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@ -1,80 +1,17 @@
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use vulkano::buffer::{BufferUsage, CpuAccessibleBuffer, DeviceLocalBuffer, ImmutableBuffer, BufferAccess};
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use vulkano::command_buffer::{AutoCommandBufferBuilder, DynamicState};
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use vulkano::descriptor::descriptor_set::{PersistentDescriptorSet, StdDescriptorPoolAlloc, PersistentDescriptorSetBuilder, FixedSizeDescriptorSetsPool, StdDescriptorPool};
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use vulkano::descriptor::descriptor_set::collection::DescriptorSetsCollection;
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use vulkano::device::{Device, DeviceExtensions, QueuesIter, Queue};
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use vulkano::instance::{Instance, InstanceExtensions, PhysicalDevice, QueueFamily};
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use vulkano::pipeline::{ComputePipeline, GraphicsPipeline, GraphicsPipelineAbstract};
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use vulkano::instance::{Instance, PhysicalDevice};
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use vulkano::sync::{GpuFuture, FlushError};
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use vulkano::sync;
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use std::time::SystemTime;
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use std::sync::Arc;
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use std::ffi::CStr;
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use std::path::PathBuf;
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use shade_runner as sr;
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use image::{DynamicImage, ImageBuffer};
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use image::GenericImageView;
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use vulkano::descriptor::pipeline_layout::PipelineLayout;
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use image::GenericImage;
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use shade_runner::{ComputeLayout, CompileError, FragLayout, FragInput, FragOutput, VertInput, VertOutput, VertLayout, CompiledShaders, Entry};
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use vulkano::descriptor::descriptor_set::{PersistentDescriptorSetBuf, PersistentDescriptorSetImg, PersistentDescriptorSetSampler};
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use shaderc::CompileOptions;
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use vulkano::framebuffer::{Subpass, RenderPass, RenderPassAbstract, Framebuffer, FramebufferAbstract};
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use vulkano::pipeline::shader::{GraphicsShaderType, ShaderModule, GraphicsEntryPoint, SpecializationConstants, SpecializationMapEntry};
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use vulkano::swapchain::{Swapchain, PresentMode, SurfaceTransform, Surface, SwapchainCreationError, AcquireError, Capabilities};
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use vulkano::swapchain::acquire_next_image;
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use vulkano::image::swapchain::SwapchainImage;
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use winit::{EventsLoop, WindowBuilder, Window, Event, WindowEvent};
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use vulkano_win::VkSurfaceBuild;
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use vulkano::pipeline::vertex::{SingleBufferDefinition, Vertex};
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use vulkano::descriptor::{PipelineLayoutAbstract, DescriptorSet};
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use std::alloc::Layout;
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use vulkano::pipeline::viewport::Viewport;
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use image::ImageFormat;
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use vulkano::image::immutable::ImmutableImage;
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use vulkano::image::attachment::AttachmentImage;
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use vulkano::image::{Dimensions, ImageUsage, ImageAccess, ImageDimensions};
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use vulkano::format::Format;
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use vulkano::format::ClearValue;
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use vulkano::sampler::{Sampler, Filter, MipmapMode, SamplerAddressMode};
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use image::flat::NormalForm::ColumnMajorPacked;
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use winit::{Window};
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use crate::util::compute_kernel::ComputeKernel;
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use crate::util::shader_kernels::ShaderKernels;
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use crate::util::compute_image::ComputeImage;
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use vulkano::descriptor::descriptor::DescriptorDesc;
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use crate::vertex_2d::ColoredVertex2D;
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use crate::canvas::Canvas;
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use std::mem;
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/// This method is called once during initialization, then again whenever the window is resized
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fn window_size_dependent_setup(
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images: &[Arc<SwapchainImage<Window>>],
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render_pass: Arc<dyn RenderPassAbstract + Send + Sync>,
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dynamic_state: &mut DynamicState,
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) -> Vec<Arc<dyn FramebufferAbstract + Send + Sync>> {
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let dimensions = images[0].dimensions();
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let viewport = Viewport {
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origin: [0.0, 0.0],
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dimensions: [dimensions.width() as f32, dimensions.height() as f32],
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depth_range: 0.0..1.0,
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};
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dynamic_state.viewports = Some(vec!(viewport));
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images.iter().map(|image| {
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Arc::new(
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Framebuffer::start(render_pass.clone())
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.add(image.clone()).unwrap()
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.build().unwrap()
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) as Arc<dyn FramebufferAbstract + Send + Sync>
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}).collect::<Vec<_>>()
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}
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pub struct VkProcessor<'a> {
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// Vulkan state fields
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pub instance: Arc<Instance>,
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pub physical: PhysicalDevice<'a>,
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@ -84,15 +21,7 @@ pub struct VkProcessor<'a> {
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pub dynamic_state: DynamicState,
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// TODO: This will need to handle multiple of each type
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pub shader_kernels: Option<ShaderKernels>,
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pub compute_kernel: Option<ComputeKernel>,
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// TODO: Move this into canvas
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pub vertex_buffer: Option<Arc<(dyn BufferAccess + std::marker::Send + std::marker::Sync + 'static)>>,
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pub vertex_buffer2: Option<Arc<(dyn BufferAccess + std::marker::Send + std::marker::Sync + 'static)>>,
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pub textures: Vec<Arc<ImmutableImage<Format>>>,
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pub compute_image: Option<ComputeImage>,
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pub swapchain: Option<Arc<Swapchain<Window>>>,
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@ -106,9 +35,7 @@ pub struct VkProcessor<'a> {
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impl<'a> VkProcessor<'a> {
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pub fn new(instance: &'a Arc<Instance>, surface: &'a Arc<Surface<Window>>) -> VkProcessor<'a> {
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let physical = PhysicalDevice::enumerate(instance).next().unwrap();
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let queue_family = physical.queue_families().find(|&q| {
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@ -135,17 +62,13 @@ impl<'a> VkProcessor<'a> {
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queue: queue.clone(),
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queues: queues,
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dynamic_state: DynamicState { line_width: None, viewports: None, scissors: None },
