MitchellHansen 6 years ago
parent 860ea2deab
commit dc6765af99

@ -0,0 +1,34 @@
use std::collections::HashSet;
use sfml::window::{Key, Event};
pub struct Input {
held_keys: HashSet<Key>
}
impl Input {
pub fn new() -> Input {
let mut container = HashSet::new();
Input {
held_keys: container,
}
}
pub fn is_held(&self, key: Key) -> bool{
self.held_keys.contains(&key)
}
pub fn ingest(&mut self, event: &Event) {
match event {
Event::KeyPressed { code, .. } => {
self.held_keys.insert(code.clone());
}
Event::KeyReleased { code, .. } => {
self.held_keys.remove(code);
}
_ => {}
}
}
}

@ -6,196 +6,26 @@ extern crate quick_xml;
extern crate sfml;
extern crate cgmath;
use simple_stopwatch::Stopwatch;
use quick_xml::events::Event as xmlEvent;
use quick_xml::Reader;
use sfml::graphics::{
CircleShape, Color, Drawable,
RenderStates,
RenderTarget, RenderWindow, Shape,
Transformable,
};
use sfml::window::{Event, Key, Style};
use std::borrow::Cow;
use std::collections::HashMap;
use std::str::FromStr;
use sfml::graphics::{ Texture, Sprite, IntRect};
use cgmath::{Vector2 };
use std::collections::HashSet;
fn read_spritesheet(filename: String) -> HashMap<String, HashMap<String, i32>> {
let mut reader = Reader::from_file(filename).unwrap();
reader.trim_text(true);
let mut buf = Vec::new();
let mut t : HashMap<String, HashMap<String, i32>> = HashMap::new();
loop {
match reader.read_event(&mut buf) {
Ok(xmlEvent::Start(ref e)) => {
match e.name() {
b"TextureAtlas" => println!("attributes values: {:?}",
e.attributes().map(|a| a.unwrap().value).collect::<Vec<_>>()),
_ => (),
}
},
Ok(xmlEvent::Empty(d)) => {
let mut map_entry: HashMap<String, i32> = HashMap::new();
//println!("{:?}", d.name());
let mut name: String = String::new();
for i in d.attributes() {
let attr = i.expect("Couldn't grab attribute");
let key = String::from_utf8_lossy(attr.key);
if key == "name" {
let value = match attr.value {
Cow::Borrowed(r) => String::from_utf8_lossy(&r),
Cow::Owned(_) => break
};
name = value.to_lowercase()
} else {
let value = match attr.value {
Cow::Borrowed(r) => String::from_utf8_lossy(&r),
Cow::Owned(_) => break
};
map_entry.insert(String::from(key), FromStr::from_str(&value[..]).expect(""));
}
}
mod timer;
mod player;
mod input;
mod util;
t.insert(name,map_entry);
},
Ok(xmlEvent::Eof) => break,
_ => (),
}
// if we don't keep a borrow elsewhere, we can clear the buffer to keep memory usage low
buf.clear();
}
return t;
}
struct Timer {
stopwatch: Stopwatch,
lap: f32
}
impl Timer {
fn new() -> Timer {
let started = Stopwatch::start_new();
let mut time_now = started.ms();
use crate::player::Player;
use crate::timer::Timer;
use crate::input::Input;
Timer {
stopwatch: started,
lap: time_now
}
}
fn elap_time(&mut self) -> f32 {
self.stopwatch.ms()/1000.0
}
fn frame_time(&mut self) -> f32 {
let now = self.stopwatch.ms();
let elapsed = now - self.lap;
self.lap = now;
return elapsed
}
}
struct Player<'s> {
head: CircleShape<'s>,
delta: Vector2<f32>,
pos: Vector2<f32>,
}
impl<'s> Player<'s> {
pub fn impulse(&mut self, delta_v: &Vector2<f32>) {
self.delta.x += delta_v.x;
self.delta.y += delta_v.y;
}
pub fn update(&mut self, delta_t: f32) {
self.pos.x += self.delta.x * delta_t * 1.0;
self.pos.y += self.delta.y * delta_t * 1.0;
self.delta *= 0.999;
self.head.set_position((self.pos.x, self.pos.y));
}
pub fn new() -> Self {
let mut delta = Vector2::new(0.0, 0.0);
let mut pos = Vector2::new(0.0, 0.0);
let mut head = CircleShape::new(10.0, 10);
head.set_position((delta.x, delta.y));
head.set_fill_color(&Color::RED);
Self { head, delta, pos }
}
}
impl<'s> Drawable for Player<'s> {
fn draw<'a: 'shader, 'texture, 'shader, 'shader_texture>(
&'a self,
render_target: &mut RenderTarget,
_: RenderStates<'texture, 'shader, 'shader_texture>,
) {
render_target.draw(&self.head);
}
}
struct Input {
held_keys: HashSet<Key>
}
impl Input {
pub fn new() -> Input {
let mut container = HashSet::new();
Input {
held_keys: container,
}
}
pub fn is_held(&self, key: Key) -> bool{
self.held_keys.contains(&key)
}
pub fn ingest(&mut self, event: &Event) {
match event {
Event::KeyPressed { code, .. } => {
self.held_keys.insert(code.clone());
}
Event::KeyReleased { code, .. } => {
self.held_keys.remove(code);
}
_ => {}
}
}
}
use sfml::graphics::{
Color, RenderTarget, RenderWindow,
Texture, Sprite, IntRect
};
use sfml::window::{ Event, Key, Style};
use sfml::system::Vector2;
fn main() {
let spritesheet_desc = read_spritesheet(String::from("spritesheet_complete.xml"));
let spritesheet_desc = util::read_spritesheet(String::from("spritesheet_complete.xml"));
let spritesheet_text = Texture::from_file("spritesheet_complete.png")
.expect("Couldn't load texture");

