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@ -33,11 +33,12 @@ use crate::drawables::sprite::Sprite;
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use crate::drawables::text::Text;
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use crate::util::load_raw;
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use crate::util::timer::Timer;
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use crate::util::vertex::{TextureVertex3D, VertexTypes};
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use crate::util::vertex::{TextureVertex3D, VertexType};
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use crate::vkprocessor::VkProcessor;
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use std::path::Path;
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use gilrs::{Gilrs, Button, Event as GilEvent, GamepadId, Gamepad};
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use crate::util::tr_event::TrEvent;
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use crate::button_m::Slider;
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pub mod util;
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pub mod vkprocessor;
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@ -50,27 +51,49 @@ pub mod button_m {
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use crate::drawables::sprite::Sprite;
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use std::collections::HashSet;
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use crate::canvas::canvas_frame::Drawable;
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use crate::util::vertex::VertexTypes;
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// Should I force these to be drawables
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// or better, how do I force these to be drawables
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enum GuiElements {
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HANDLE(Rect),
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GUIDE(Sprite)
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}
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use crate::util::vertex::VertexType;
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pub struct Slider {
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sprites: HashSet<GuiElements>,
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handle : Rect,
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guide : Vec<Rect>,
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scaler: u32,
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position: (f32, f32),
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size: (f32, f32),
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value: u16,
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}
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impl Drawable for Slider {
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fn get(&self) -> Vec<VertexTypes> {
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impl Slider {
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pub fn new(size: (f32, f32), position : (f32, f32), value: u16) -> Slider {
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self.sprites.into()
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// self.sprites.iter().map(|v| {
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//
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// })
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// render the guide first
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let left_guide_bar = Rect::new((position.0 as f32, position.1 as f32), (0.1, 0.1), 1);
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let right_guide_bar = Rect::new((position.0 + size.0 as f32, position.1 as f32), (0.1, 0.1), 1);
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let line = Rect::new((position.0 as f32, position.1 - (size.1 / 2.0) as f32), (0.1, 0.1), 1);
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let scale = value as f32 / u16::max_value() as f32;
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let handle = Rect::new((position.0 + (size.0 * scale) as f32, position.1 as f32), (0.3, 0.3), 1);
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Slider {
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handle: handle,
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guide: vec![left_guide_bar, right_guide_bar, line],
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scaler: 255,
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position,
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size,
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value
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}
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}
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}
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impl Drawable for Slider {
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fn get(&self) -> Vec<VertexType> {
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let mut vertices = vec![self.handle.verts.clone()];
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vertices.extend_from_slice(self.guide.iter()
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.map(|x| x.clone().verts).collect::<Vec<VertexType>>().as_slice()
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);
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vertices
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}
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}
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@ -149,6 +172,8 @@ pub fn main() {
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let sfml_sprite = Sprite::new((0.0, -0.5), (0.5, 0.5), 1, sfml_handle.clone());
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let rect = Rect::new((-0.5, -0.5), (0.5, 0.5), 1);
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// let slider = button_m::Slider::new((0.5, 0.1), (0.1,0.1), 30000);
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// how do i register a sprite to get events...
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// explicit is much easier
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@ -235,6 +260,7 @@ pub fn main() {
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canvas_frame.draw(&funky_sprite);
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canvas_frame.draw(&text_sprite);
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canvas_frame.draw(&compu_sprite1);
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// canvas_frame.draw(&slider);
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let mut compu_frame = CompuFrame::new();
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compu_frame.add_with_image_swap(compute_buffer.clone(), compute_kernel.clone(), &compu_sprite1);
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