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shader_kernels: None,
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compute_kernel: None,
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vertex_buffer: None,
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vertex_buffer2: None,
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textures: vec![],
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compute_image: None,
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swapchain: None,
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swapchain_images: None,
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swapchain_recreate_needed: false,
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capabilities: capabilities.clone(),
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canvas: Canvas::new(queue, device, physical, capabilities)
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canvas: Canvas::new(queue, device, physical, capabilities),
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}
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}
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@ -154,17 +77,8 @@ impl<'a> VkProcessor<'a> {
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self.compute_kernel = Some(ComputeKernel::new(filename, self.device.clone()));
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}
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pub fn compile_shaders(&mut self, filename: String, surface: &'a Arc<Surface<Window>>) {
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self.shader_kernels = Some(
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ShaderKernels::new(filename.clone(),
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self.capabilities.clone(), self.queue.clone(),
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self.physical,
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self.device.clone())
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);
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}
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pub fn create_swapchain(&mut self, surface: &'a Arc<Surface<Window>>) {
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let (mut swapchain, images) = {
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let capabilities = surface.capabilities(self.physical).unwrap();
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let usage = capabilities.supported_usage_flags;
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@ -197,12 +111,10 @@ impl<'a> VkProcessor<'a> {
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self.swapchain = Some(swapchain);
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self.swapchain_images = Some(images);
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}
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// On resizes we have to recreate the swapchain
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pub fn recreate_swapchain(&mut self, surface: &'a Arc<Surface<Window>>) {
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let dimensions = if let Some(dimensions) = surface.window().get_inner_size() {
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let dimensions: (u32, u32) = dimensions.to_physical(surface.window().get_hidpi_factor()).into();
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[dimensions.0, dimensions.1]
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@ -220,143 +132,30 @@ impl<'a> VkProcessor<'a> {
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self.swapchain = Some(new_swapchain);
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self.swapchain_images = Some(new_images);
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}
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fn get_texture_from_file(image_filename: String, queue: Arc<Queue>) -> Arc<ImmutableImage<Format>> {
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let project_root =
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std::env::current_dir()
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.expect("failed to get root directory");
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let mut compute_path = project_root.clone();
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compute_path.push(PathBuf::from("resources/images/"));
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compute_path.push(PathBuf::from(image_filename));
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let img = image::open(compute_path).expect("Couldn't find image");
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let xy = img.dimensions();
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let data_length = xy.0 * xy.1 * 4;
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let pixel_count = img.raw_pixels().len();
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let mut image_buffer = Vec::new();
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if pixel_count != data_length as usize {
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println!("Creating apha channel...");
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for i in img.raw_pixels().iter() {
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if (image_buffer.len() + 1) % 4 == 0 {
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image_buffer.push(255);
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}
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image_buffer.push(*i);
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}
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image_buffer.push(255);
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} else {
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image_buffer = img.raw_pixels();
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}
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let (texture, tex_future) = ImmutableImage::from_iter(
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image_buffer.iter().cloned(),
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Dimensions::Dim2d { width: xy.0, height: xy.1 },
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Format::R8G8B8A8Srgb,
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queue.clone()
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).unwrap();
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texture
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}
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pub fn load_compute_image(&mut self, image_filename: String) {
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self.compute_image = Some(ComputeImage::new(self.device.clone(), image_filename.clone()));
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}
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pub fn load_buffers(&mut self, image_filename: String)
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pub fn load_textures(&mut self, image_filename: String)
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{
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self.load_compute_image(image_filename.clone());
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let color = [1.,0.,0.,0.];
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let vertex_buffer = {
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CpuAccessibleBuffer::from_iter(self.device.clone(), BufferUsage::all(), [
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ColoredVertex2D { position: [ 1.0, 1.0 ], color },
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ColoredVertex2D { position: [ 1.0, 0.5 ], color },
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ColoredVertex2D { position: [ 0.5, 0.5 ], color },
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ColoredVertex2D { position: [ 0.5, 1.0 ], color },
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].iter().cloned()).unwrap()
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};
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let vertex_buffer2 = {
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CpuAccessibleBuffer::from_iter(self.device.clone(), BufferUsage::all(), [
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ColoredVertex2D { position: [-1.0, -1.0 ], color },
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ColoredVertex2D { position: [-1.0, -0.5 ], color },
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ColoredVertex2D { position: [-0.5, -0.5 ], color },
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ColoredVertex2D { position: [-0.5, -1.0 ], color },
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].iter().cloned()).unwrap()
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};
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self.vertex_buffer = Some(vertex_buffer);
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self.vertex_buffer2 = Some(vertex_buffer2);
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let texture = VkProcessor::get_texture_from_file(image_filename.clone(), self.queue.clone());
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self.textures.push(texture);
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let texture1 = VkProcessor::get_texture_from_file(String::from("button.png"), self.queue.clone());
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self.textures.push(texture1);
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self.canvas.load_texture_from_filename(image_filename.clone());
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}
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// The image set is the containing object for all texture and image hooks.
