mitchellhansen
|
8c84c08f7e
|
adding 3d sprites
|
5 years ago |
mitchellhansen
|
b3e092e25a
|
Piping just the vertex glyph representation first to test the stencil buffer
|
5 years ago |
mitchellhansen
|
438f96eb32
|
compiles and renders textures again
|
5 years ago |
mitchellhansen
|
d1051a0ca3
|
Switched vertex type to be chosen at the shader load
|
5 years ago |
mitchellhansen
|
fcfa40e335
|
bringing docs up to date
|
5 years ago |
mitchellhansen
|
659cd98a1f
|
moved over to the enum method of drawing. Not flexible, but type safe
|
5 years ago |
mitchellhansen
|
83a5e9b997
|
lots of refactoring for the dynamic vertex in addition to planning out documentation
|
5 years ago |