back in the saddle, upgrading dependencies

master
mitchellhansen 4 years ago
parent 626eac4e86
commit ea52a20fce

@ -5,22 +5,28 @@ authors = ["MitchellHansen <mitchellhansen0@gmail.com>"]
edition = "2018"
[dependencies]
cgmath = "0.17.0"
simple-stopwatch="0.1.4"
nalgebra = "0.18.0"
image = "0.21.2"
rand = "0.6.5"
#vulkano = "0.13.0"
vulkano = {path = "../vulkano/vulkano"}
#vulkano-shaders = "0.14.0"
vulkano-shaders = {path = "../vulkano/vulkano-shaders"}
#vulkano-win = "0.14.0"
vulkano-win= {path = "../vulkano/vulkano-win"}
time = "0.1.38"
shaderc = "0.6.1"
#shade_runner = {version = "0.1.1", git = "https://github.com/MitchellHansen/shade_runner"}
shade_runner = {path = "../shade_runner"}
winit = "0.19.1"
cgmath = "0.17.0"
simple-stopwatch="0.1.4"
nalgebra = "0.18.0"
image = "0.21.2"
rand = "0.6.5"
time = "0.1.38"
shaderc = "0.6.1"
winit = "0.22.0"
#criterion = "0.3.0"
hprof = "0.1.3"
rusttype = { version = "0.7.0", features = ["gpu_cache"] }
vulkano_text = "0.12.0"

@ -9,6 +9,68 @@ So I'm just going to use this space to talk about hooking up vulkano to this bac
All in all, this seems somewhat simple. This backend expects you to define a dozen or so types which are then passed around and manipulated using this interface.
==== Where I am at currently ====
So I need to figure out how pathfinder is creating and storing the framebuffers.
RuntimeVertexDef {
buffers: buffers,
vertex_buffer_ids: vertex_buffer_ids,
num_vertices: num_vertices,
attributes: attributes,
}
buffers [
(position, size, InputRate::Vertex)
(position, size, InputRate::Vertex)
(position, size, InputRate::Vertex)
]
vertex_buffer_ids [
start and end addresses of buffers?
]
num_vertices : usize
attributes [
("attribute_name1", position, Format::R32G32Sfloat)
("attribute_name2", position, Format::R32G32Sfloat)
("attribute_name3", position, Format::R32G32Sfloat)
]
vertex shader input
attrib loc, buffer id
0,0 rgb
1,1 rgb
2,0 rgba
3,2 rg
4,0 rg
5,0 rgba
6,0 rgba
7,0 rgba
layout(location = 0) in vec3 i_position;
layout(location = 1) in vec3 i_normal;
layout(location = 2) in vec4 i_tangent;
layout(location = 3) in vec2 i_texcoord_0;
layout(location = 4) in vec2 i_texcoord_1;
layout(location = 5) in vec4 i_color_0;
layout(location = 6) in vec4 i_joints_0;
layout(location = 7) in vec4 i_weights_0;
pub struct RenderState<'a, D> where D: Device
pub target: &'a RenderTarget<'a, D>,
pub program: &'a D::Program,
@ -77,24 +139,29 @@ pub struct RenderState<'a, D> where D: Device
**This one I'm a little shakey on. Where do I get these attributes?**
[ ] fn get_vertex_attr(&self, program: &Self::Program, name: &str) -> Option<Self::VertexAttr>;
**This first bind_vertex_array()'s **
**Then it appears to set the instancing using the descriptor and divisor?**
**Then it configures the vertex attributes for the state. it's push pop it seems in gl**
fn configure_vertex_attr(&self,
vertex_array: &Self::VertexArray,
attr: &Self::VertexAttr,
descriptor: &VertexAttrDescriptor);
**This function just looks up the uniform using the name**
[ ] fn get_uniform(&self, program: &Self::Program, name: &str) -> Self::Uniform;
**Probably just allocating a buffer with data. Target is just usage**
**See that it passes in a borrow for Buffer, I assume we should do an**
**uninitialized_buffer type of deal**
[>] fn bind_buffer(&self,
**Revising this : In GL all it is doing is assigning the buffer to an index in an array**
**Probably should do like metal and emulate it (Ended up taking metal impl!)**
[*] fn bind_buffer(&self,
