master
parent
860ea2deab
commit
dc6765af99
@ -0,0 +1,34 @@
|
||||
use std::collections::HashSet;
|
||||
use sfml::window::{Key, Event};
|
||||
|
||||
|
||||
pub struct Input {
|
||||
held_keys: HashSet<Key>
|
||||
}
|
||||
|
||||
impl Input {
|
||||
pub fn new() -> Input {
|
||||
|
||||
let mut container = HashSet::new();
|
||||
|
||||
Input {
|
||||
held_keys: container,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn is_held(&self, key: Key) -> bool{
|
||||
self.held_keys.contains(&key)
|
||||
}
|
||||
|
||||
pub fn ingest(&mut self, event: &Event) {
|
||||
match event {
|
||||
Event::KeyPressed { code, .. } => {
|
||||
self.held_keys.insert(code.clone());
|
||||
}
|
||||
Event::KeyReleased { code, .. } => {
|
||||
self.held_keys.remove(code);
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,64 @@
|
||||
use sfml::system::Vector2;
|
||||
use sfml::graphics::{CircleShape,
|
||||
Color,
|
||||
Drawable,
|
||||
RenderStates,
|
||||
RenderTarget};
|
||||
use sfml::graphics::Transformable;
|
||||
use sfml::graphics::Shape;
|
||||
use sfml::graphics::RectangleShape;
|
||||
use sfml::graphics::Rect;
|
||||
|
||||
pub struct Player<'s> {
|
||||
head: CircleShape<'s>,
|
||||
delta: Vector2<f32>,
|
||||
pos: Vector2<f32>,
|
||||
}
|
||||
|
||||
impl<'s> Player<'s> {
|
||||
pub fn impulse(&mut self, delta_v: &Vector2<f32>) {
|
||||
self.delta.x += delta_v.x;
|
||||
self.delta.y += delta_v.y;
|
||||
}
|
||||
|
||||
pub fn collision(&mut self, objects: Vec<Rect<f32>>) {
|
||||
|
||||
for i in objects {
|
||||
|
||||
match self.head.local_bounds().intersection(&i) {
|
||||
Some(r) => println!("{:?}", r),
|
||||
None => continue
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn update(&mut self, delta_t: f32) {
|
||||
self.pos.x += self.delta.x * delta_t * 1.0;
|
||||
self.pos.y += self.delta.y * delta_t * 1.0;
|
||||
|
||||
self.delta *= 0.999;
|
||||
|
||||
self.head.set_position((self.pos.x, self.pos.y));
|
||||
}
|
||||
|
||||
pub fn new() -> Self {
|
||||
let mut delta = Vector2::new(0.0, 0.0);
|
||||
let mut pos = Vector2::new(0.0, 0.0);
|
||||
|
||||
let mut head = CircleShape::new(10.0, 10);
|
||||
head.set_position((delta.x, delta.y));
|
||||
head.set_fill_color(&Color::RED);
|
||||
|
||||
Self { head, delta, pos }
|
||||
}
|
||||
}
|
||||
|
||||
impl<'s> Drawable for Player<'s> {
|
||||
fn draw<'a: 'shader, 'texture, 'shader, 'shader_texture>(
|
||||
&'a self,
|
||||
render_target: &mut RenderTarget,
|
||||
_: RenderStates<'texture, 'shader, 'shader_texture>,
|
||||
) {
|
||||
render_target.draw(&self.head);
|
||||
}
|
||||
}
|
@ -0,0 +1,30 @@
|
||||
use simple_stopwatch::Stopwatch;
|
||||
|
||||
pub struct Timer {
|
||||
stopwatch: Stopwatch,
|
||||
lap: f32
|
||||
}
|
||||
|
||||
impl Timer {
|
||||
pub fn new() -> Timer {
|
||||
let started = Stopwatch::start_new();
|
||||
let mut time_now = started.ms();
|
||||
|
||||
Timer {
|
||||
stopwatch: started,
|
||||
lap: time_now
|
||||
}
|
||||
}
|
||||
|
||||
pub fn elap_time(&mut self) -> f32 {
|
||||
self.stopwatch.ms() / 1000.0
|
||||
}
|
||||
|
||||
pub fn frame_time(&mut self) -> f32 {
|
||||
let now = self.stopwatch.ms();
|
||||
let elapsed = now - self.lap;
|
||||
self.lap = now;
|
||||
|
||||
return elapsed
|
||||
}
|
||||
}
|
@ -0,0 +1,67 @@
|
||||
use quick_xml::Reader;
|
||||
use quick_xml::events::Event as xmlEvent;
|
||||
use std::collections::HashMap;
|
||||
use std::borrow::Cow;
|
||||
use std::str::FromStr;
|
||||
|
||||
pub fn read_spritesheet(filename: String) -> HashMap<String, HashMap<String, i32>> {
|
||||
let mut reader = Reader::from_file(filename).unwrap();
|
||||
reader.trim_text(true);
|
||||
|
||||
let mut buf = Vec::new();
|
||||
|
||||
let mut t : HashMap<String, HashMap<String, i32>> = HashMap::new();
|
||||
|
||||
loop {
|
||||
match reader.read_event(&mut buf) {
|
||||
Ok(xmlEvent::Start(ref e)) => {
|
||||
match e.name() {
|
||||
b"TextureAtlas" => println!("attributes values: {:?}",
|
||||
e.attributes().map(|a| a.unwrap().value).collect::<Vec<_>>()),
|
||||
_ => (),
|
||||
}
|
||||
},
|
||||
Ok(xmlEvent::Empty(d)) => {
|
||||
|
||||
let mut map_entry: HashMap<String, i32> = HashMap::new();
|
||||
|
||||
//println!("{:?}", d.name());
|
||||
|
||||
let mut name: String = String::new();
|
||||
|
||||
for i in d.attributes() {
|
||||
|
||||
let attr = i.expect("Couldn't grab attribute");
|
||||
|
||||
let key = String::from_utf8_lossy(attr.key);
|
||||
|
||||
if key == "name" {
|
||||
|
||||
let value = match attr.value {
|
||||
Cow::Borrowed(r) => String::from_utf8_lossy(&r),
|
||||
Cow::Owned(_) => break
|
||||
};
|
||||
name = value.to_lowercase()
|
||||
} else {
|
||||
|
||||
let value = match attr.value {
|
||||
Cow::Borrowed(r) => String::from_utf8_lossy(&r),
|
||||
Cow::Owned(_) => break
|
||||
};
|
||||
|
||||
map_entry.insert(String::from(key), FromStr::from_str(&value[..]).expect(""));
|
||||
}
|
||||
}
|
||||
|
||||
t.insert(name,map_entry);
|
||||
},
|
||||
Ok(xmlEvent::Eof) => break,
|
||||
_ => (),
|
||||
}
|
||||
|
||||
// if we don't keep a borrow elsewhere, we can clear the buffer to keep memory usage low
|
||||
buf.clear();
|
||||
}
|
||||
|
||||
return t;
|
||||
}
|
Loading…
Reference in new issue