mitchellhansen
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c4b20bcd79
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Added template dynamic vertex.
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5 years ago |
mitchellhansen
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554e8d551e
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Got the vertex definition into the load function. Which is something
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5 years ago |
mitchellhansen
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595937d68f
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in the middle of expirimenting with was to implement this drawable api
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5 years ago |
mitchellhansen
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1551a53d1e
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piping everything through. Almost done
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5 years ago |
mitchellhansen
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e5ba27c353
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diagramming out what I want to do here. CanvasFont will live with the buffers. Need to figure out how and where I'm going to query the font data for rendering
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5 years ago |
mitchellhansen
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b1b081af87
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working through the pipeline I have going on for the text stuff
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5 years ago |
mitchellhansen
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86eb27f86d
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getting the canvasframe set up for text
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5 years ago |
mitchellhansen
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e4a9170515
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compiles
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5 years ago |
mitchellhansen
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2fa08bf99e
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refactoring out shaders
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5 years ago |
mitchellhansen
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77d30591e6
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still working on getiting these shaders to a usable API
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5 years ago |
mitchellhansen
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1a247e482a
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breaking out the shader
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5 years ago |
mitchellhansen
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5a888a4163
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hitting this damn shader module again. Very unergonomic interface with the fact that the entry point doesn't just own the shadermodule
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5 years ago |
mitchellhansen
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3db8eaf006
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refactoring the shader container. To Trait or not to Trait? Probably Trait
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5 years ago |
mitchellhansen
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34c23eebc0
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moved to rust style file tree
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5 years ago |
mitchellhansen
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fa2c9397bf
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I need to impl a private module so I can have a private get_paths
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5 years ago |
mitchellhansen
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5462566396
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in a stroke of genius (total luck) I have gotten a stencil buffer which culls pixels
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5 years ago |
mitchellhansen
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54fff9a4e9
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stencil buffer is added, but not working for invert
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5 years ago |
mitchellhansen
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038eedeb97
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brought back to a compiling state
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5 years ago |
mitchellhansen
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89fc974d3c
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some mishmash brainstorming on adding text rendering. Going to use inverted stencil buffer + glyph path method
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5 years ago |
mitchellhansen
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b13a834475
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fiddling with text rendering
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5 years ago |
mitchellhansen
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df2543bc8d
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fixed depth buffering for images
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5 years ago |
mitchellhansen
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f6adbd80d1
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depth buffer compiles and switched to 3d vertices
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5 years ago |
mitchellhansen
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73456dc58d
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multi texturing works
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5 years ago |
mitchellhansen
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5f2092ef21
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fixed 0,1 coord issue. Going to test multiple vertex buffers now
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5 years ago |
mitchellhansen
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9043c2cd3c
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removed the colored vertex and combined into one. Half fixed texturing. Fully fixed images and compute swapping
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5 years ago |
mitchellhansen
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e8507f9dfc
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Fixed a particularly nasty typo bug. Added more moving sprites. Will need to examine order of draw commands. Need to fix the size/8 for misaligned data.
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5 years ago |
mitchellhansen
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709a617cd1
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somehow lost texturing need to look back
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5 years ago |
mitchellhansen
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bf3abfe29d
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more documentation. Image base impl
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5 years ago |
Mitchell
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e8ddb67b9e
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Merge pull request #1 from MitchellHansen/debugging
Pulling in the debug of the frame timing
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5 years ago |
mitchellhansen
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26b73c48a8
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working on docs
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5 years ago |
mitchellhansen
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314fa3e4af
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Workgroup sizes of 8 along with reducing the amount of work groups improves performance 20x
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5 years ago |
mitchellhansen
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711e678969
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That's it. Fifo present mode halts until the next time the screen is refreshed. Mailbox will replace the lined up image if the refresh period has not been reached
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5 years ago |
mitchellhansen
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9135d9ec84
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minimal example of 15ms lag
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5 years ago |
mitchellhansen
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3f14555c99
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texturing works, next will be images
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5 years ago |
mitchellhansen
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a2de3557f0
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removed old shader_kernel
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5 years ago |
mitchellhansen
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ebf2cb5322
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running. Rust is absolutley amazing. I haven't run this in ~20 commits, yet it only took a few unwrap() fixes and it's back working
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5 years ago |
mitchellhansen
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0357296771
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more refactoring, compiles.
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5 years ago |
mitchellhansen
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1737319fc5
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lots of refactoring
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5 years ago |
mitchellhansen
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878b37c3e0
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cleaned loop. Compiles. Refactoring Canvas next
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5 years ago |
mitchellhansen
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66d11e22c0
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just doing a naive layered compute for meow
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5 years ago |
mitchellhansen
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885e19fb64
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starting to hook up the compute frame translation.
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5 years ago |
mitchellhansen
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a3607ebc7d
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Most of the compute side is mocked up and compiling.
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5 years ago |
mitchellhansen
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9b8d5cd828
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have the api of the compu somewhat figured out. Need to weigh my options on texture, buffer, and image handles and how I'm going to get them from the vkprocessor
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5 years ago |
mitchellhansen
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e0e9218d6e
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brainstorming
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5 years ago |
mitchellhansen
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c39994a7ae
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more brainstorming on how spriting and computing is going to work
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5 years ago |
mitchellhansen
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be20f3ae2a
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sprites are working, but the implementation is pretty bad
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5 years ago |
mitchellhansen
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e351e36c92
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pulled out the draw call. forgot to allocate buffers
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5 years ago |
mitchellhansen
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0be20eb959
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removed the extra stuff from the kernels. Having some issues with the layouts not agreeing with the set size...
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5 years ago |
mitchellhansen
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dfd4cbb6a2
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Moved the framebuffer gen to the canvas. Cleaned up a lot of unused imports
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5 years ago |
mitchellhansen
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8cd5e3e562
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Finally appeased the compiler. Need to do some real cleaning up on the relationship between canvas and vk processor
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5 years ago |