vertex_array: &Self::VertexArray,
buffer: &Self::Buffer,
target: BufferTarget);
**This first bind_vertex_array()'s **
**Then it appears to set the instancing using the descriptor and divisor?**
**Then it configures the vertex attributes for the state. it's push pop it seems in gl**
fn configure_vertex_attr(&self,
vertex_array: &Self::VertexArray,
attr: &Self::VertexAttr,
descriptor: &VertexAttrDescriptor);
**This creates the framebuffer using render_pass**
**Since it's single-frame. We don't use the swapchain**

@ -1 +1 @@
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@ -15,7 +15,6 @@ use std::path::PathBuf;
use image::GenericImageView;
use std::iter::FromIterator;
use vulkano::swapchain::Capabilities;
use winit::Window;
use vulkano::pipeline::viewport::Viewport;
use vulkano::descriptor::descriptor::DescriptorDescTy::TexelBuffer;
use crate::canvas::canvas_frame::CanvasFrame;
@ -35,6 +34,7 @@ use crate::canvas::managed::shader::generic_shader::GenericShader;
use crate::VertexTypes;
use crate::util::vertex::{TextVertex3D, TextureVertex3D, ImageVertex3D, ColorVertex3D, CanvasFrameAllocation};
use shade_runner::Input;
use winit::window::Window;
/// Canvas state is used for storage of texture and image buffers in addition to vertex buffers
@ -380,7 +380,7 @@ impl CanvasState {
fn get_solid_color_descriptor_set(&self, kernel: Arc<GenericShader>) -> Box<dyn DescriptorSet + Send + Sync> {
let o: Box<dyn DescriptorSet + Send + Sync> = Box::new(
PersistentDescriptorSet::start(
kernel.clone().get_pipeline().clone(), 0,
kernel.clone().get_pipeline().clone().descriptor_set_layout(0).unwrap().clone(),
).build().unwrap());
o
}
@ -458,10 +458,10 @@ impl CanvasState {
/// Pushes the draw commands to the command buffer. Requires the framebuffers and
/// image number to be passed in as they are taken care of by the vkprocessor
pub fn draw_commands(&mut self,
mut command_buffer: AutoCommandBufferBuilder,
mut command_buffer: &mut AutoCommandBufferBuilder,
framebuffers: Vec<Arc<dyn FramebufferAbstract + Send + Sync>>,
image_num: usize,
allocated_buffers: CanvasFrameAllocation) -> AutoCommandBufferBuilder {
allocated_buffers: CanvasFrameAllocation) {
// Specify the color to clear the framebuffer with i.e. blue
let clear_values = vec!(
@ -478,7 +478,7 @@ impl CanvasState {
reference: None,
};
let mut command_buffer = command_buffer.begin_render_pass(
command_buffer = command_buffer.begin_render_pass(
framebuffers[image_num].clone(), false, clear_values.clone(),
).unwrap();
@ -547,10 +547,10 @@ impl CanvasState {
// Text
let mut shader = self.shader_buffers.get(
self.get_shader_handle(String::from("simple_text"))
.unwrap().clone().get_handle() as usize
).unwrap();
// let mut shader = self.shader_buffers.get(
// self.get_shader_handle(String::from("simple_text"))
// .unwrap().clone().get_handle() as usize
// ).unwrap();
//
// self.dynamic_state = DynamicState {
// line_width: None,
@ -597,18 +597,18 @@ impl CanvasState {
// }),
// };
if !allocated_buffers.text_vertex_buffer.is_empty() {
command_buffer = command_buffer.draw(
shader.get_pipeline().clone(),
&self.dynamic_state.clone(),
allocated_buffers.text_vertex_buffer.clone(),
(), (),
).unwrap();
}
// if !allocated_buffers.text_vertex_buffer.is_empty() {
// command_buffer = command_buffer.draw(
// shader.get_pipeline().clone(),
// &self.dynamic_state.clone(),
// allocated_buffers.text_vertex_buffer.clone(),
// (), (),
// ).unwrap();
// }
command_buffer
