[−][src]Struct cgmath::Euler
A set of Euler angles representing a rotation in three-dimensional space.
This type is marked as #[repr(C)]
.
The axis rotation sequence is XYZ. That is, the rotation is first around the X axis, then the Y axis, and lastly the Z axis (using intrinsic rotations). Since all three rotation axes are used, the angles are Tait–Bryan angles rather than proper Euler angles.
Ranges
- x: [-pi, pi]
- y: [-pi/2, pi/2]
- z: [-pi, pi]
Defining rotations using Euler angles
Note that while Euler angles are intuitive to define, they are prone to
gimbal lock and are challenging to interpolate between. Instead we
recommend that you convert them to a more robust representation, such as a
quaternion or a rotation matrix. To this end, From<Euler<A>>
conversions
are provided for the following types:
For example, to define a quaternion that applies the following:
- a 90° rotation around the x axis
- a 45° rotation around the y axis
- a 15° rotation around the z axis
you can use the following code:
use cgmath::{Deg, Euler, Quaternion}; let rotation = Quaternion::from(Euler { x: Deg(90.0), y: Deg(45.0), z: Deg(15.0), });
Fields
x: A
The angle to apply around the x axis. Also known at the pitch.
y: A
The angle to apply around the y axis. Also known at the yaw.
z: A
The angle to apply around the z axis. Also known at the roll.
Methods
impl<A> Euler<A>
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pub const fn new(x: A, y: A, z: A) -> Euler<A>
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Construct a set of euler angles.
Arguments
x
- The angle to apply around the x axis. Also known at the pitch.y
- The angle to apply around the y axis. Also known at the yaw.z
- The angle to apply around the z axis. Also known at the roll.
Trait Implementations
impl<A: Eq> Eq for Euler<A>
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impl<A: Clone> Clone for Euler<A>
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impl<A: PartialEq> PartialEq<Euler<A>> for Euler<A>
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impl<A> From<Euler<A>> for Matrix3<A::Unitless> where
A: Angle + Into<Rad<<A as Angle>::Unitless>>,
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A: Angle + Into<Rad<<A as Angle>::Unitless>>,
impl<A> From<Euler<A>> for Matrix4<A::Unitless> where
A: Angle + Into<Rad<<A as Angle>::Unitless>>,
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A: Angle + Into<Rad<<A as Angle>::Unitless>>,
impl<A> From<Euler<A>> for Quaternion<A::Unitless> where
A: Angle + Into<Rad<<A as Angle>::Unitless>>,
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A: Angle + Into<Rad<<A as Angle>::Unitless>>,
fn from(src: Euler<A>) -> Quaternion<A::Unitless>
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impl<S: BaseFloat> From<Quaternion<S>> for Euler<Rad<S>>
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fn from(src: Quaternion<S>) -> Euler<Rad<S>>
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impl<A: Angle> From<Euler<A>> for Basis3<A::Unitless> where
A: Into<Rad<<A as Angle>::Unitless>>,
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A: Into<Rad<<A as Angle>::Unitless>>,
fn from(src: Euler<A>) -> Basis3<A::Unitless>
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Create a three-dimensional rotation matrix from a set of euler angles.
impl<A: Copy> Copy for Euler<A>
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impl<A: Debug> Debug for Euler<A>
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impl<A: Angle> AbsDiffEq<Euler<A>> for Euler<A>
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type Epsilon = A::Epsilon
Used for specifying relative comparisons.
fn default_epsilon() -> A::Epsilon
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fn abs_diff_eq(&self, other: &Self, epsilon: A::Epsilon) -> bool
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fn abs_diff_ne(&self, other: &Rhs, epsilon: Self::Epsilon) -> bool
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impl<A: Angle> RelativeEq<Euler<A>> for Euler<A>
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fn default_max_relative() -> A::Epsilon
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fn relative_eq(
&self,
other: &Self,
epsilon: A::Epsilon,
max_relative: A::Epsilon
) -> bool
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&self,
other: &Self,
epsilon: A::Epsilon,
max_relative: A::Epsilon
) -> bool
fn relative_ne(
&self,
other: &Rhs,
epsilon: Self::Epsilon,
max_relative: Self::Epsilon
) -> bool
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&self,
other: &Rhs,
epsilon: Self::Epsilon,
max_relative: Self::Epsilon
) -> bool
impl<A: Angle> UlpsEq<Euler<A>> for Euler<A>
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fn default_max_ulps() -> u32
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fn ulps_eq(&self, other: &Self, epsilon: A::Epsilon, max_ulps: u32) -> bool
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fn ulps_ne(&self, other: &Rhs, epsilon: Self::Epsilon, max_ulps: u32) -> bool
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impl<A> Distribution<Euler<A>> for Standard where
Standard: Distribution<A>,
A: Angle,
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Standard: Distribution<A>,
A: Angle,
Auto Trait Implementations
impl<A> Send for Euler<A> where
A: Send,
A: Send,
impl<A> Unpin for Euler<A> where
A: Unpin,
A: Unpin,
impl<A> Sync for Euler<A> where
A: Sync,
A: Sync,
impl<A> UnwindSafe for Euler<A> where
A: UnwindSafe,
A: UnwindSafe,
impl<A> RefUnwindSafe for Euler<A> where
A: RefUnwindSafe,
A: RefUnwindSafe,
Blanket Implementations
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> From<T> for T
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,