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@ -29,7 +29,7 @@ use vulkano::pipeline::ComputePipeline;
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use vulkano::sync::GpuFuture;
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use vulkano::sync::GpuFuture;
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use vulkano::sync;
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use vulkano::sync;
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use std::sync::Arc;
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use std::sync::Arc;
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use std::fs;
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use std::{fs, mem, iter, ptr};
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use std::path::PathBuf;
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use std::path::PathBuf;
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use std::result;
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use std::result;
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@ -40,6 +40,7 @@ use na::DimAdd;
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use std::time::{SystemTime, Duration};
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use std::time::{SystemTime, Duration};
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use shade_runner as sr;
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use shade_runner as sr;
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use std::ffi::CStr;
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use std::ffi::CStr;
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use std::ptr::write;
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mod slider;
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mod slider;
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mod timer;
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mod timer;
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@ -165,7 +166,7 @@ fn main() {
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});
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});
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// Load up the input image, determine some details
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// Load up the input image, determine some details
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let mut img = image::open("resources/images/test2.png").unwrap();
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let mut img = image::open("resources/images/test.png").unwrap();
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let xy = img.dimensions();
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let xy = img.dimensions();
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let data_length = xy.0*xy.1*4;
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let data_length = xy.0*xy.1*4;
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@ -192,22 +193,38 @@ fn main() {
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println!("Allocating Buffers...");
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println!("Allocating Buffers...");
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{
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{
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//CpuAccessibleBuffer::from_data(device.clone(), BufferUsage::all(), image_buffer.clone()).unwrap()
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// Pull out the image data and place it in a buffer for the kernel to write to and for us to read from
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// Pull out the image data and place it in a buffer for the kernel to write to and for us to read from
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let write_buffer = {
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let write_buffer = {
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let mut buff = image_buffer.iter();
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let mut buff = image_buffer.iter();
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let data_iter = (0..data_length).map(|n| *(buff.next().unwrap()));
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let data_iter = (0..data_length).map(|n| *(buff.next().unwrap()));
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CpuAccessibleBuffer::from_iter(device.clone(), BufferUsage::all(), data_iter).unwrap()
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CpuAccessibleBuffer::from_iter(device.clone(), BufferUsage::all(), data_iter).unwrap();
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//CpuAccessibleBuffer::from_data(device.clone(), BufferUsage::all(), image_buffer.clone()).unwrap()
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unsafe {
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let uninitialized =
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CpuAccessibleBuffer::raw(device, data_length as usize, BufferUsage::all(), iter::empty()).unwrap();
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{
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let mut mapping = uninitialized.write().unwrap();
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ptr::write(&mut *mapping, image_buffer.as_slice())
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}
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uninitialized
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}
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};
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};
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// Pull out the image data and place it in a buffer for the kernel to read from
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// Pull out the image data and place it in a buffer for the kernel to read from
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let read_buffer = {
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let read_buffer = {
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let mut buff = image_buffer.iter();
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let data_iter = (0 .. data_length).map(|n| *(buff.next().unwrap()));
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CpuAccessibleBuffer::from_iter(device.clone(), BufferUsage::all(), data_iter).unwrap()
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// let q = ImmutableBuffer::from_data(image_buffer.clone(), BufferUsage::all(), queue.clone()).unwrap();
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// let q = ImmutableBuffer::from_data(image_buffer.clone(), BufferUsage::all(), queue.clone()).unwrap();
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// q.1.flush();
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// q.1.flush();
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// q.0
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// q.0
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// let mut buff = image_buffer.iter();
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// let data_iter = (0 .. data_length).map(|n| *(buff.next().unwrap()));
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//CpuAccessibleBuffer::from_data(device.clone(), BufferUsage::all(), image_buffer.clone()).unwrap()
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CpuAccessibleBuffer::from_data(device.clone(), BufferUsage::all(), image_buffer.clone()).unwrap()
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};
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};
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// A buffer to hold many i32 values to use as settings
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// A buffer to hold many i32 values to use as settings
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@ -220,12 +237,12 @@ fn main() {
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println!("Done");
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println!("Done");
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// Create the data descriptor set for our previously created shader pipeline
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// Create the data descriptor set for our previously created shader pipeline
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let mut set = Arc::new(PersistentDescriptorSet::start(pipeline.clone(), 0)
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let mut set = PersistentDescriptorSet::start(pipeline.clone(), 0)
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.add_buffer(write_buffer.clone()).unwrap()
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.add_buffer(write_buffer.clone()).unwrap()
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.add_buffer(read_buffer.clone()).unwrap()
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.add_buffer(read_buffer.clone()).unwrap()
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.add_buffer(settings_buffer.clone()).unwrap()
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.add_buffer(settings_buffer.clone()).unwrap();
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.build().unwrap()
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);
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let mut set = Arc::new(set.build().unwrap());
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println!("Running Kernel...");
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println!("Running Kernel...");
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// The command buffer I think pretty much serves to define what runs where for how many times
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// The command buffer I think pretty much serves to define what runs where for how many times
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