.end_render_pass()
.unwrap()
.unwrap();
}
}

@ -2,7 +2,7 @@ use vulkano::image::{ImmutableImage, AttachmentImage};
use std::sync::Arc;
use vulkano::format::{Format, R8Unorm};
use vulkano::sampler::Sampler;
use vulkano::descriptor::DescriptorSet;
use vulkano::descriptor::{DescriptorSet, PipelineLayoutAbstract};
use vulkano::descriptor::descriptor_set::PersistentDescriptorSet;
use vulkano::buffer::{CpuAccessibleBuffer, BufferAccess};
use vulkano::pipeline::GraphicsPipelineAbstract;
@ -25,7 +25,7 @@ impl CanvasTexture {
sampler: Arc<Sampler>) -> Box<dyn DescriptorSet + Send + Sync> {
let o: Box<dyn DescriptorSet + Send + Sync> = Box::new(
PersistentDescriptorSet::start(
pipeline.clone(), 0,
pipeline.clone().descriptor_set_layout(0).unwrap().clone(),
)
.add_sampled_image(self.buffer.clone(), sampler.clone()).unwrap()
.build().unwrap());
@ -46,7 +46,7 @@ impl CanvasImage {
-> Box<dyn DescriptorSet + Send + Sync> {
let o: Box<dyn DescriptorSet + Send + Sync> = Box::new(
PersistentDescriptorSet::start(
pipeline.clone(), 0,
pipeline.clone().descriptor_set_layout(0).unwrap().clone()
)
.add_image(self.buffer.clone()).unwrap()
.build().unwrap());
@ -65,12 +65,13 @@ pub struct CanvasFont {
}
impl CanvasFont {
pub fn get_descriptor_set(pipeline: Arc<dyn GraphicsPipelineAbstract + Sync + Send>)
pub fn get_descriptor_set(&self, pipeline: Arc<dyn GraphicsPipelineAbstract + Sync + Send>)
-> Box<dyn DescriptorSet + Send + Sync> {
let o: Box<dyn DescriptorSet + Send + Sync> = Box::new(
PersistentDescriptorSet::start(
pipeline.clone(), 0,
pipeline.clone().descriptor_set_layout(0).unwrap().clone()
)
.add_buffer(self.buffer.clone()).unwrap()
.build().unwrap());
o
}

@ -93,9 +93,8 @@ impl CompuState {
pub fn compute_commands(&mut self,
compute_frame: CompuFrame,
mut command_buffer: AutoCommandBufferBuilder,
canvas: &CanvasState)
-> AutoCommandBufferBuilder {
mut command_buffer: &mut AutoCommandBufferBuilder,
canvas: &CanvasState) {
// i = (Buffer, Kernel)
for i in compute_frame.pure_compute {
@ -167,7 +166,6 @@ impl CompuState {
output_buffer.get_input_buffer()).unwrap();
}
command_buffer
}
}

@ -8,6 +8,7 @@ use image::ImageBuffer;
use image::Rgba;
use shade_runner::Layout;
use crate::compute::managed::handles::CompuBufferHandle;
use vulkano::descriptor::PipelineLayoutAbstract;
#[derive(Clone)]
@ -30,13 +31,13 @@ impl CompuBuffers {
let input_buffer = {
let mut buff = data.iter();
let data_iter = (0..data_length).map(|n| *(buff.next().unwrap()));
CpuAccessibleBuffer::from_iter(device.clone(), BufferUsage::all(), data_iter).unwrap()
CpuAccessibleBuffer::from_iter(device.clone(), BufferUsage::all(), false, data_iter).unwrap()
};
let output_buffer = {
let mut buff = data.iter();
let data_iter = (0..data_length).map(|n| *(buff.next().unwrap()));
CpuAccessibleBuffer::from_iter(device.clone(), BufferUsage::all(), data_iter).unwrap()
CpuAccessibleBuffer::from_iter(device.clone(), BufferUsage::all(), false, data_iter).unwrap()
};
// Settings buffer which holds i32's
@ -48,7 +49,7 @@ impl CompuBuffers {
(0..2).map(|n| *(buff.next().unwrap()));
CpuAccessibleBuffer::from_iter(device.clone(),
BufferUsage::all(),
data_iter).unwrap()
false, data_iter).unwrap()
};
CompuBuffers {
@ -66,12 +67,12 @@ impl CompuBuffers {
}
pub fn get_descriptor_set(&self, compute_pipeline: std::sync::Arc<ComputePipeline<PipelineLayout<Layout>>>)
-> Arc<PersistentDescriptorSet<std::sync::Arc<ComputePipeline<PipelineLayout<Layout>>>, ((((),
-> Arc<PersistentDescriptorSet<((((),
