oh my god it compiles. A month of brainstorming comes out to a single enum

master
mitchellhansen 5 years ago
parent 1597f0e380
commit cd0c1e6052

@ -42,7 +42,14 @@ Drawable needs a few things:
The handle is queiried and then turned into a descriptor set in the draw_commands.
* What if I pass using function params? But then how do I store???
==== Problem ====
I need to store vectors of multiple unequal types in a vec
vec<vec<T>>
Why can't I pass in
--------------------

@ -1,4 +1,4 @@
use crate::util::vertex_3d::{Vertex3D};
use crate::util::vertex_3d::Vertex3D;
use std::sync::Arc;
use std::collections::HashMap;
use std::hash::Hash;
@ -7,63 +7,95 @@ use crate::canvas::managed::shader::dynamic_vertex::RuntimeVertexDef;
use crate::canvas::managed::handles::{CanvasTextureHandle, CanvasImageHandle, CanvasFontHandle, Handle};
use crate::canvas::managed::shader::text_shader::GlyphInstance;
use vulkano::pipeline::vertex::Vertex;
use std::any::Any;
// I don't think this is going to work without getting into Box'ing
pub trait DrawableTest<V, H> where H: Handle{
pub trait DrawableTest<V, H> where H: Handle {
fn get_vertices(&self) -> Vec<V>;
fn get_handle(&self) -> H;
}
pub struct DrawableTestee {
pub vertices: Vec<ImplVertexData>,
pub handle: Arc<CanvasTextureHandle>
}
impl<V, H: Handle> DrawableTest<V, H> for DrawableTestee {
fn get_vertices(&self) -> Vec<V> {
unimplemented!()
mod dynhash {
use std::any::Any;
use std::hash::{Hash, Hasher};
pub trait DynEq: Any {
fn dyn_eq(&self, other: &dyn DynEq) -> bool;
fn as_any(&self) -> &dyn Any;
}
fn get_handle(&self) -> H {
unimplemented!()
pub trait DynHash: DynEq {
fn dyn_hash(&self, hasher: &mut dyn Hasher);
fn as_dyn_eq(&self) -> &dyn DynEq;
}
}
pub struct ImplVertexData {
pub x: i32,
pub y: i32,
}
impl VertexData for ImplVertexData {
impl<H: Eq + Any> DynEq for H {
fn dyn_eq(&self, other: &dyn DynEq) -> bool {
if let Some(other) = other.as_any().downcast_ref::<H>() {
self == other
} else {
false
}
}
}
fn as_any(&self) -> &dyn Any {
self
}
}
impl<H: Hash + DynEq> DynHash for H {
fn dyn_hash(&self, mut hasher: &mut dyn Hasher) {
H::hash(self, &mut hasher)
}
pub trait VertexData : Sized {
fn as_dyn_eq(&self) -> &dyn DynEq {
self
}
}
impl PartialEq for dyn DynHash {
fn eq(&self, other: &dyn DynHash) -> bool {
self.dyn_eq(other.as_dyn_eq())
}
}
impl Eq for dyn DynHash {}
impl Hash for dyn DynHash {
fn hash<H: Hasher>(&self, hasher: &mut H) {
self.dyn_hash(hasher)
}
}
}
use crate::canvas::canvas_frame::dynhash::DynHash;
// CanvasFrameTest will be drawn to by objects implementing DrawableTest
pub struct CanvasFrameTest<V: VertexData + Sized, H: Handle + Sized> {
pub map: HashMap<H, Vec<V>>,
pub struct CanvasFrameTest<VTypes> {
pub map: HashMap<Box<dyn DynHash>, Vec<VTypes>>,
}
impl<V: VertexData + Sized, H: Handle + Sized + Eq + Hash> CanvasFrameTest<V, H> {
pub fn draw(&mut self, drawable: &dyn DrawableTest<V, H>) {
drawable.get_vertices();
self.map.insert(drawable.get_handle(), drawable.get_vertices());
impl<VTypes> CanvasFrameTest<VTypes> {
pub fn draw(&mut self, drawable: Vec<VTypes>) {
self.map.insert(Box::new(10), drawable);
}
}
pub trait Drawable {
fn get_vertices(&self) -> Vec<(f32, f32, f32)>;
fn get_color(&self) -> (f32, f32, f32, f32);
fn get_ti_coords(&self) -> Vec<(f32, f32)>;
fn get_texture_handle(&self) -> Option<Arc<CanvasTextureHandle>>;
fn get_image_handle(&self) -> Option<Arc<CanvasImageHandle>>;
// fn get_text_handle(&self) -> Option<Arc<CanvasTextHandle>>;
// fn get_text_handle(&self) -> Option<Arc<CanvasTextHandle>>;
// These needs to return a vector of raw-ass data in addition to the definition for this data
fn collect(&self) -> Vec<RuntimeVertexDef> {
@ -74,36 +106,30 @@ pub trait Drawable {
// color: [color.0, color.1, color.2, color.3],
// ti_position: [b.0, b.1],
// }).collect()
// TODO
// TODO
vec![RuntimeVertexDef::from_primitive(0)]
}
}
pub trait VertexDefinitionAndData {
}
pub trait VertexDefinitionAndData {}
pub struct CanvasFrame {
pub colored_drawables: Vec<RuntimeVertexDef>,
pub textured_drawables: HashMap<Arc<CanvasTextureHandle>, Vec<Vec<RuntimeVertexDef>>>,
pub image_drawables: HashMap<Arc<CanvasImageHandle>, Vec<Vec<RuntimeVertexDef>>>,
pub text_drawables: HashMap<Arc<CanvasFontHandle>, Vec<GlyphInstance>>
pub text_drawables: HashMap<Arc<CanvasFontHandle>, Vec<GlyphInstance>>,
}
impl CanvasFrame {
/// Creates a bare canvas frame with empty accumulators a
pub fn new() -> CanvasFrame {
CanvasFrame {
colored_drawables: vec![],
textured_drawables: Default::default(),
image_drawables: Default::default(),
text_drawables: Default::default()
text_drawables: Default::default(),
}
}

