[][src]Struct sfml_rust::util::vertex_3d::Vertex3D

pub struct Vertex3D {
    pub v_position: [f32; 3],
    pub color: [f32; 4],
    pub ti_position: [f32; 2],
}

Generic vertex 3d with vertex position, texture position and a 32bit color

Fields

v_position: [f32; 3]color: [f32; 4]ti_position: [f32; 2]

Trait Implementations

impl<H, In> DrawableTest<Vertex3D, H, In> for Sprite[src]

impl Default for Vertex3D[src]

impl Clone for Vertex3D[src]

impl Copy for Vertex3D[src]

impl Debug for Vertex3D[src]

impl Vertex for Vertex3D

Auto Trait Implementations

impl Send for Vertex3D

impl Unpin for Vertex3D

impl Sync for Vertex3D

impl UnwindSafe for Vertex3D

impl RefUnwindSafe for Vertex3D

Blanket Implementations

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> From<T> for T[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> SetParameter for T

impl<T> Same<T> for T

type Output = T

Should always be Self

impl<SS, SP> SupersetOf<SS> for SP where
    SS: SubsetOf<SP>, 

impl<T> Content for T

impl<T> Erased for T

impl<T> SafeBorrow<T> for T