PersistentDescriptorSetBuf<std::sync::Arc<vulkano::buffer::cpu_access::CpuAccessibleBuffer<[u8]>>>),
PersistentDescriptorSetBuf<std::sync::Arc<vulkano::buffer::cpu_access::CpuAccessibleBuffer<[u8]>>>),
PersistentDescriptorSetBuf<std::sync::Arc<vulkano::buffer::cpu_access::CpuAccessibleBuffer<[u32]>>>)>> {
Arc::new(PersistentDescriptorSet::start(compute_pipeline.clone(), 0)
Arc::new(PersistentDescriptorSet::start(compute_pipeline.clone().descriptor_set_layout(0).unwrap().clone())
.add_buffer(self.io_buffers.get(0).unwrap().clone()).unwrap()
.add_buffer(self.io_buffers.get(1).unwrap().clone()).unwrap()
.add_buffer(self.settings_buffer.clone()).unwrap()

@ -50,7 +50,8 @@ impl CompuKernel {
let mut options = CompileOptions::new().ok_or(CompileError::CreateCompiler).unwrap();
let shader = sr::load_compute_with_options(compute_path.clone(), options)
let shader = sr::load_compute(compute_path.clone(), Some(options))
.expect("Failed to compile");
let entry = sr::parse_compute(&shader)
@ -106,7 +107,7 @@ impl CompuKernel {
self.compute_kernel_path = CompuKernel::get_path(filename);
self.shader =
sr::load_compute_with_options(self.compute_kernel_path.clone(), options)
sr::load_compute(self.compute_kernel_path.clone(), Some(options))
.expect("Failed to compile");
self.entry =

@ -15,8 +15,6 @@ use vulkano::sync;
use crate::util::timer::Timer;
use vulkano::instance::Instance;
use vulkano::sync::GpuFuture;
use winit::{EventsLoop, WindowBuilder, WindowEvent, Event, DeviceEvent, VirtualKeyCode, ElementState};
use winit::dpi::LogicalSize;
use vulkano_win::VkSurfaceBuild;
use crate::util::load_raw;
@ -32,6 +30,12 @@ use crate::drawables::sprite::Sprite;
use crate::drawables::rect::Rect;
use crate::drawables::compu_sprite::CompuSprite;
use crate::drawables::text::Text;
use winit::window::{WindowBuilder};
use winit::dpi::LogicalSize;
use winit::event_loop::EventLoop;
use winit::event::{Event, WindowEvent, DeviceEvent, VirtualKeyCode, ElementState};
use winit::platform::unix::WindowBuilderExtUnix;
pub mod util;
pub mod vkprocessor;
@ -39,31 +43,24 @@ pub mod drawables;
pub mod canvas;
pub mod compute;
pub fn main() {
hprof::start_frame();
let q1 = hprof::enter("setup");
let instance = {
let extensions = vulkano_win::required_extensions();
Instance::new(None, &extensions, None).unwrap()
};
let _callback = DebugCallback::errors_and_warnings(&instance, |msg| {
println!("Debug callback: {:?}", msg.description);
}).ok();
let mut events_loop = EventsLoop::new();
let mut surface = WindowBuilder::new()
.with_dimensions(LogicalSize::from((800, 800)))
.build_vk_surface(&events_loop, instance.clone()).unwrap();
let mut window = surface.window();
let mut processor = vkprocessor::VkProcessor::new(&instance, &surface);
{
let mut processor = vkprocessor::VkProcessor::new(instance.clone());
{
let g = hprof::enter("vulkan preload");
processor.create_swapchain(&surface);
processor.create_swapchain();
processor.preload_kernels();
processor.preload_shaders();
@ -74,7 +71,7 @@ pub fn main() {
let q2 = hprof::enter("Game Objects");
let mut timer = Timer::new();
let mut frame_future : Box<dyn GpuFuture> =
let mut frame_future: Box<dyn GpuFuture> =
Box::new(sync::now(processor.device.clone())) as Box<dyn GpuFuture>;
let step_size: f32 = 0.005;
@ -84,27 +81,27 @@ pub fn main() {
let mut current_time: f32 = timer.elap_time();
let image_data = load_raw(String::from("funky-bird.jpg"));
let image_dimensions_f : (f32, f32) = ((image_data.1).0 as f32, (image_data.1).1 as f32);
