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@ -32,7 +32,6 @@ use winit::event_loop::EventLoop;
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/// and the compute and canvas states
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/// and the compute and canvas states
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pub struct VkProcessor<'a> {
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pub struct VkProcessor<'a> {
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// Vulkan state fields
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// Vulkan state fields
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pub instance: Arc<Instance>,
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pub physical: PhysicalDevice<'a>,
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pub physical: PhysicalDevice<'a>,
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pub device: Arc<Device>,
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pub device: Arc<Device>,
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pub queues: QueuesIter,
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pub queues: QueuesIter,
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@ -43,9 +42,6 @@ pub struct VkProcessor<'a> {
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pub swapchain_recreate_needed: bool,
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pub swapchain_recreate_needed: bool,
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pub surface: Arc<Surface<Window>>,
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pub event_loop: Arc<EventLoop<()>>,
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/// State holding textures, images, and their related vertex buffers
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/// State holding textures, images, and their related vertex buffers
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canvas_state: CanvasState,
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canvas_state: CanvasState,
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/// State holding
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/// State holding
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@ -59,22 +55,9 @@ pub struct VkProcessor<'a> {
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impl<'a> VkProcessor<'a> {
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impl<'a> VkProcessor<'a> {
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/// Creates a new VkProcessor from an instance and surface
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/// Creates a new VkProcessor from an instance and surface
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/// This includes the physical device, queues, compute and canvas state
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/// This includes the physical device, queues, compute and canvas state
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//pub fn new(instance: &'a Arc<Instance>, surface: &'a Arc<Surface<Window>>) -> VkProcessor<'a> {
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pub fn new(instance: &'a Arc<Instance>, surface: Arc<Surface<Window>>) -> VkProcessor<'a> {
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pub fn new(instance: Arc<Instance>) -> VkProcessor<'a> {
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let _callback = DebugCallback::errors_and_warnings(&instance, |msg| {
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println!("Debug callback: {:?}", msg.description);
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}).ok();
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let mut events_loop = Arc::new(EventLoop::new());
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let mut surface = WindowBuilder::new()
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.with_inner_size(LogicalSize::new(800, 800));
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// Some weird namespacing issue here
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let mut surface = VkSurfaceBuild::build_vk_surface(surface, &events_loop, instance.clone()).unwrap();
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let physical = PhysicalDevice::enumerate(&instance).next().unwrap();
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let physical = PhysicalDevice::enumerate(instance).next().unwrap();
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let queue_family = physical.queue_families().find(|&q| {
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let queue_family = physical.queue_families().find(|&q| {
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// We take the first queue that supports drawing to our window.
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// We take the first queue that supports drawing to our window.
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@ -93,8 +76,8 @@ impl<'a> VkProcessor<'a> {
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let capabilities = surface.capabilities(physical).unwrap();
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let capabilities = surface.capabilities(physical).unwrap();
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VkProcessor {
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VkProcessor {
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instance: instance.clone(),
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physical: physical.clone(),
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physical: physical.clone(),
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device: device.clone(),
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device: device.clone(),
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queue: queue.clone(),
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queue: queue.clone(),
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@ -105,8 +88,6 @@ impl<'a> VkProcessor<'a> {
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compute_state: CompuState::new(),
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compute_state: CompuState::new(),
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capabilities: capabilities.clone(),
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capabilities: capabilities.clone(),
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canvas_state: CanvasState::new(queue, device, physical, capabilities),
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canvas_state: CanvasState::new(queue, device, physical, capabilities),
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surface: surface,
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event_loop: events_loop,
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}
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}
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}
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}
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@ -116,24 +97,19 @@ impl<'a> VkProcessor<'a> {
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true
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true
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}
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}
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pub fn event_loop(&mut self) -> Arc<EventLoop<()>> {
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self.event_loop()
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}
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/// Using the surface, we calculate the surface capabilities and create the swapchain and swapchain images
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/// Using the surface, we calculate the surface capabilities and create the swapchain and swapchain images
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pub fn create_swapchain(&mut self) {
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pub fn create_swapchain(&mut self, surface: Arc<Surface<Window>>) {
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let (mut swapchain, images) = {
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let (mut swapchain, images) = {
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let capabilities = self.surface.capabilities(self.physical).unwrap();
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let capabilities = surface.capabilities(self.physical).unwrap();
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let usage = capabilities.supported_usage_flags;
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let usage = capabilities.supported_usage_flags;
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let alpha = capabilities.supported_composite_alpha.iter().next().unwrap();
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let alpha = capabilities.supported_composite_alpha.iter().next().unwrap();
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// Choosing the internal format that the images will have.
