mitchellhansen
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e8507f9dfc
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Fixed a particularly nasty typo bug. Added more moving sprites. Will need to examine order of draw commands. Need to fix the size/8 for misaligned data.
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6 years ago |
mitchellhansen
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709a617cd1
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somehow lost texturing need to look back
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6 years ago |
mitchellhansen
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bf3abfe29d
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more documentation. Image base impl
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6 years ago |
mitchellhansen
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26b73c48a8
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working on docs
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6 years ago |
mitchellhansen
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314fa3e4af
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Workgroup sizes of 8 along with reducing the amount of work groups improves performance 20x
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6 years ago |
mitchellhansen
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9135d9ec84
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minimal example of 15ms lag
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6 years ago |
mitchellhansen
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3f14555c99
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texturing works, next will be images
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6 years ago |
mitchellhansen
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a2de3557f0
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removed old shader_kernel
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6 years ago |
mitchellhansen
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ebf2cb5322
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running. Rust is absolutley amazing. I haven't run this in ~20 commits, yet it only took a few unwrap() fixes and it's back working
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6 years ago |
mitchellhansen
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0357296771
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more refactoring, compiles.
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6 years ago |
mitchellhansen
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1737319fc5
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lots of refactoring
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6 years ago |
mitchellhansen
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66d11e22c0
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just doing a naive layered compute for meow
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6 years ago |
mitchellhansen
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885e19fb64
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starting to hook up the compute frame translation.
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6 years ago |
mitchellhansen
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a3607ebc7d
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Most of the compute side is mocked up and compiling.
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6 years ago |
mitchellhansen
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c39994a7ae
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more brainstorming on how spriting and computing is going to work
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6 years ago |
mitchellhansen
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e351e36c92
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pulled out the draw call. forgot to allocate buffers
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6 years ago |
mitchellhansen
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0be20eb959
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removed the extra stuff from the kernels. Having some issues with the layouts not agreeing with the set size...
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6 years ago |
mitchellhansen
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dfd4cbb6a2
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Moved the framebuffer gen to the canvas. Cleaned up a lot of unused imports
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6 years ago |
mitchellhansen
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8cd5e3e562
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Finally appeased the compiler. Need to do some real cleaning up on the relationship between canvas and vk processor
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6 years ago |
mitchellhansen
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f06adc9a55
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ugga ugga. Lifetime problems with the Canvas
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6 years ago |
mitchellhansen
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a7e79668eb
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very close to the skeleton of the canvas written. Still haven't tested it but it's looking good. Need to figure out how I'm goign to iterate shader_kernels without borrowing from self
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6 years ago |
mitchellhansen
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2207c41956
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Brainstorming the design.
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6 years ago |
mitchellhansen
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c5b3c29ad4
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in the midst of a very messy refactor of the way i build the command buffer
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6 years ago |
mitchellhansen
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bb1f782168
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pulled swapchain out of shaderkernels
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6 years ago |