let image_dimensions_u : (u32, u32) = image_data.1;
let compu_sprite1 : CompuSprite =
let image_dimensions_f: (f32, f32) = ((image_data.1).0 as f32, (image_data.1).1 as f32);
let image_dimensions_u: (u32, u32) = image_data.1;
let compu_sprite1: CompuSprite =
CompuSprite::new((0.0, -0.5), (0.4, 0.4), 0, image_dimensions_f,
// Swap image to render the result to. Must match dimensions
processor.new_swap_image(image_dimensions_u));
let compute_buffer : Arc<CompuBufferHandle> =
let compute_buffer: Arc<CompuBufferHandle> =
processor.new_compute_buffer(image_data.0, image_data.1, 4);
let compute_kernel : Arc<CompuKernelHandle> =
let compute_kernel: Arc<CompuKernelHandle> =
processor.get_kernel_handle(String::from("simple-edge.compute"))
.expect("Can't find that kernel");
// Get the handles for the assets
let funky_handle : Arc<CanvasTextureHandle> =
let funky_handle: Arc<CanvasTextureHandle> =
processor.get_texture_handle(String::from("funky-bird.jpg")).unwrap();
let sfml_handle : Arc<CanvasTextureHandle> =
let sfml_handle: Arc<CanvasTextureHandle> =
processor.get_texture_handle(String::from("sfml.png")).unwrap();
let font_handle : Arc<CanvasFontHandle> =
processor.get_font_handle(String::from("sansation.ttf")).unwrap();
//let font_handle : Arc<CanvasFontHandle> =
// processor.get_font_handle(String::from("sansation.ttf")).unwrap();
let funky_sprite = Sprite::new((0.0, 0.5), (0.5, 0.5), 0, funky_handle.clone());
let sfml_sprite = Sprite::new((0.0, -0.5), (0.5, 0.5), 1, sfml_handle.clone());
@ -112,7 +109,7 @@ pub fn main() {
//let sfml_sprite = Sprite::new((0.0, -0.5), (0.5, 0.5), 1, sfml_handle.clone());
let text_sprite = Text::new((-0.1,-0.1), (10.0, 10.0), 1);
let text_sprite = Text::new((-0.1, -0.1), (10.0, 10.0), 1);
//let test_polygon = Poly::new_with_color((-0.5, -0.5), (0.5, 0.5), 1, (1.0,0.0,0.0,0.0));
drop(q2);
@ -142,14 +139,14 @@ pub fn main() {
}
// Events loop is borrowed from the surface
events_loop.poll_events(|event| {
processor.event_loop().clone().run(move |event, _, control_flow| {
match event {
Event::WindowEvent { event: WindowEvent::CloseRequested, .. } =>
{
exit = true;
}
Event::WindowEvent { event: WindowEvent::Resized(_), .. } => {
processor.recreate_swapchain(&surface);
processor.swapchain_recreate_needed = true;
}
Event::DeviceEvent { event: DeviceEvent::Key(keyboard_input), .. } => {
match keyboard_input.virtual_keycode.unwrap() {
@ -184,8 +181,7 @@ pub fn main() {
{
let g = hprof::enter("Run");
processor.run(&surface,
canvas_frame,
processor.run(canvas_frame,
compu_frame);
}
}
@ -195,6 +191,9 @@ pub fn main() {
hprof::end_frame();
hprof::profiler().print_timing();
drop(processor);
}
}

@ -5,9 +5,8 @@ use vulkano::sync::{GpuFuture, FlushError, NowFuture};
use vulkano::sync::now;
use vulkano::sync;
use std::sync::Arc;
use vulkano::swapchain::{Swapchain, PresentMode, SurfaceTransform, Surface, SwapchainCreationError, AcquireError, Capabilities};
use vulkano::swapchain::{Swapchain, PresentMode, SurfaceTransform, Surface, SwapchainCreationError, AcquireError, Capabilities, FullscreenExclusive, ColorSpace};
use vulkano::image::swapchain::SwapchainImage;
use winit::Window;
use crate::compute::compu_state::CompuState;
use vulkano::image::ImageUsage;
use crate::compute::compu_frame::CompuFrame;
@ -21,6 +20,12 @@ use crate::canvas::managed::shader::text_shader::TextShader;
use crate::canvas::managed::handles::{CanvasTextureHandle, CompiledShaderHandle, CanvasFontHandle, CanvasImageHandle};