@ -18,7 +18,7 @@ use vulkano::swapchain::Capabilities;
use winit::Window;
use vulkano::pipeline::viewport::Viewport;
use vulkano::descriptor::descriptor::DescriptorDescTy::TexelBuffer;
use crate::canvas::canvas_frame::{CanvasFrame, CanvasFrameTest, VertexData};
use crate::canvas::canvas_frame::{CanvasFrame, CanvasFrameTest};
use std::hash::Hash;
use crate::util::vertex_3d::{Vertex3D, TextVertex3D};
use vulkano::pipeline::depth_stencil::{StencilFaceFlags, DynamicStencilValue};
@ -69,6 +69,7 @@ pub struct CanvasState {
}
impl CanvasState {
/// This method is called once during initialization, then again whenever the window is resized
pub fn window_size_dependent_setup(&mut self, images: &[Arc<SwapchainImage<Window>>])
@ -484,23 +485,62 @@ impl CanvasState {
o
}
// This is taking in a canvas frame, which should be some sort of matrix of vertices of generic
// types and handles
pub fn draw_commands_test<V: 'static + VertexData + Sized + Clone + Send + Sync, H: Handle + Sized>
(&mut self,
pub fn draw_commands_test<T: 'static + Send + Sync + Clone>(&mut self,
mut command_buffer: AutoCommandBufferBuilder,
framebuffers: Vec<Arc<dyn FramebufferAbstract + Send + Sync>>,
image_num: usize,
canvas_frame: CanvasFrameTest<V, H>) -> AutoCommandBufferBuilder {
canvas_frame: CanvasFrameTest<T>) -> AutoCommandBufferBuilder {
let v = Vec::<V>::new();
// Specify the color to clear the framebuffer with i.e. blue
let clear_values = vec!(
ClearValue::Float([0.0, 0.0, 1.0, 1.0]),
ClearValue::DepthStencil((1.0, 0x00)),
);
let x = ImmutableBuffer::from_iter(
v.iter().cloned(),
BufferUsage::all(),
self.dynamic_state = DynamicState {
line_width: None,
viewports: self.dynamic_state.viewports.clone(),
scissors: None,
compare_mask: None,
write_mask: None,
reference: None,
};
let mut command_buffer = command_buffer.begin_render_pass(
framebuffers[image_num].clone(), false, clear_values.clone(),
).unwrap();
// Solid colors
let mut shader = self.shader_buffers.get(
self.get_shader_handle(String::from("color-passthrough"))
.unwrap().clone().get_handle() as usize
).unwrap();
for (k,v) in canvas_frame.map {
let value : Vec<T> = v.iter().map(|v| v.clone()).collect();
let buffer : Arc<(dyn BufferAccess + Send + Sync)> = ImmutableBuffer::from_iter(
value.iter().cloned(),
BufferUsage::vertex_buffer(),
self.queue.clone(),
).unwrap().0;
if !self.colored_vertex_buffer.is_empty() {
command_buffer = command_buffer.draw(
shader.get_pipeline().clone(),
&self.dynamic_state.clone(),
vec![buffer.clone()],
(), (),
).unwrap();
}
}
command_buffer
}

@ -25,7 +25,7 @@ use crate::util::load_raw;
use crate::sprite::{Poly, Text, TextHandle, TextVertex, TextInstance};
use vulkano::instance::debug::DebugCallback;
use crate::compute::compu_frame::CompuFrame;
use crate::canvas::canvas_frame::{CanvasFrame, DrawableTestee, CanvasFrameTest, ImplVertexData};
use crate::canvas::canvas_frame::{CanvasFrame, CanvasFrameTest};
use crate::compute::managed::compu_sprite::CompuSprite;
use std::sync::Arc;
use crate::canvas::managed::handles::CanvasTextureHandle;
@ -55,6 +55,23 @@ pub mod compute;
*/
pub struct ImplVertexData1 {
pub x: i32,
pub y: i32,
}
pub struct ImplVertexData2 {
pub x: i32,
pub y: i32,
}
impl ImplVertexData1 {}
impl ImplVertexData2 {}
enum VertexTypes {
VType1(ImplVertexData1),
VType2(ImplVertexData2),
}
pub fn main() {
hprof::start_frame();
@ -182,12 +199,14 @@ pub fn main() {
break;
}
let dt = DrawableTestee{
vertices: vec![ImplVertexData{ x: 0, y: 0 }],
handle: Arc::new(Default::default())
};
let mut cft :CanvasFrameTest<ImplVertexData, CanvasTextureHandle>= CanvasFrameTest{ map: Default::default() };
cft.draw(&dt);
// let dt = DrawableTestee{
// vertices: vec![ImplVertexData{ x: 0, y: 0 }],
// handle: Arc::new(CanvasTextureHandle{ handle: 0 })
// };
let mut cft : CanvasFrameTest<VertexTypes> =
CanvasFrameTest{ map: Default::default() };
// cft.draw(&dt);
let mut compu_frame = CompuFrame::new();
// compu_frame.add(compute_buffer.clone(), compute_kernel.clone());

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