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// Choosing the internal format that the images will have.
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let format = capabilities.supported_formats[0].0;
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let format = capabilities.supported_formats[0].0;
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// Set the swapchains window dimensions
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// Set the swapchains window dimensions
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let initial_dimensions = if let dimensions = self.surface.window().inner_size() {
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let initial_dimensions = if let dimensions = surface.window().inner_size() {
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// convert to physical pixels
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// convert to physical pixels
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let dimensions: (u32, u32) = dimensions.to_logical::<u32>(self.surface.window().scale_factor()).into();
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let dimensions: (u32, u32) = dimensions.to_logical::<u32>(surface.window().scale_factor()).into();
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[dimensions.0, dimensions.1]
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[dimensions.0, dimensions.1]
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} else {
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} else {
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// The window no longer exists so exit the application.
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// The window no longer exists so exit the application.
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@ -141,7 +117,7 @@ impl<'a> VkProcessor<'a> {
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};
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};
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Swapchain::new(self.device.clone(),
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Swapchain::new(self.device.clone(),
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self.surface.clone(),
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surface.clone(),
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capabilities.min_image_count, // number of attachment images
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capabilities.min_image_count, // number of attachment images
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format,
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format,
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initial_dimensions,
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initial_dimensions,
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@ -160,9 +136,9 @@ impl<'a> VkProcessor<'a> {
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}
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}
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/// On screen resizes, the swapchain and images must be recreated
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/// On screen resizes, the swapchain and images must be recreated
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pub fn recreate_swapchain(&mut self) {
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pub fn recreate_swapchain(&mut self, surface: &'a Arc<Surface<Window>>) {
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let dimensions = if let dimensions = self.surface.window().inner_size() {
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let dimensions = if let dimensions = surface.window().inner_size() {
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let dimensions: (u32, u32) = dimensions.to_logical::<u32>(self.surface.window().scale_factor()).into();
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let dimensions: (u32, u32) = dimensions.to_logical::<u32>(surface.window().scale_factor()).into();
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[dimensions.0, dimensions.1]
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[dimensions.0, dimensions.1]
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} else {
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} else {
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return;
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return;
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@ -254,6 +230,7 @@ impl<'a> VkProcessor<'a> {
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/// Run the VKprocessor for a single frame, consuming the Canvas/Compu Frames
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/// Run the VKprocessor for a single frame, consuming the Canvas/Compu Frames
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pub fn run(&mut self,
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pub fn run(&mut self,
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surface: &'a Arc<Surface<Window>>,
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canvas_frame: CanvasFrame,
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canvas_frame: CanvasFrame,
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compute_frame: CompuFrame,
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compute_frame: CompuFrame,
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) {
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) {
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@ -269,7 +246,7 @@ impl<'a> VkProcessor<'a> {
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// Whenever the window resizes we need to recreate everything dependent on the window size.
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// Whenever the window resizes we need to recreate everything dependent on the window size.
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// In this example that includes the swapchain, the framebuffers and the dynamic state viewport.
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// In this example that includes the swapchain, the framebuffers and the dynamic state viewport.
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if self.swapchain_recreate_needed {
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if self.swapchain_recreate_needed {
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self.recreate_swapchain();
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self.recreate_swapchain(surface);
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framebuffers =
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framebuffers =
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self.canvas_state.window_size_dependent_setup(&self.swapchain_images.clone().unwrap().clone());
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self.canvas_state.window_size_dependent_setup(&self.swapchain_images.clone().unwrap().clone());
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self.swapchain_recreate_needed = false;
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self.swapchain_recreate_needed = false;
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