use crate::compute::managed::handles::{CompuKernelHandle, CompuBufferHandle};
use crate::util::vertex::{VertexTypes, ColorVertex3D, TextVertex3D, TextureVertex3D, ImageVertex3D};
use vulkano_text::DrawText;
use winit::window::{Window, WindowBuilder};
use vulkano::instance::debug::DebugCallback;
use winit::dpi::LogicalSize;
use vulkano_win::VkSurfaceBuild;
use winit::event_loop::EventLoop;
/// VKProcessor holds the vulkan instance information, the swapchain,
@ -36,7 +41,10 @@ pub struct VkProcessor<'a> {
pub swapchain: Option<Arc<Swapchain<Window>>>,
pub swapchain_images: Option<Vec<Arc<SwapchainImage<Window>>>>,
swapchain_recreate_needed: bool,
pub swapchain_recreate_needed: bool,
pub surface: Arc<Surface<Window>>,
pub event_loop: Arc<EventLoop<()>>,
/// State holding textures, images, and their related vertex buffers
canvas_state: CanvasState,
@ -49,12 +57,24 @@ pub struct VkProcessor<'a> {
impl<'a> VkProcessor<'a> {
/// Creates a new VkProcessor from an instance and surface
/// This includes the physical device, queues, compute and canvas state
pub fn new(instance: &'a Arc<Instance>, surface: &'a Arc<Surface<Window>>) -> VkProcessor<'a> {
//pub fn new(instance: &'a Arc<Instance>, surface: &'a Arc<Surface<Window>>) -> VkProcessor<'a> {
pub fn new(instance: Arc<Instance>) -> VkProcessor<'a> {
let _callback = DebugCallback::errors_and_warnings(&instance, |msg| {
println!("Debug callback: {:?}", msg.description);
}).ok();
let mut events_loop = Arc::new(EventLoop::new());
let physical = PhysicalDevice::enumerate(instance).next().unwrap();
let mut surface = WindowBuilder::new()
.with_inner_size(LogicalSize::new(800, 800));
// Some weird namespacing issue here
let mut surface = VkSurfaceBuild::build_vk_surface(surface, &events_loop, instance.clone()).unwrap();
let physical = PhysicalDevice::enumerate(&instance).next().unwrap();
let queue_family = physical.queue_families().find(|&q| {
// We take the first queue that supports drawing to our window.
@ -85,6 +105,8 @@ impl<'a> VkProcessor<'a> {
compute_state: CompuState::new(),
capabilities: capabilities.clone(),
canvas_state: CanvasState::new(queue, device, physical, capabilities),
surface: surface,
event_loop: events_loop,
}
}
@ -94,19 +116,24 @@ impl<'a> VkProcessor<'a> {
true
}
pub fn event_loop(&mut self) -> Arc<EventLoop<()>> {
self.event_loop()
}
/// Using the surface, we calculate the surface capabilities and create the swapchain and swapchain images
pub fn create_swapchain(&mut self, surface: &'a Arc<Surface<Window>>) {
pub fn create_swapchain(&mut self) {
let (mut swapchain, images) = {
let capabilities = surface.capabilities(self.physical).unwrap();
let capabilities = self.surface.capabilities(self.physical).unwrap();
let usage = capabilities.supported_usage_flags;
let alpha = capabilities.supported_composite_alpha.iter().next().unwrap();
// Choosing the internal format that the images will have.
let format = capabilities.supported_formats[0].0;
// Set the swapchains window dimensions
let initial_dimensions = if let Some(dimensions) = surface.window().get_inner_size() {
let initial_dimensions = if let dimensions = self.surface.window().inner_size() {
// convert to physical pixels
let dimensions: (u32, u32) = dimensions.to_physical(surface.window().get_hidpi_factor()).into();
let dimensions: (u32, u32) = dimensions.to_logical::<u32>(self.surface.window().scale_factor()).into();
[dimensions.0, dimensions.1]
} else {
// The window no longer exists so exit the application.
