[][src]Trait cgmath::Rotation3

pub trait Rotation3<S: BaseFloat>: Rotation<Point3<S>> + Into<Matrix3<S>> + Into<Basis3<S>> + Into<Quaternion<S>> + From<Euler<Rad<S>>> {
    fn from_axis_angle<A: Into<Rad<S>>>(axis: Vector3<S>, angle: A) -> Self;

    fn from_angle_x<A: Into<Rad<S>>>(theta: A) -> Self { ... }
fn from_angle_y<A: Into<Rad<S>>>(theta: A) -> Self { ... }
fn from_angle_z<A: Into<Rad<S>>>(theta: A) -> Self { ... } }

A three-dimensional rotation.

Required methods

fn from_axis_angle<A: Into<Rad<S>>>(axis: Vector3<S>, angle: A) -> Self

Create a rotation using an angle around a given axis.

The specified axis must be normalized, or it represents an invalid rotation.

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Provided methods

fn from_angle_x<A: Into<Rad<S>>>(theta: A) -> Self

Create a rotation from an angle around the x axis (pitch).

fn from_angle_y<A: Into<Rad<S>>>(theta: A) -> Self

Create a rotation from an angle around the y axis (yaw).

fn from_angle_z<A: Into<Rad<S>>>(theta: A) -> Self

Create a rotation from an angle around the z axis (roll).

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Implementors

impl<S: BaseFloat> Rotation3<S> for Quaternion<S>[src]

impl<S: BaseFloat> Rotation3<S> for Basis3<S>[src]

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