140 Commits (2bc9ebdc6be5a7f943ba1f79a6765fb4fb011107)
 

Author SHA1 Message Date
mitchellhansen 2bc9ebdc6b add doc
5 years ago
mitchellhansen dcc0df955e .
5 years ago
mitchellhansen a3ce819cd9 compiles
5 years ago
mitchellhansen 83a5e9b997 lots of refactoring for the dynamic vertex in addition to planning out documentation
5 years ago
mitchellhansen 8db858b29a documenting
5 years ago
mitchellhansen 629a513dfc .
5 years ago
mitchellhansen 11701542e2 working on dynamic v's
5 years ago
mitchellhansen 8a83a1f12a Getting back up to date
5 years ago
mitchellhansen 88b078d1ff updated flow chart
5 years ago
mitchellhansen f1e8990dba compiles. Need a good hard think to see what this interface is going to look like
5 years ago
mitchellhansen ffa04d0bb1 doing some hardcore storming on this dynamic vertex situation
5 years ago
mitchellhansen c4b20bcd79 Added template dynamic vertex.
5 years ago
mitchellhansen 554e8d551e Got the vertex definition into the load function. Which is something
5 years ago
mitchellhansen 595937d68f in the middle of expirimenting with was to implement this drawable api
5 years ago
mitchellhansen 1551a53d1e piping everything through. Almost done
5 years ago
mitchellhansen e5ba27c353 diagramming out what I want to do here. CanvasFont will live with the buffers. Need to figure out how and where I'm going to query the font data for rendering
5 years ago
mitchellhansen b1b081af87 working through the pipeline I have going on for the text stuff
5 years ago
mitchellhansen 86eb27f86d getting the canvasframe set up for text
5 years ago
mitchellhansen e4a9170515 compiles
5 years ago
mitchellhansen 2fa08bf99e refactoring out shaders
5 years ago
mitchellhansen 77d30591e6 still working on getiting these shaders to a usable API
5 years ago
mitchellhansen 1a247e482a breaking out the shader
5 years ago
mitchellhansen 5a888a4163 hitting this damn shader module again. Very unergonomic interface with the fact that the entry point doesn't just own the shadermodule
5 years ago
mitchellhansen 3db8eaf006 refactoring the shader container. To Trait or not to Trait? Probably Trait
5 years ago
mitchellhansen 34c23eebc0 moved to rust style file tree
5 years ago
mitchellhansen fa2c9397bf I need to impl a private module so I can have a private get_paths
5 years ago
mitchellhansen 5462566396 in a stroke of genius (total luck) I have gotten a stencil buffer which culls pixels
5 years ago
mitchellhansen 54fff9a4e9 stencil buffer is added, but not working for invert
5 years ago
mitchellhansen 038eedeb97 brought back to a compiling state
5 years ago
mitchellhansen 89fc974d3c some mishmash brainstorming on adding text rendering. Going to use inverted stencil buffer + glyph path method
5 years ago
mitchellhansen b13a834475 fiddling with text rendering
5 years ago
mitchellhansen df2543bc8d fixed depth buffering for images
5 years ago
mitchellhansen f6adbd80d1 depth buffer compiles and switched to 3d vertices
5 years ago
mitchellhansen 73456dc58d multi texturing works
5 years ago
mitchellhansen 5f2092ef21 fixed 0,1 coord issue. Going to test multiple vertex buffers now
5 years ago
mitchellhansen 9043c2cd3c removed the colored vertex and combined into one. Half fixed texturing. Fully fixed images and compute swapping
5 years ago
mitchellhansen e8507f9dfc Fixed a particularly nasty typo bug. Added more moving sprites. Will need to examine order of draw commands. Need to fix the size/8 for misaligned data.
5 years ago
mitchellhansen 709a617cd1 somehow lost texturing need to look back
5 years ago
mitchellhansen bf3abfe29d more documentation. Image base impl
5 years ago
Mitchell e8ddb67b9e
Merge pull request #1 from MitchellHansen/debugging
5 years ago
mitchellhansen 26b73c48a8 working on docs
5 years ago
mitchellhansen 314fa3e4af Workgroup sizes of 8 along with reducing the amount of work groups improves performance 20x
5 years ago
mitchellhansen 711e678969 That's it. Fifo present mode halts until the next time the screen is refreshed. Mailbox will replace the lined up image if the refresh period has not been reached
5 years ago
mitchellhansen 9135d9ec84 minimal example of 15ms lag
5 years ago
mitchellhansen 3f14555c99 texturing works, next will be images
5 years ago
mitchellhansen a2de3557f0 removed old shader_kernel
5 years ago
mitchellhansen ebf2cb5322 running. Rust is absolutley amazing. I haven't run this in ~20 commits, yet it only took a few unwrap() fixes and it's back working
5 years ago
mitchellhansen 0357296771 more refactoring, compiles.
5 years ago
mitchellhansen 1737319fc5 lots of refactoring
5 years ago
mitchellhansen 878b37c3e0 cleaned loop. Compiles. Refactoring Canvas next
5 years ago