@ -114,7 +141,7 @@ impl<'a> VkProcessor<'a> {
};
Swapchain::new(self.device.clone(),
surface.clone(),
self.surface.clone(),
capabilities.min_image_count, // number of attachment images
format,
initial_dimensions,
@ -123,7 +150,9 @@ impl<'a> VkProcessor<'a> {
&self.queue,
SurfaceTransform::Identity,
alpha,
PresentMode::Immediate, true, None).unwrap()
PresentMode::Immediate,
FullscreenExclusive::Default, true,
ColorSpace::PassThrough).unwrap()
};
self.swapchain = Some(swapchain);
@ -131,15 +160,16 @@ impl<'a> VkProcessor<'a> {
}
/// On screen resizes, the swapchain and images must be recreated
pub fn recreate_swapchain(&mut self, surface: &'a Arc<Surface<Window>>) {
let dimensions = if let Some(dimensions) = surface.window().get_inner_size() {
let dimensions: (u32, u32) = dimensions.to_physical(surface.window().get_hidpi_factor()).into();
pub fn recreate_swapchain(&mut self) {
let dimensions = if let dimensions = self.surface.window().inner_size() {
let dimensions: (u32, u32) = dimensions.to_logical::<u32>(self.surface.window().scale_factor()).into();
[dimensions.0, dimensions.1]
} else {
return;
};
let (new_swapchain, new_images) = match self.swapchain.clone().unwrap().clone().recreate_with_dimension(dimensions) {
let (new_swapchain, new_images) = match self.swapchain.clone().unwrap().clone()
.recreate_with_dimensions(dimensions) {
Ok(r) => r,
// This error tends to happen when the user is manually resizing the window.
// Simply restarting the loop is the easiest way to fix this issue.
@ -176,7 +206,7 @@ impl<'a> VkProcessor<'a> {
/// A hardcoded list of shaders which can be proloaded from this function
pub fn preload_fonts(&mut self) {
self.canvas_state.load_font(String::from("sansation.ttf"));
//self.canvas_state.load_font(String::from("sansation.ttf"));
}
/// O(n) Lookup for the matching texture string
@ -224,11 +254,9 @@ impl<'a> VkProcessor<'a> {
/// Run the VKprocessor for a single frame, consuming the Canvas/Compu Frames
pub fn run(&mut self,
surface: &'a Arc<Surface<Window>>,
canvas_frame: CanvasFrame,
compute_frame: CompuFrame,
) {
{
let g = hprof::enter("Waiting at queue");
self.queue.wait();
@ -241,7 +269,7 @@ impl<'a> VkProcessor<'a> {
// Whenever the window resizes we need to recreate everything dependent on the window size.
// In this example that includes the swapchain, the framebuffers and the dynamic state viewport.
if self.swapchain_recreate_needed {
self.recreate_swapchain(surface);
self.recreate_swapchain();
framebuffers =
self.canvas_state.window_size_dependent_setup(&self.swapchain_images.clone().unwrap().clone());
self.swapchain_recreate_needed = false;
@ -249,7 +277,7 @@ impl<'a> VkProcessor<'a> {
// This function can block if no image is available. The parameter is an optional timeout
// after which the function call will return an error.
let (image_num, acquire_future) =
let (image_num, suboptimal, acquire_future) =
match vulkano::swapchain::acquire_next_image(
self.swapchain.clone().unwrap().clone(),
None,
@ -262,6 +290,10 @@ impl<'a> VkProcessor<'a> {
Err(err) => panic!("{:?}", err)
};
if suboptimal {
self.swapchain_recreate_needed = true;
}
drop(g);
let allocated_buffers = {
@ -271,20 +303,21 @@ impl<'a> VkProcessor<'a> {
self.canvas_state.allocate(canvas_frame)
};
// let mut draw_text = DrawText::new(self.device.clone(), self.queue.clone(), self.swapchain.unwrap().clone(), &self.swapchain_images.images);
let mut command_buffer =
AutoCommandBufferBuilder::primary_one_time_submit(self.device.clone(), self.queue.family()).unwrap();
let g = hprof::enter("Push compute commands to command buffer");
// Add the compute commands
let mut command_buffer = self.compute_state.compute_commands(compute_frame, command_buffer, &self.canvas_state);
self.compute_state.compute_commands(compute_frame, &mut command_buffer, &self.canvas_state);
drop(g);
let g = hprof::enter("Push draw commands to command buffer");
// Add the draw commands
//let mut command_buffer = self.canvas_state.draw_commands(command_buffer, framebuffers, image_num);
let mut command_buffer =
self.canvas_state.draw_commands(command_buffer, framebuffers, image_num, allocated_buffers);
self.canvas_state.draw_commands(&mut command_buffer, framebuffers, image_num, allocated_buffers);
// And build
let command_buffer = command_buffer.build().unwrap();
@ -292,7 +325,6 @@ impl<'a> VkProcessor<'a> {
// Wait on the previous frame, then execute the command buffer and present the image
{
let g = hprof::enter("Joining on the framebuffer");
let mut future = sync::now(self.device.clone())
.join(acquire_future);

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