@ -0,0 +1,64 @@
use sfml::system::Vector2;
use sfml::graphics::{CircleShape,
Color,
Drawable,
RenderStates,
RenderTarget};
use sfml::graphics::Transformable;
use sfml::graphics::Shape;
use sfml::graphics::RectangleShape;
use sfml::graphics::Rect;
pub struct Player<'s> {
head: CircleShape<'s>,
delta: Vector2<f32>,
pos: Vector2<f32>,
}
impl<'s> Player<'s> {
pub fn impulse(&mut self, delta_v: &Vector2<f32>) {
self.delta.x += delta_v.x;
self.delta.y += delta_v.y;
}
pub fn collision(&mut self, objects: Vec<Rect<f32>>) {
for i in objects {
match self.head.local_bounds().intersection(&i) {
Some(r) => println!("{:?}", r),
None => continue
}
}
}
pub fn update(&mut self, delta_t: f32) {
self.pos.x += self.delta.x * delta_t * 1.0;
self.pos.y += self.delta.y * delta_t * 1.0;
self.delta *= 0.999;
self.head.set_position((self.pos.x, self.pos.y));
}
pub fn new() -> Self {
let mut delta = Vector2::new(0.0, 0.0);
let mut pos = Vector2::new(0.0, 0.0);
let mut head = CircleShape::new(10.0, 10);
head.set_position((delta.x, delta.y));
head.set_fill_color(&Color::RED);
Self { head, delta, pos }
}
}
impl<'s> Drawable for Player<'s> {
fn draw<'a: 'shader, 'texture, 'shader, 'shader_texture>(
&'a self,
render_target: &mut RenderTarget,
_: RenderStates<'texture, 'shader, 'shader_texture>,
) {
render_target.draw(&self.head);
}
}

@ -0,0 +1,30 @@
use simple_stopwatch::Stopwatch;
pub struct Timer {
stopwatch: Stopwatch,
lap: f32
}
impl Timer {
pub fn new() -> Timer {
let started = Stopwatch::start_new();
let mut time_now = started.ms();
Timer {
stopwatch: started,
lap: time_now
}
}
pub fn elap_time(&mut self) -> f32 {
self.stopwatch.ms() / 1000.0
}
pub fn frame_time(&mut self) -> f32 {
let now = self.stopwatch.ms();
let elapsed = now - self.lap;
self.lap = now;
return elapsed
}
}

@ -0,0 +1,67 @@
use quick_xml::Reader;
use quick_xml::events::Event as xmlEvent;
use std::collections::HashMap;
use std::borrow::Cow;
use std::str::FromStr;
pub fn read_spritesheet(filename: String) -> HashMap<String, HashMap<String, i32>> {
let mut reader = Reader::from_file(filename).unwrap();
reader.trim_text(true);
let mut buf = Vec::new();
let mut t : HashMap<String, HashMap<String, i32>> = HashMap::new();
loop {
match reader.read_event(&mut buf) {
Ok(xmlEvent::Start(ref e)) => {
match e.name() {
b"TextureAtlas" => println!("attributes values: {:?}",
e.attributes().map(|a| a.unwrap().value).collect::<Vec<_>>()),
_ => (),
}
},
Ok(xmlEvent::Empty(d)) => {
let mut map_entry: HashMap<String, i32> = HashMap::new();
//println!("{:?}", d.name());
let mut name: String = String::new();
for i in d.attributes() {
let attr = i.expect("Couldn't grab attribute");
let key = String::from_utf8_lossy(attr.key);
if key == "name" {
let value = match attr.value {
Cow::Borrowed(r) => String::from_utf8_lossy(&r),
Cow::Owned(_) => break
};
name = value.to_lowercase()
} else {
let value = match attr.value {
Cow::Borrowed(r) => String::from_utf8_lossy(&r),
Cow::Owned(_) => break
};
map_entry.insert(String::from(key), FromStr::from_str(&value[..]).expect(""));
}
}
t.insert(name,map_entry);
},
Ok(xmlEvent::Eof) => break,
_ => (),
}
// if we don't keep a borrow elsewhere, we can clear the buffer to keep memory usage low
buf.clear();
}
return t;
}
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