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fn get_image_set(&mut self) -> Box<DescriptorSet + Send + Sync> {
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let sampler = Sampler::new(self.device.clone(), Filter::Linear, Filter::Linear,
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MipmapMode::Nearest, SamplerAddressMode::Repeat, SamplerAddressMode::Repeat,
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SamplerAddressMode::Repeat, 0.0, 1.0, 0.0, 0.0).unwrap();
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let o : Box<DescriptorSet + Send + Sync> = Box::new(
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PersistentDescriptorSet::start(
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self.shader_kernels.clone().unwrap().get_pipeline(), 0
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)
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.add_sampled_image(self.textures.get(0).unwrap().clone(), sampler.clone()).unwrap()
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.add_image(self.compute_image.clone().unwrap().clone().get_swap_buffer().clone()).unwrap()
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.build().unwrap());
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o
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}
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// The image set is the containing object for all texture and image hooks.
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fn get_gui_image_set(&mut self) -> Box<DescriptorSet + Send + Sync> {
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let sampler = Sampler::new(self.device.clone(), Filter::Linear, Filter::Linear,
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MipmapMode::Nearest, SamplerAddressMode::Repeat, SamplerAddressMode::Repeat,
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SamplerAddressMode::Repeat, 0.0, 1.0, 0.0, 0.0).unwrap();
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let o : Box<DescriptorSet + Send + Sync> = Box::new(
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PersistentDescriptorSet::start(
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self.shader_kernels.clone().unwrap().get_pipeline(), 0
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)
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.add_sampled_image(self.textures.get(1).unwrap().clone(), sampler.clone()).unwrap()
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.add_image(self.compute_image.clone().unwrap().clone().get_swap_buffer().clone()).unwrap()
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.build().unwrap());
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o
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}
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pub fn save_edges_image(&mut self){
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pub fn save_edges_image(&mut self) {
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self.compute_image.clone().unwrap().clone().save_image();
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}
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pub fn run(&mut self,
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surface: &'a Arc<Surface<Window>>,
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mut frame_future: Box<dyn GpuFuture>,
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) -> Box<dyn GpuFuture> {
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let mut framebuffers = window_size_dependent_setup(&self.swapchain_images.clone().unwrap().clone(),
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self.shader_kernels.clone().unwrap().render_pass.clone(),
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&mut self.dynamic_state);
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let mut framebuffers =
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self.canvas.window_size_dependent_setup(&self.swapchain_images.clone().unwrap().clone());
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// The docs said to call this on each loop.
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frame_future.cleanup_finished();
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@ -365,9 +164,8 @@ impl<'a> VkProcessor<'a> {
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// In this example that includes the swapchain, the framebuffers and the dynamic state viewport.
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if self.swapchain_recreate_needed {
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self.recreate_swapchain(surface);
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framebuffers = window_size_dependent_setup(&self.swapchain_images.clone().unwrap().clone(),
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self.shader_kernels.clone().unwrap().render_pass.clone(),
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&mut self.dynamic_state);
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framebuffers =
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self.canvas.window_size_dependent_setup(&self.swapchain_images.clone().unwrap().clone());
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self.swapchain_recreate_needed = false;
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}
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@ -382,14 +180,6 @@ impl<'a> VkProcessor<'a> {
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Err(err) => panic!("{:?}", err)
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};
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// Specify the color to clear the framebuffer with i.e. blue
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let clear_values = vec!(ClearValue::Float([0.0, 0.0, 1.0, 1.0]));
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let mut v = Vec::new();
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v.push(self.vertex_buffer.clone().unwrap().clone());
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let mut v2 = Vec::new();
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v2.push(self.vertex_buffer2.clone().unwrap().clone());
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let xy = self.compute_image.clone().unwrap().get_size();
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@ -406,16 +196,8 @@ impl<'a> VkProcessor<'a> {
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self.compute_image.clone().unwrap().clone().get_swap_buffer().clone()).unwrap();
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/*
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Fuck. So this is a problem...
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I can't replace canvas.
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*/
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let mut command_buffer = self.canvas.draw_commands(command_buffer, framebuffers, image_num);
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//self.canvas = mem::replace(&mut self.canvas,
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let command_buffer = command_buffer.build().unwrap();
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// Wait on the previous frame, then execute the command buffer and present the image
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