
|
|
// vec![self.get_gui_image_set()], ())
|
|
|
|
|
|
|
|
// .unwrap();
|
|
|
|
|
|
|
|
//
|
|
|
|
|
|
|
|
command_buffer
|
|
|
|
|
|
|
|
.end_render_pass()
|
|
|
|
|
|
|
|
.unwrap()
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|