19 Commits (a8679459ead77b68dc9e540091144496c9bdeaa8)

Author SHA1 Message Date
mitchellhansen 982e2ad517 initial impl of get image set
5 years ago
mitchellhansen e476cb2e4e It was the gamma being wrong. Interesting how much different this is working than SFML+OpenCL
6 years ago
mitchellhansen 58f5289a3b wasn't the layout. It was the colors being bound between 0-1 instead of 255 like I was expecting
6 years ago
mitchellhansen 5928eb5dde getting close, something wrong with copying the buffer. Probably the format that I've selected
6 years ago
mitchellhansen 26410b78a2 Got something working. Need to test and verify I'm getting the data from the compute kernel
6 years ago
mitchellhansen 937b4fc8ca added texture. looks like copying the one from the compute output isn't going to totally work out of the box
6 years ago
mitchellhansen c8a968f4f6 porting over the graphics example
6 years ago
mitchellhansen f903b741e0 separating out vulkan stuff
6 years ago
mitchellhansen b2b486be84 so that didn't do what I wanted, essentially a pixelate shader ATM
6 years ago
mitchellhansen e597e8ef1b stupid stupid stupid. buffer write bug
6 years ago
mitchellhansen ceb138c391 So it seems like we are constrained to a fixed size buffer?
6 years ago
mitchellhansen 20f3075fa8 for some reason I broke it. I think it has to do with the glsl layout
6 years ago
mitchellhansen d5350a04ff runtime compiled shader. Annoying behaviour forcing clean builds or whitespace modification before picking up shader changes in compile time shader
6 years ago
mitchellhansen 8c22536653 adding another buffer for xy
6 years ago
mitchellhansen 4de26c702d still dont know why this isn't working
6 years ago
mitchellhansen e8d94e4ba7 fiddling
6 years ago
mitchellhansen 7a9f08c7ec editing the image via vulkan compute shader
6 years ago
mitchellhansen 9b266c8d3f moved gpu example to main
6 years ago
mitchellhansen c139121acb moving files
6 years ago