[−][src]Trait cgmath::prelude::Angle
Angles and their associated trigonometric functions.
Typed angles allow for the writing of self-documenting code that makes it clear when semantic violations have occured - for example, adding degrees to radians, or adding a number to an angle.
Associated Types
Loading content...Required methods
fn full_turn() -> Self
A full rotation.
fn sin(self) -> Self::Unitless
Compute the sine of the angle, returning a unitless ratio.
use cgmath::prelude::*; use cgmath::Rad; let angle = Rad(35.0); let ratio: f32 = Rad::sin(angle);
fn cos(self) -> Self::Unitless
Compute the cosine of the angle, returning a unitless ratio.
use cgmath::prelude::*; use cgmath::Rad; let angle = Rad(35.0); let ratio: f32 = Rad::cos(angle);
fn tan(self) -> Self::Unitless
Compute the tangent of the angle, returning a unitless ratio.
use cgmath::prelude::*; use cgmath::Rad; let angle = Rad(35.0); let ratio: f32 = Rad::tan(angle);
fn sin_cos(self) -> (Self::Unitless, Self::Unitless)
Compute the sine and cosine of the angle, returning the result as a pair.
This does not have any performance benefits, but calculating both the sine and cosine of a single angle is a common operation.
use cgmath::prelude::*; use cgmath::Rad; let angle = Rad(35.0); let (s, c) = Rad::sin_cos(angle);
fn asin(ratio: Self::Unitless) -> Self
Compute the arcsine of the ratio, returning the resulting angle.
use cgmath::prelude::*; use cgmath::Rad; let angle: Rad<f32> = Rad::asin(0.5);
fn acos(ratio: Self::Unitless) -> Self
Compute the arccosine of the ratio, returning the resulting angle.
use cgmath::prelude::*; use cgmath::Rad; let angle: Rad<f32> = Rad::acos(0.5);
fn atan(ratio: Self::Unitless) -> Self
Compute the arctangent of the ratio, returning the resulting angle.
use cgmath::prelude::*; use cgmath::Rad; let angle: Rad<f32> = Rad::atan(0.5);
fn atan2(a: Self::Unitless, b: Self::Unitless) -> Self
Provided methods
fn normalize(self) -> Self
Return the angle, normalized to the range [0, full_turn)
.
fn normalize_signed(self) -> Self
Return the angle, normalized to the range [-turn_div_2, turn_div_2)
.
fn opposite(self) -> Self
Return the angle rotated by half a turn.
fn bisect(self, other: Self) -> Self
Returns the interior bisector of the two angles.
fn turn_div_2() -> Self
Half of a full rotation.
fn turn_div_3() -> Self
A third of a full rotation.
fn turn_div_4() -> Self
A quarter of a full rotation.
fn turn_div_6() -> Self
A sixth of a full rotation.
fn csc(self) -> Self::Unitless
Compute the cosecant of the angle.
This is the same as computing the reciprocal of Self::sin
.
use cgmath::prelude::*; use cgmath::Rad; let angle = Rad(35.0); let ratio: f32 = Rad::csc(angle);
fn cot(self) -> Self::Unitless
Compute the cotangent of the angle.
This is the same as computing the reciprocal of Self::tan
.
use cgmath::prelude::*; use cgmath::Rad; let angle = Rad(35.0); let ratio: f32 = Rad::cot(angle);
fn sec(self) -> Self::Unitless
Compute the secant of the angle.
This is the same as computing the reciprocal of Self::cos
.
use cgmath::prelude::*; use cgmath::Rad; let angle = Rad(35.0); let ratio: f32 = Rad::sec(angle);